• What Are You Working On August 2012
    2,271 replies, posted
God damn you
[QUOTE=sambooo;37379296]Couldn't handle our genious use of TeXt[/QUOTE] I guess the dASPerate Nature(2) of our COBOLd together fumblings gave him MUMPS.
[QUOTE=jonnopon3000;37379198]I'll make up for it with a kitten-puppy cube later on![/QUOTE] You have to send me the LINQ when you do!
Last as always, it's Java~!
those puns are pretty ASM!
So after a discussion with a friend about the little things that make C# nicer to read than Java, I wrote this: [code]input = "new Thread(Method);" x = input.sub(/new Thread\((\w+)\);/) { | match | "new Thread(new Runnable() {\n\tpublic void run() {\n\t\t#{$1}();\n\t}\n});" } puts x[/code] Basic but I think a plugin or something that interfaced with Eclipse and preprocessed like this before compiling while also convincing the IDE it's valid Java would be cool
i love this thread
I loved lurking this thread since September last year and seeing so many people do awesome things, you are all magical
[QUOTE=amcfaggot;37379623]i love this thread[/QUOTE] we are a bunch of very [i]class[/i]y gentlemen.
fuck you all java
How's the MS Paint maze generator video generator coming along Nige?
[QUOTE=sambooo;37379861]How's the MS Paint maze generator video generator coming along Nige?[/QUOTE] I already made a perlin-distorted human error simulator that writes maze generators how about you System.out.gofuckyourself [sp]sorry, love you really[/sp]
RoR... I'm not doing this right am i
I'm almost done programming my website: [thumb]http://i50.tinypic.com/2gucyki.png[/thumb]
Oh fuck I missed all the puns. Shit better think of something quick. [editline]a[/editline] I really LÖVE you guys!
[QUOTE=leontodd;37380018]Oh fuck I missed all the puns. Shit better think of something quick. [editline]a[/editline] I really LÖVE you guys![/QUOTE] That was rather lazy I expected more from you
[img]http://i.imgur.com/6NKp7.png[/img]
[QUOTE=DrLuckyLuke;37380003]I'm almost done programming my website: [thumb]http://i50.tinypic.com/2gucyki.png[/thumb][/QUOTE] What made you choose python for this?
[QUOTE=sambooo;37380116]What made you choose python for this?[/QUOTE] php is too mainstream
[QUOTE=DrLuckyLuke;37380165]php is too mainstream[/QUOTE] What about Rails or node.js?
[QUOTE=sambooo;37380239]What about Rails or node.js?[/QUOTE] Please dont try to convert everyone to Ruby
ruby is where all the kool kids are at node.js is set aside for special ed.
Nah I'm comfy with pythong, thanks
[QUOTE=Richy19;37380283]Please dont try to convert everyone to Ruby[/QUOTE] I'm not I really wanted to know why he chose python over alternatives
[QUOTE=DrLuckyLuke;37380396]Nah I'm comfy with pythong, thanks[/QUOTE] writing a lua webserver with nothing but luasocket is obviously the way to go, scrubs get with the timse
[QUOTE=sambooo;37380406]I'm not I really wanted to know why he chose python over alternatives[/QUOTE] It's because I like python and that's like the only reason. I didn't try any other, maybe they're better, but I like python.
Anyone familair with XNA/C# know why I might be getting this error? I can't seem to track it down... [IMG]http://i.imgur.com/pWd4H.jpg[/IMG]
100 or something new posts... Mazes and puns. ALL OF THEM
Could anyone test my game and report back and how terrible it. -Click on "Start Game" to begin. -WASD to move around -Use the cursor to aim at the direction you want to shoot and left mouse button to fire. -New waves spawn every 30 seconds, enemies become faster and more of them as each wave goes. -Powerups spawn every 10 seconds but they are rather hard to see, so if you see a cube stood still go grab it as its most likely a powerup. This is the first real game I've created that could be considered a game, so expect it to be pretty darn shit. DOWNLOAD: [URL]http://puu.sh/Ydyj[/URL]
[QUOTE=DrLuckyLuke;37380486]It's because I like python and that's like the only reason. I didn't try any other, maybe they're better, but I like python.[/QUOTE] See I thought you just picked a random language because it wasn't PHP, we cool
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