• What Are You Working On August 2012
    2,271 replies, posted
Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?
[QUOTE=neos300;37355925]Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?[/QUOTE] JSON
[t]http://i.imgur.com/W7BB7.png[/t] Aw yeah, cubes with matrices. I can start bashing stuff together now. [editline]a[/editline] if you guys are getting bored with my first opengl es app, please tell me. :v:
Didn't get as much done last night as expected because loading textures for OpenGL in the LWJGL is annoying (why the focus on Buffer objects, WHY). Still, I have the awesome blended kitten and puppy images, and took on the first exercise at the bottom of the tutorial to change the blending over time: [video=youtube;HmjhEovF164]http://www.youtube.com/watch?v=HmjhEovF164[/video] [B]YAY Youtube fucked the quality [/B]:suicide: Next up is matrices and transformation; would've done it last night but the LWJGL vector/matrix math functions are fucking weird.
[QUOTE=danharibo;37355960]JSON[/QUOTE] And save them as BSON, if needed.
[img]http://i.imgur.com/IwPr7.png[/img] Random room generator! Seriously this one took ages to do with tons of shit code. For some reason I decided to make quads and the split them down to triangles. It was hard.
[QUOTE=neos300;37355925]Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?[/QUOTE] lua
[QUOTE=swift and shift;37356386]lua[/QUOTE] [QUOTE][b]drop dead simple[/b] configuration language I can [b]implement myself(no external libraries)[/b][/QUOTE]
[QUOTE=neos300;37355925]Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?[/QUOTE] First, what's wrong with INI if it has to be so simple?
[QUOTE=Ziks;37356652]quotes[/QUOTE] I raise you a Premake.
I learned matrix this year, it's very easy. But the Overv's tutorial is awesome!
[QUOTE=ArgvCompany;37356683]First, what's wrong with INI if it has to be so simple?[/QUOTE] I'd like to try something new.
[QUOTE=neos300;37356947]I'd like to try something new.[/QUOTE] You can use my INI parser made WITH lua if that's any help then? ^^
[QUOTE=danharibo;37355534]SFML 2 is still in development, programming against the master git branch is going to have these problems.[/QUOTE] They should really use [URL="http://semver.org/"]semantic versioning[/URL]. If they break existing code bases, they have to raise the major version (i.e. go to 3.0.0) even if they never officially released 2.0.
[QUOTE=ShaunOfTheLive;37357476]They should really use [URL="http://semver.org/"]semantic versioning[/URL]. If they break existing code bases, they have to raise the major version (i.e. go to 3.0.0) even if they never officially released 2.0.[/QUOTE] Though 2.0 isn't out yet because it's not finished, it's only available as a convenience. The API change was from 1.6 -> 2.0.
[QUOTE=Richy19;37354725]I meeant more the techniques, like in this example shadow mapping(or in open.gl floor reflections), than the funcions thenselfs[/QUOTE] That's what I meant, I learned how shadow mapping works from the wikipedia page. I figured out the related shader operations to accomplish it myself. The floor reflections was completely my own idea.
[QUOTE=Overv;37357584]That's what I meant, I learned how shadow mapping works from the wikipedia page. I figured out the related shader operations to accomplish it myself. The floor reflections was completely my own idea.[/QUOTE] Am I right to say that shadow mapping goes like: clear stencil buffer to 0 Draw scene from lights perspective to stencil buffer using 1 make values from stenci buffer where values are 1 darker use stencil buffer texture as floor draw object draw scene from players view
They should keep 1.6 on the master branch until 2.0 is finished though. [QUOTE=Richy19;37357679]Am I right to say that shadow mapping goes like: clear stencil buffer to 0 Draw scene from lights perspective to stencil buffer using 1 make values from stenci buffer where values are 1 darker use stencil buffer texture as floor draw object draw scene from players view[/QUOTE] Not quite. - Render scene from light "view" to frame buffer. - Render scene from eye view and determine if fragment is in the shadow or not by projecting its 3D position onto the light depth texture and comparing the depth.
[QUOTE=Richy19;37357679]Am I right to say that shadow mapping goes like: clear stencil buffer to 0 Draw scene from lights perspective to stencil buffer using 1 make values from stenci buffer where values are 1 darker use stencil buffer texture as floor draw object draw scene from players view[/QUOTE] Not really. [url]http://en.wikipedia.org/wiki/Shadow_mapping[/url] Depth maps, matrices and other stuff.
[QUOTE=neos300;37355925]Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?[/QUOTE] XML.
[IMG]http://i.imgur.com/e8rBG.png[/IMG] Don't judge me.
[QUOTE=ichiman94;37358071][QUOTE=neos300;37355925]Anyone know of a drop dead simple configuration language I can implement myself(no external libraries) that isn't ini?[/QUOTE]XML.[/QUOTE] XML may be drop dead, but it's not simple.
[QUOTE=origamiguy;37358326][IMG]http://i.imgur.com/e8rBG.png[/IMG] Don't judge me.[/QUOTE] I'm gonna need this when you're done. For research.
Learning ruby because it appears to be an elegant language and possibly because swift and shift used it for that OS thing and I look up to him [editline].[/editline] No wait I meant TwoStroke
[QUOTE=sambooo;37359029]Learning ruby because it appears to be an elegant language and possibly because swift and shift used it for that OS thing and I look up to him[/QUOTE] Highly recommended. It's a beautiful language.
Wasn't there an FP openID a while ago? I remember someone talking about it, but I can't remember where it was or how to use it.
[QUOTE=KmartSqrl;37360002]Highly recommended. It's a beautiful language.[/QUOTE] So far I'm loving the fact you can omit brackets to make the code more readable, the whole symbol thing is a little confusing but I think I have the basics down. [i]The Little Book of Ruby[/i] did suddenly go from generic code snippets to how it integrates into some game I didn't even know I'd be making. Can you suggest a better resource for someone stuck in C-style curly bracket semicolon ways?
that feeling when you struggle with something for an hour, go to do something else and when you come back solve it in less than a minute
[QUOTE=leontodd;37319719]During the day, I'm not motivated to do anything. At 2 in the morning, I get all this inspiration to program but I end up going to bed because I don't want to feel like shit in the morning. Any solutions?[/QUOTE] 11AM-1:30AM: watch cats 1:30AM- ??? : try to achieve the greatest things
[QUOTE=sambooo;37360613]So far I'm loving the fact you can omit brackets to make the code more readable, the whole symbol thing is a little confusing but I think I have the basics down. [i]The Little Book of Ruby[/i] did suddenly go from generic code snippets to how it integrates into some game I didn't even know I'd be making. Can you suggest a better resource for someone stuck in C-style curly bracket semicolon ways?[/QUOTE] I liked this book: [url]http://nostarch.com/ruby[/url] Symbols are awesome. I miss them. If you have any specific questions about them I'd be happy to answer.
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