• What Are You Working On August 2012
    2,271 replies, posted
[QUOTE=T3hGamerDK;37420136]That depends on what you need for VS. If you're just doing general C++ development and just like the project structure and intellisense, then the answer is no.[/QUOTE] The main thing is intellisense, is it any better in 2012? And is the debugger and profiler any better?
[QUOTE=Richy19;37420186]The main thing is intellisense, is it any better in 2012? And is the debugger and profiler any better?[/QUOTE] Unless you want to make Win8 apps, stick with 2010.
The company I work for has a website where we can login and see when information about the next day like where or when we have to get to work. Sadly it's pretty hard to use on smartphones and since I'm a developer I did the only logical thing and I'm now making an Android app for it. [t]http://puu.sh/Z7Ym[/t][t]http://puu.sh/Z84c[/t] (you can swipe left and right to switch between days, but today I can only see tomorrow. Tomorrow I should see Monday and Tuesday) The design obviously isn't complete yet, but the data scraping works. I'm trying to design it around ICS design guidelines. I'm can't wait to see how it goes :v: I was also working on fixing my LWP. Version 1.4 crashes on every phone ever, version 1.4.1 crashed on many devices, 1.4.2 crashed on a few devices and I hope 1.4.3 doesn't crash anywhere. It wasn't fun working like that :(
[QUOTE=Robber;37420359]The company I work for has a website where we can login and see when information about the next day like where or when we have to get to work. Sadly it's pretty hard to use on smartphones and since I'm a developer I did the only logical thing and I'm now making an Android app for it. [t]http://puu.sh/Z7Ym[/t][t]http://puu.sh/Z84c[/t] (you can swipe left and right to switch between days, but today I can only see tomorrow. Tomorrow I should see Monday and Tuesday) The design obviously isn't complete yet, but the data scraping works. I'm trying to design it around ICS design guidelines. I'm can't wait to see how it goes :v: I was also working on fixing my LWP. Version 1.4 crashes on every phone ever, version 1.4.1 crashed on many devices, 1.4.2 crashed on a few devices and I hope 1.4.3 doesn't crash anywhere. It wasn't fun working like that :([/QUOTE] Is this using the standard android UI? It looks soo sleek and sexy, almost like a metro app
[QUOTE=Amiga OS;37420480]Holo really is a sexy beast, I wish more devs would use it properly.[/QUOTE] What is holo?
[QUOTE=Richy19;37420532]What is holo?[/QUOTE] Android's design language, Windows 8 has metro, Android has Holo.
[QUOTE=Amiga OS;37420661][url]http://developer.android.com/design/index.html[/url] If an app doesn't follow these properly, it doesn't get installed onto my phone.[/QUOTE] Love how the "bad" example 2 [url=http://developer.android.com/design/style/writing.html]here[/url] is very similar to the actual text in Gingerbread.
With android UI design, do you explicitely state the size of elements? ie button 40x25 Or do you specify a percentage? Does it scale automatically to all different screen sizes? These things are what moves me away from trying this out
[QUOTE=esalaka;37420812]Love how the "bad" example 2 [url=http://developer.android.com/design/style/writing.html]here[/url] is very similar to the actual text in Gingerbread.[/QUOTE] There are some actual examples that show screenshots of Gingerbread as what not to do.
[QUOTE=danharibo;37420929]There are some actual examples that show screenshots of Gingerbread as what not to do.[/QUOTE] Well TBH some of the stuff in Gingerbread is the stuff you shouldn't do. Just shows they're getting wiser. [editline]27th August 2012[/editline] Summary of [url=http://developer.android.com/design/patterns/pure-android.html]this page[/url]: Guys, stop making Android apps that look like iOS apps [editline]27th August 2012[/editline] Also reading these guidelines made me really want an ICS/Jellybean device
Wanted to learn stencils. So I implemented stencils in my rasterizer: [code] R.clear(); R.setDrawMode(Renderer.DRAWMODE_STENCIL); R.setStencilReferenceValue(1); R.drawRect(0, 0, 100, 100, 0); R.setDrawMode(Renderer.DRAWMODE_ONSCREEN); R.setStencilReferenceValue(0); R.setStencilCompareFunc(Renderer.COMPARE_EQUAL); R.drawRect(50, 50, 100, 100, Color.green.hashCode()); [/code] It are maked more sense now. [editline]26th August 2012[/editline] [img]http://puu.sh/Z9gS[/img]
[QUOTE=Amiga OS;37420874]Android has multiple bins for different sized resources, LDPI, MDPI, HDPI and XHDPI. So you put your high res texture into XHDPI and use smaller scale textures for lower densities like MDPI. When you are creating your layouts you reference a resource name and depending on the size of the device your program is running on, whichever size is most suitable is loaded. You can even load different layouts depending on display density too. You can define element sizes in pixels, but using the resolution independent DP measurement is a much better idea.[/QUOTE] Nice, sounds pretty easy then. I always got confused with the UI development. Are there any good tutorials and resources(forpeople that are new to android dev but that know how to program)?
