[QUOTE=Asgard;37387149]What, who? From what I've heard everybody just reads the new posts.[/QUOTE]
I'm not gonna lie, I didn't see his maze thing until he reposted it.
EDIT: This is a crap discussion, can we move on to content or something? (I admit fault for keeping it going)
[video=youtube;jcG4CalhLFU]http://www.youtube.com/watch?v=jcG4CalhLFU&hd=1[/video]
Also an album of screenies: [url]http://imgur.com/a/ycPD2[/url]
I made this application in 5 days only. I wanted to take a different approach to Metro and Windows 8 in this Windows 8 Hackathon.
Tell me how I did.
Also if you can:
[quote]
Please go here and vote! 50% of the voting system is public opinion for this hackathon! Takes 1 second.
[url]http://codercharts.com/hackathon/windows-8-online-app-a-thon/team/byte-code-canada[/url]
[/quote]
[img]http://www.1337upload.net/files/tekstuureja.png[/img]
Finally started implementing textures in Feather. I'll still have to abstract all of this to their own classes but at least I have the base code in place now.
I'm kinda cheating here because I'm using the DevIL library to load the images, but it's really cool since you can load them straight from psd-files.
[QUOTE=DarKSunrise;37387210][img]http://www.1337upload.net/files/tekstuureja.png[/img]
Finally started implementing textures in Feather. I'll still have to abstract all of this to their own classes but at least I have the base code in place now.
I'm kinda cheating here because I'm using the DevIL library to load the images, but it's really cool since you can load them straight from psd-files.[/QUOTE]
Can it only load bitmap data from PSDs?
[QUOTE=Hack;37387207]-snip-
Also an album of screenies: [url]http://imgur.com/a/ycPD2[/url]
I made this application in 5 days only. I wanted to take a different approach to Metro and Windows 8 in this Windows 8 Hackathon.
Tell me how I did.
Also if you can:[/QUOTE]
How on earth did you create all of that so fast? You got my vote too
[QUOTE=sambooo;37387155]Don't people just keep fp_read open in a tab of its own and refresh that every so often to check for new posts? That way you don't miss anything[/QUOTE]
I use the control panel with automatic subscription to threads I reply to instead. Much cleaner and keeps the random threads that I happen to read out of the way.
[QUOTE=sambooo;37387308]How on earth did you create all of that so fast? You got my vote too[/QUOTE]
I am a god.
No really I like to program I guess.
[QUOTE=Hack;37387370]I am a god.
No really I like to program I guess.[/QUOTE]
Out of interest is that in c# or c++
[QUOTE=Richy19;37387413]Out of interest is that in c# or c++[/QUOTE]
C#, but language is irrelevant.
True, but I find that I atleast am much more productive in C# than C++
But donno, I was just curious
[QUOTE=TextQUAKE;37383566][url]http://www.reddit.com/r/Tribes/comments/yqkab/magicchain_fixed_high_ping_chaingun/[/url]
lag compensation for tribes: ascend[/QUOTE]
Wow, that would completely explain why I couldn't aim at all with the guns like that.
[QUOTE=TextQUAKE;37383566][url]http://www.reddit.com/r/Tribes/comments/yqkab/magicchain_fixed_high_ping_chaingun/[/url]
lag compensation for tribes: ascend[/QUOTE]
Holy shit, that makes complete sense. Why isn't this default?
[QUOTE=Matt-;37387754]Holy shit, that makes complete sense. Why isn't this default?[/QUOTE]
I assume because it makes it look like the game is buggy or something (because the tracers don't look like they're firing in the right direction).
Client-side tracers with server-side hit detection isn't a good idea outside of hitscan shooters, it really matters
Alright for the first time I have [I]actually[/I] decided something to focus on.
After all these languages I have gone through, none of them have provided results except Android/Java and LÖVE/Lua. So, I thought Android was the most fun doing as I could actually put it on my phone.
Which is why I decided that Java/Android is the way to go so hopefully I can post some results here shortly!
[editline]24th August 2012[/editline]
Oh shit pageking have some content:
[video=youtube;RRk9f1grM90]http://www.youtube.com/watch?v=RRk9f1grM90[/video]
My first android app.
[img]http://puu.sh/YpfV[/img]
Working on my visualizer again, gonna get particles in next.
