Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: [url]http://sparkbrowser.com[/url]
Anyways I added a time warp feature:
[video=youtube;Mt5msHSsBrY]http://www.youtube.com/watch?v=Mt5msHSsBrY&feature=g-upl[/video]
[QUOTE=Larikang;37335695]There's [URL="http://springrts.com/"]Spring[/URL].[/QUOTE]
Thanks, but I don't find tutorials. I don't know how to start :-/
I wrote a super fast trigonometry explanation [url=http://facepunch.com/showthread.php?t=1167392&p=37341941&viewfull=1#post37341941]here[/url]. If you don't know what sine, cosine, and tangent are, go read it. It's practically [U]required[/U] knowledge to write anything regarding angles, circles, or triangles.
[QUOTE=Hack;37341861]Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: [url]http://sparkbrowser.com[/url][/QUOTE]
It's a swish website, but they can't spell worth a damn.
[editline]21st August 2012[/editline]
Maybe they're typing too fast.
I am working on a config file editor.
[IMG]http://i.imgur.com/U6ZXw.png[/IMG]
So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.
[QUOTE=Funley;37342668]I am working on a config file editor.
[IMG]http://i.imgur.com/U6ZXw.png[/IMG]
So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.[/QUOTE]
Add 'poof' effects when you click the save button.
Okay I'll stop shitposting now.
[QUOTE=Funley;37342668]I am working on a config file editor.
[IMG]http://i.imgur.com/U6ZXw.png[/IMG]
So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.[/QUOTE]
What format(s) does it support?
[QUOTE=Nigey Nige;37342707]Add 'poof' effects when you click the save button.
Okay I'll stop shitposting now.[/QUOTE]
Make the screen shake when you expand/collapse a node.
[QUOTE=ECrownofFire;37342728]What format(s) does it support?[/QUOTE] The basic .cfg, the {} things are not yet in and the [] things are not yet in.
[t]http://i.imgur.com/OWhro.png[/t]
Hello VBO triangle.
[editline]21st August 2012[/editline]
I promise, these screenshots will have some worthy content.. One day.
[QUOTE=Hack;37341861]epic space game[/QUOTE]
Holy hell, you made that?
[IMG]http://puu.sh/Xtxk[/IMG]
Having a look at Pokemon Crystal's ROM
[IMG]http://puu.sh/XtIc[/IMG]
[QUOTE=Hack;37341861]Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: [url]http://sparkbrowser.com[/url][/QUOTE]
This use to be funny, but now it's just sad. The dude's a blatant liar.
[QUOTE=FrankOfArabia;37343789]Holy hell, you made that?[/QUOTE]
With my hands......
With XNA & C#. The whole game doesn't even use Advanced DirectX HLSL effects so I can port it to the Windows Phone with ease.
My blog is here: [url]www.bytecode.ca[/url]
This is how my game looked like 1 month ago: [video=youtube;SDO-hqT1HXk]http://www.youtube.com/watch?v=SDO-hqT1HXk&feature=g-upl[/video]
Compared to now: [video=youtube;Mt5msHSsBrY]http://www.youtube.com/watch?v=Mt5msHSsBrY&feature=channel&list=UL[/video]
The final game will sell for 1 dollar or 80 microsoft points.
Remember when my app was featured on Phandroid? Well, I've been working on a thank-you-update that adds/fixes a few of the things he mentioned and also rewrote a lot of the absolutely-terrible backend code. Now I don't want to just release this into the wild without having tested it on more than 2 devices.
Who wants to beta test for me? Just PM (so we don't clutter up this thread) me with your device and ROM (and Android version). Please don't apply if you aren't 100% sure you have a gyroscope (not accelerometer). If you used a previous version of my app that's a huge plus of course since you can also tell what became worse.
