• What Are You Working On August 2012
    2,271 replies, posted
[url]https://www.atomicproto.de/drluke/[/url] all python backend
It's cool looking and pretty fun; reminds me of Arcadia Also you weren't kidding about the powerups being hard to see
[QUOTE=Socram;37380607]Anyone familair with XNA/C# know why I might be getting this error? I can't seem to track it down... [IMG]http://i.imgur.com/pWd4H.jpg[/IMG][/QUOTE] Let me help you interpret the error. I think it's trying to say the type initializer for 'CaveGenerator.Game1' threw an exception.
Why I am getting rated dumb? Honestly, maybe the answer is really obvious or something but it started happening out of nowhere and I don't know how to fix it... [editline]24th August 2012[/editline] [QUOTE=Map in a box;37380791]Let me help you interpret the error. I think it's trying to say the type initializer for 'CaveGenerator.Game1' threw an exception.[/QUOTE] I'm not an idiot, I can see that much. I just don't know what is causing that. It was working perfectly fine, then out of nowhere it isn't.
[QUOTE=DrLuckyLuke;37380776][url]https://www.atomicproto.de/drluke/[/url] all python backend[/QUOTE] [img]http://puu.sh/YdXx[/img] I shall take you up on that challenge!11 [editline]23rd August 2012[/editline] [QUOTE=Socram;37380823]Why I am getting rated dumb? Honestly, maybe the answer is really obvious or something but it started happening out of nowhere and I don't know how to fix it... [editline]24th August 2012[/editline] I'm not an idiot, I can see that much. I just don't know what is causing that. It was working perfectly fine, then out of nowhere it isn't.[/QUOTE] Because if you should of posted in WDYNHW. View the stack trace.
[QUOTE=Map in a box;37380855]Because if you should of posted in WDYNHW. View the stack trace.[/QUOTE] It's the first and only call in the stack, hence my inability to track it down. I'll move to WDYNHW, I had forgotten about that thread.
[QUOTE=DrLuckyLuke;37380003]I'm almost done programming my website: [thumb]http://i50.tinypic.com/2gucyki.png[/thumb][/QUOTE] ugh what the fuck is this why aren't you using a template system
[QUOTE=Socram;37380912]It's the first and only call in the stack, hence my inability to track it down. I'll move to WDYNHW, I had forgotten about that thread.[/QUOTE] It's because one of the members initialized in the class (EG "public int x = 5") is throwing an error.
[QUOTE=3deep5u;37380988]ugh what the fuck is this why aren't you using a template system[/QUOTE] he does it just so you can make a terrible post to complain about it
[QUOTE=amcfaggot;37381167]he does it just so you can make a terrible post to complain about it[/QUOTE] yep, pretty much [sp]The content remains the same over all pages, so there's no point to put it in another file and have it load every time, deal with it[/sp]
KISS, don't get sucked into the endless abstraction trap when programming yo
[QUOTE=Map in a box;37380855][img]http://puu.sh/YdXx[/img] I shall take you up on that challenge!11 [/QUOTE] Sorry if I sound like a dork now, but what do you mean? I didn't set up the server, somebody else did it for me (we share the VPS)
Reposting for reply [QUOTE=sambooo;37377541]Swift/Larikang, you guys seem to be the experts when it comes to Ruby, is there a convention regarding omitting brackets? I omit them whenever possible unless the result is ambiguous to read, is that the right things to be doing?[/QUOTE]
Interesting defcon video on finding random servers. [media]http://www.youtube.com/watch?v=5cWck_xcH64[/media] Starting Monday I am going to be the only developer at the company I work for. Definitely going to be interesting.
Created a ~10 line script that blue screens my brothers computer if he opens uTorrent. I didn't know exactly how I would create a blue screen I've never done it before so I just tried closing all processes at once, that worked. [editline]24th August 2012[/editline] Reminds me of my school days.
[QUOTE=reevezy67;37381571]Created a ~10 line script that blue screens my brothers computer if he opens uTorrent. I didn't know exactly how I would create a blue screen I've never done it before so I just tried closing all processes at once, that worked.[/QUOTE] That could cause him to lose irreplaceable work though [editline]24th August 2012[/editline] Restrict him via your router instead
You know that post with the text working? Yeah, transparency just turns black for me. Any idea why?