I was gonna make some code for testing a technique for deferred lighting I was thinking about
its now turning into the biggest copy and pasted mess ever just from the function to set up the view matrix because the GLUT function doesnt work for shit
god dammit
I got textures to work in my lua openGL thing. I'm gunna end up releasing it later then I thought, because I got all ocd and HAVE to refactor the whole thing. :suicide: On the bright side when it comes out it is going to support almost all of the opengl 4.3 functions. I don't even know what have of them do.
This is the code for importing images, it uses SOIL underneath. I'm thinking of using DevIL instead, but I'm not convinced I need all those formats.
[lua]
tex = gl.genTextures(1)
local imgData, width, height, channels = import.image("sample.png", IMPORT_IMAGE_RGB)
gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, imgData)
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
[/lua]
[media]http://www.youtube.com/watch?v=ZY9AUafOQls&feature=youtu.be[/media]
Music Visualizer in ACTION
[QUOTE=Staneh;37390369][media]http://www.youtube.com/watch?v=ZY9AUafOQls&feature=youtu.be[/media]
Music Visualizer in ACTION[/QUOTE]
"This video has been removed by the user."
Draw calls are abstracted out!
I can call drawText, drawSprite or drawRectangle. Lines, circles, triangles, etc later.
[t]http://img525.imageshack.us/img525/4758/8242012shapesandtexture.png[/t]
(Android/OpenGL)
Just made an [url="http://kirill-poletaev.blogspot.com/p/all-tutorials.html"]archive of all the tutorials[/url] I've written over the past 2 years.
In total I've written 806 tutorials (and I'm adding a new one every day), just thought I'd share this here because some of you might find it useful.
I've covered AS3, Flex, Adobe AIR and SQLite related topics.
[QUOTE=Neo Kabuto;37390409]"This video has been removed by the user."[/QUOTE]
Yeah, sorry, the video's audio was REALLY fucked up.
So, who's doing Ludum Dare 24? it's starting in about 3 hours. :D
[QUOTE=TM Gmod;37392599]So, who's doing Ludum Dare 24? it's starting in about 3 hours. :D[/QUOTE]
What are the current themes?
Also, in C++ to reference/point to an existing object you just(not sure if symbols are right but it doesnt matter):
[cpp]
Object ob;
Object &obr = ob;// reference
Object *obp = &ob;//pointer
[/cpp]
In C# is it ok to just do:
[csharp]
Object ob = new Object();
Object obRef = ob;
[/csharp]
As in will doing things to obRef also change ob?
The reason im asking is I want a class to have a pointer/reference to its parent but I dont really want to use unsafe code
[QUOTE=Richy19;37392689]What are the current themes?
Also, in C++ to reference/point to an existing object you just(not sure if symbols are right but it doesnt matter):
[cpp]
Object ob;
Object &obr = ob;// reference
Object *obp = &ob;//pointer
[/cpp]
In C# is it ok to just do:
[csharp]
Object ob = new Object();
Object obRef = ob;
[/csharp]
As in will doing things to obRef also change ob?
The reason im asking is I want a class to have a pointer/reference to its parent but I dont really want to use unsafe code[/QUOTE]
C# and Java both pass by reference by default, and the same for assignments iirc.
[QUOTE=Richy19;37392689]What are the current themes?
Also, in C++ to reference/point to an existing object you just(not sure if symbols are right but it doesnt matter):
[cpp]
Object ob;
Object &obr = ob;// reference
Object *obp = &ob;//pointer
[/cpp]
In C# is it ok to just do:
[csharp]
Object ob = new Object();
Object obRef = ob;
[/csharp]
As in will doing things to obRef also change ob?
The reason im asking is I want a class to have a pointer/reference to its parent but I dont really want to use unsafe code[/QUOTE]
That's fine.
[QUOTE=Richy19;37392689]What are the current themes?[/QUOTE]
1000 Kittens
Abandoned
Afterlife
Beginning of Time
Break the Rules
Castles
Chain Reaction
Colony
Companion
Creation and Destruction
Curiosity
Deep Space
Don't Go Outside
End of the World
Evolution
Night
Parallel Worlds
Ruins
Survive
Trapped in Another World
Tunnels
[cpp]Object &obr = ob;[/cpp]
Stuff like this is why writing a C++ parser sucks.
[QUOTE=Richy19;37392689]What are the current themes?
[/QUOTE]
[url]http://www.ludumdare.com/compo/ld-24-theme-voting-round-5-of-5/[/url]
[editline]24th August 2012[/editline]
and 1000 kittens is my personal favourite. I actually have a idea prepared for it
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