[QUOTE=leontodd;37319719]During the day, I'm not motivated to do anything. At 2 in the morning, I get all this inspiration to program but I end up going to bed because I don't want to feel like shit in the morning. Any solutions?[/QUOTE]
Change timezones.
Write down the ideas you get before going to bed, then plan them out the following day, fleshing out the idea with designs might help you get motivated.
[QUOTE=leontodd;37319719]During the day, I'm not motivated to do anything. At 2 in the morning, I get all this inspiration to program but I end up going to bed because I don't want to feel like shit in the morning. Any solutions?[/QUOTE]
Oh my god [b]this. This so much.[/b]
Decided to check if frame buffers in OOGL work properly by making a small shadow mapping demo.
[img]http://i.imgur.com/fsnEk.png[/img]
God damn it Overv, stop changing stuff while I'm trying to port it to .NET.. :v:
[QUOTE=Overv;37319853]Decided to check if frame buffers in OOGL work properly by making a small shadow mapping demo.
[img]http://i.imgur.com/fsnEk.png[/img][/QUOTE]
Are they OGL version independent? It was a pain in the ass for me to make sure my FBOs worked on OGL 2.0.
[QUOTE=Naelstrom;37320096]Are they OGL version independent? It was a pain in the ass for me to make sure my FBOs worked on OGL 2.0.[/QUOTE]
It could work on OGL 2.0, but OOGL uses 3.2 functions for its frame buffer implementation.
[QUOTE=voodooattack;37319946]God damn it Overv, stop changing stuff while I'm trying to port it to .NET.. :v:[/QUOTE]
You are aware OOGL is being modelled after OpenTK/Tao?
[QUOTE=Overv;37320136]It could work on OGL 2.0, but OOGL uses 3.2 functions for its frame buffer implementation.[/QUOTE]
It'd be nice if you would fall back to extensions if the version is too low without the programmer knowing. Or is that against your wrapper's philosophy?
[QUOTE=Overv;37320136]You are aware OOGL is being modelled after OpenTK/Tao?[/QUOTE]
Yeah, I'm only porting the sweet stuff OpenTK lacks. Like the VertexBuffer object.
[editline]20th August 2012[/editline]
And by porting I mean wrapping it using C++/CLI.
Edit: Nvm, It'd be easier to port it to C# directly.
[QUOTE=Naelstrom;37320160]It'd be nice if you would fall back to extensions if the version is too low without the programmer knowing. Or is that against your wrapper's philosophy?[/QUOTE]
It is because it needs to be forward-compatible, sorry.
[QUOTE=Overv;37320196]It is because it needs to be forward-compatible, sorry.[/QUOTE]
As long as you print error messages and warn users that half of waywo can't run it on their laptop, I'm ok with it.
So OOGL is strictly 3.2+? Because I'll have to wait until Mesa 9 for that then.
I made some more programming flavor youtube poop.
Yay.. more dll injection.
[video=youtube;RiWJTwe365E]http://www.youtube.com/watch?v=RiWJTwe365E[/video]
[vid]http://puu.sh/WZKV[/vid]
did the second one get stuck?
[QUOTE=Parakon;37321322]did the second one get stuck?[/QUOTE]
The portals are pretty hard to see because they're the same color as the blocks they're on. It wasn't stuck, it just didn't land on a portal.
The portals definitely need to be more visible
[QUOTE=voodooattack;37319946]God damn it Overv, stop changing stuff while I'm trying to port it to .NET.. :v:[/QUOTE]
if you do that
i will love you forever
[img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[QUOTE=supersnail11;37323011]if you do that
i will love you forever
[img]http://www.facepunch.com/fp/ratings/heart.png[/img][/QUOTE]
uh, what's wrong with OpenTK?
[QUOTE=Matt-;37323236]uh, what's wrong with OpenTK?[/QUOTE]
The OpenGL interface itself in it is entirely procedural.
[QUOTE=Matt-;37323236]uh, what's wrong with OpenTK?[/QUOTE]
it's harrrrrdddddd
[QUOTE=supersnail11;37323414]it's harrrrrdddddd[/QUOTE]
If you can't use OpenTK, you won't be able to use OOGL.
[QUOTE=supersnail11;37323414]it's harrrrrdddddd[/QUOTE]
More like tedious tbh. I don't like it for that reason, repetitive and tedious.
My Nexus 7 arrived! Any Android developers have any good tutorials for developing on Android? Would greatly appreciate it! :)
[editline]20th August 2012[/editline]
Also Overv, hurry with that FP app, Geels doesn't scale too well!
Anybody know of a simple way to take two square PNGs of equal size and put them side by side in a new image (e.g., take two 256x256 images and make it into a 256x512 or 512x256)? Any language, I can just port it to C++. That, or a [U]good[/U] PNG library with C or C++ bindings.
[QUOTE=Matt-;37324248]My Nexus 7 arrived! Any Android developers have any good tutorials for developing on Android? Would greatly appreciate it! :)
[editline]20th August 2012[/editline]
Also Overv, hurry with that FP app, Geels doesn't scale too well![/QUOTE]
Although TheNewBoston is shit and that video tutorials aren't any good, his android tutorials are an exception. They are actually quite okay just make sure to read the Android dev wiki as a complement to his tutorials as he doesn't explain the inner workings too well.
[sp]I am in no position to give advice to people regarding programming but whatever[/sp]
[QUOTE=Mr.T;37324412]Although TheNewBoston is shit and that video tutorials aren't any good, his android tutorials are an exception. They are actually quite okay just make sure to read the Android dev wiki as a complement to his tutorials as he doesn't explain the inner workings too well.
[sp]I am in no position to give advice to people regarding programming but whatever[/sp][/QUOTE]
I found thenewboston kinda useful for clarifying some points. I learned mostly from the Stanford Engineering Everywhere videos with ~MEHRAN SAHAMI~ which are excellent, but it skips over some stuff that probably seems totally obvious to people with experience. thenewboston goes full fisher-price-my-first-programming-language mode, which is great if you still don't understand what a switch statement is.
But yeah, if you name all your classes potpie and apples then you're gonna have problems.
[QUOTE=ZenX2;37322893]The portals definitely need to be more visible[/QUOTE]
Yeah my color choices are completely off (as always), but that box was too big to fit through the portal again
Working on a web interface using ExtJS and X3DOM:
[img]http://i.imgur.com/EwzkA.png[/img]
[QUOTE=leontodd;37319719]During the day, I'm not motivated to do anything. At 2 in the morning, I get all this inspiration to program but I end up going to bed because I don't want to feel like shit in the morning. Any solutions?[/QUOTE]
Dont go to bed, program.
That's why we all get bad sleep, because of listening to the inspiration.
[QUOTE=leontodd]During the day, I'm not motivated to do anything. At 2 in the morning, I get all this inspiration to program but I end up going to bed because I don't want to feel like shit in the morning. Any solutions? [/QUOTE]
I get around this by working nights - I found recently that I can't work up the energy to work in the day even if I haven't worked the night before, so I decided to start working at 12 and push through 'til I drop dead (usually around 6AM or so). It's boosted my productivity ten fold, and working at night is kind of peaceful, especially if you stay long enough to see the sun rise :)
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