[QUOTE=amcfaggot;37380452]writing a lua webserver with nothing but luasocket is obviously the way to go, scrubs get with the timse[/QUOTE] Luasocket kinda sucks. You really want to write posix codes straight through LuaJIT's FFI.
[QUOTE=sambooo;37381585]That could cause him to lose irreplaceable work though [editline]24th August 2012[/editline] Restrict him via your router instead[/QUOTE] My router doesn't have support for blocking torrents in any way but only letting selected ports through, too much work. You are right though maybe I'll just make it close uTorrent instead.
[QUOTE=WTF Nuke;37381713]You know that post with the text working? Yeah, transparency just turns black for me. Any idea why?[/QUOTE] have you enabled AlphaBlend?
[QUOTE=reevezy67;37381786]My router doesn't have support for blocking torrents in any way but only letting selected ports through, too much work. You are right though maybe I'll just make it close uTorrent instead.[/QUOTE] Not to play devil's advocate here but you could just replace uTorrent with a screamer and he'll never want to click on it again.
I have now, thanks.
Make it so it puts on a hardcore gay porn video and text your mom he wants her. He'll never torrent... ever again. aha :D
[QUOTE=DrLuckyLuke;37381182]The content remains the same over all pages, so there's no point to put it in another file and have it load every time, deal with it[/QUOTE] using python to deliver inlined static content. i don't even know where to begin. [editline]23rd August 2012[/editline] [QUOTE=Topgamer7;37381938]Make it so it puts on a hardcore gay porn video and text your mom he wants her. He'll never torrent... ever again. aha :D[/QUOTE] wow
Anybody know of a C++ container that I can use that handles dynamically loading and unloading elements that each have a specific location in that container? Basically each element will be at a unique location 0 through Q where Q is some arbitrarily high number. I want to be able to dynamically add and remove elements into specific locations. So I don't want to allocate space for every single element between X and Y when X and Y are two locations that aren't necessarily next to each other.
[img]http://i.imgur.com/dgnai.png[/img]
[QUOTE=ECrownofFire;37382107]Anybody know of a C++ container that I can use that handles dynamically loading and unloading elements that each have a specific location in that container? Basically each element will be at a unique location 0 through Q where Q is some arbitrarily high number. I want to be able to dynamically add and remove elements into specific locations. So I don't want to allocate space for every single element between X and Y when X and Y are two locations that aren't necessarily next to each other.[/QUOTE] I'm not quite sure what you're trying to do here but it sounds like you want some form of associative array, something like std::map. There are probably better solutions though if you'd give details of what your goal is rather than what you're trying to do?
[QUOTE=Socram;37380607]Anyone familair with XNA/C# know why I might be getting this error? I can't seem to track it down... [IMG]http://i.imgur.com/pWd4H.jpg[/IMG][/QUOTE] You renamed your Game1 class or it doesn't exist, or you screwed something up in the Initialize Method. You can expand an exception and check out the inner exceptions. [editline]24th August 2012[/editline] Anyways my Metro project is done! Some screenies! Made that shit in 5 days ONLY. [img]http://i.imgur.com/aW8d6.png[/img] [img]http://i.imgur.com/k6hD1.png[/img] [img]http://i.imgur.com/xEhIx.jpg[/img] [img]http://i.imgur.com/DbRrs.png[/img] [img]http://i.imgur.com/ih0Hv.png[/img]
So I decided to give up compiling Astrostruct on Windows and tried it on linux [img]http://dl.dropbox.com/u/45554193/images/YESSSS%20YESSS.png[/img]
[QUOTE=Dlaor-guy;37374526]The next step is obviously adding another dimension.[/QUOTE] [video=youtube;bbrEJESZDA0]http://www.youtube.com/watch?v=bbrEJESZDA0[/video] Your move chris/dlaor/origamiguy... Quite happy with that, I generate the maze using a variation of the depth first algorithm, then I create a VBO which automatically updates its self to add all walls and such, oh and overlapping walls arent added ie if there are 2 blocks next to eachother [][] then the middle then all that is added would be [ ]
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