[t]http://puu.sh/XtZk[/t]
[QUOTE=Jookia;37343966]This use to be funny, but now it's just sad. The dude's a blatant liar.[/QUOTE]
It's still pretty funny:
[quote]Sparkbrowser has the best graphics of any web browser able to render pages is higher resolution than they actually are using our spark-switch graphics engine. The engine uses a complex algorithm to create more resolution than there actually is in pictures and elements such as text. The spark-switch uses an algorithm to move pixels very fast to make it appear that there is more detail than there actually is. By having the pixels of text alternate in color in differen frequency and different shades we can make the text appear more crisp on a screen with low resolution. This uses the same concept as motion picture, showing a series of images very fast makes the picture appear to move. The same concept can be used for images on a computer screen to make text more crisp.[/quote]
I can't tell if it's a [I]really[/I] elaborate troll or if he's actually this stupid.
yeah i remember when sparkbrowser was funny
like, 2 years ago
[QUOTE=Robber;37344250]It's still pretty funny:[/QUOTE]
[video=youtube;sDA1HUmuuJo]http://www.youtube.com/watch?v=sDA1HUmuuJo[/video]
I think the maze easier than this Spring RTS. Someone could help me?
[t]http://i.imgur.com/9lOS1.png[/t]
OpenGL ES is rather different, I can only follow [url]http://open.gl[/url] roughly. For a start, the out keyword in GLSL doesn't work. So I had to use varying vectors instead. Oh well, I now have a colour passed from the vertex shader to fragment.
[snip - wrong forum]
[QUOTE=Matt-;37345580][t]http://i.imgur.com/9lOS1.png[/t]
OpenGL ES is rather different, I can only follow [url]http://open.gl[/url] roughly. For a start, the out keyword in GLSL doesn't work. So I had to use varying vectors instead. Oh well, I now have a colour passed from the vertex shader to fragment.[/QUOTE]
Sounds like my woes with GLSL 1.2...I found this page useful, you may too:
[URL="http://www-evasion.imag.fr/Membres/Sebastien.Barbier/Enseignement/glsl_quickref.pdf"]It's a PDF that explains GLSL 1.1,[/URL] covering all qualifiers, built in functions, built in variables, etc. It helped me realise that "out" doesn't exist in 1.1/2 and to replace it with "varying." :)
[QUOTE=3deep5u;37344232][IMG]http://i.imgur.com/XHjiy.png[/IMG]
moblurrin'[/QUOTE]
You should make a demo and enter it into a demo-compo, and have me do the music for it.
[QUOTE=jonnopon3000;37345820]Sounds like my woes with GLSL 1.2...I found this page useful, you may too:
[URL="http://www-evasion.imag.fr/Membres/Sebastien.Barbier/Enseignement/glsl_quickref.pdf"]It's a PDF that explains GLSL 1.1,[/URL] covering all qualifiers, built in functions, built in variables, etc. It helped me realise that "out" doesn't exist in 1.1/2 and to replace it with "varying." :)[/QUOTE]
Bookmarked, thanks! I seem to be making steady progress too now. [URL="http://i.imgur.com/pBuJj.png"]Just got element arrays drawing.[/URL]
[QUOTE=Matt-;37346076]Bookmarked, thanks! I seem to be making steady progress too now. [URL="http://i.imgur.com/pBuJj.png"]Just got element arrays drawing.[/URL][/QUOTE]
Awesome, I'm in the same position - I took a night off and then spent a few hours working out how to load image data as an array with Slick (working in Java's LWJGL) for textures. I've got the technique down now, just need to actually execute. Then onto ~matrices~
Luckily, I studied modern OGL long before I was ready, so I have an understanding of transformation via matrices to start with. Should have that 3D spinning kitten cube pretty soon!
Well that was easy...
[video=youtube;tagPA_uC1hY]http://www.youtube.com/watch?v=tagPA_uC1hY[/video]
... Too easy :S
[QUOTE=Mordi;37345834]You should make a demo and enter it into a demo-compo, and have me do the music for it.[/QUOTE]
the first picture i posted is actually a sketch of a 4k demo concept. as for music, i want to avoid 4klang, unless someone can make a really, really good tune with it.
Nothing really exciting, just currently finishing up the OSX port of OOGL.
[t]https://dl.dropbox.com/u/2399384/Schermafbeelding%202012-08-22%20om%2000.25.42.png[/t]
[QUOTE=Hack;37341861]Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: [url]http://sparkbrowser.com[/url]
Anyways I added a time warp feature:
[video=youtube;Mt5msHSsBrY]http://www.youtube.com/watch?v=Mt5msHSsBrY&feature=g-upl[/video][/QUOTE]
Damn that song is awesome, did you make it?! If yes, is there a way we could get it? :allears:
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