So maybe some of you remember the one time where I posted about me getting involved in that airport management software/hardware system using FLARM with that guy. Well, the guy has been really busy with work, so nothing came out of that project yet, but he contacted me last week. He told me that the company he works for is getting involved in a project that requires some hardware. But it's software company so they all went ??? and needed someone to do it for them. Well, who does better work than students craving for an easy job? The guy remembered that I am a soon-to-be Electrical Engineering student with quite a bit of knowledge, so he asked me whether I'd be up to the job. This is an opportunity that some people wait their entire life for! I immediately said yes, and he was really happy about the fast response he got, so he immediately threw all the specs at me and today I got started. Sadly, I can't tell you what it exactly is that I'm working on, but I can tell you it's nothing too fancy, but still pretty cool. Oh, also, you know what's the best part about it? I work from home. Whenever I want, as long as I want. [editline]26th August 2012[/editline] And this also will pay for my balloon project, so I can launch it waaaay earlier.
I plan to use the stencil thingy to make a pseudo-3D (raytraced) portal game thing
[QUOTE=Amiga OS;37421446]The last time I had a play with the android SDK, none of the tutorials were really that good. So I can't recomend anything really.[/QUOTE] Ahh damn, maybe someone else can recommend something
About my Ludum Dare entry: So basically I made a game at first that had a pretty complicated concept. It didn’t work out, so I started over and made a simpler concept that was easy to implement but I don’t know what to do with it so right now it’s basically just a generic collect-a-thon 3d platformer. Here’s the current version, I’m turning this into a Jam game instead. Tomorrow is for music, title screen and making the gameplay more fun [url]https://dl.dropbox.com/u/679615/ld24/WebPlayer/WebPlayer.html[/url] [thumb]http://img1.uploadscreenshot.com/images/orig/8/23810234377-orig.jpg[/thumb] also here's some music I did for My Fabulous End of the World back in december before Jack Trades decided to whatever i don't even know [media]http://soundcloud.com/ericandstuff/a-song-i-did-for-a-shooter-game-that-got-canceled-or-whatever-i-dont-know[/media]
[QUOTE=Eric95;37421792]About my Ludum Dare entry: So basically I made a game at first that had a pretty complicated concept. It didn’t work out, so I started over and made a simpler concept that was easy to implement but I don’t know what to do with it so right now it’s basically just a generic collect-a-thon 3d platformer. Here’s the current version, I’m turning this into a Jam game instead. Tomorrow is for music, title screen and making the gameplay more fun [url]https://dl.dropbox.com/u/679615/ld24/WebPlayer/WebPlayer.html[/url] [thumb]http://img1.uploadscreenshot.com/images/orig/8/23810234377-orig.jpg[/thumb] also here's some music I did for My Fabulous End of the World back in december before Jack Trades decided to whatever i don't even know [media]http://soundcloud.com/ericandstuff/a-song-i-did-for-a-shooter-game-that-got-canceled-or-whatever-i-dont-know[/media][/QUOTE] oh my god. took me 20 minutes to finish the last one [t]http://puu.sh/ZaFD[/t] I AM A WINNEr
did you like the intentional ear rape
[QUOTE=Amiga OS;37420941]It's a subtle hint for Manufacturers to get their fingers out and stop shipping devices with Gingerbread installed.[/QUOTE] It's a subtle hint for Samsung to get their fingers out and upgrade their apps rather than just shipping gingerbread apps in TouchWiz ICS. That's the very reason I installed CyanogenMod.
[QUOTE=Eric95;37421792]About my Ludum Dare entry: So basically I made a game at first that had a pretty complicated concept. It didn’t work out, so I started over and made a simpler concept that was easy to implement but I don’t know what to do with it so right now it’s basically just a generic collect-a-thon 3d platformer. Here’s the current version, I’m turning this into a Jam game instead. Tomorrow is for music, title screen and making the gameplay more fun [url]https://dl.dropbox.com/u/679615/ld24/WebPlayer/WebPlayer.html[/url] [thumb]http://img1.uploadscreenshot.com/images/orig/8/23810234377-orig.jpg[/thumb] also here's some music I did for My Fabulous End of the World back in december before Jack Trades decided to whatever i don't even know [media]http://soundcloud.com/ericandstuff/a-song-i-did-for-a-shooter-game-that-got-canceled-or-whatever-i-dont-know[/media][/QUOTE] the "GOT ALL THE AMOEBAS" sound scared the hell out of me :v:
[QUOTE=Amiga OS;37421446]The last time I had a play with the android SDK, none of the tutorials were really that good. So I can't recomend anything really.[/QUOTE] Can you reccommend any books on the subject?
[QUOTE=Eric95;37422077]did you like the intentional ear rape[/QUOTE] it kind of just faded after listening it the first 2 minutes.
So TF2Scrap is doing so well that our servers literally can't handle it. This is a terribly wonderful problem to have.
Does anyone know what the android support for netbeans is like? I prefer netbeans to eclipse as an IDE but I want to use the one that gives me the most features
Nothing for netbeans in terms of droid development IIRC. Here's a challenge for WAYWO I'd find useful in the end result: Convert this: [IMG]http://puu.sh/ZbNs[/IMG] to have a background of 255,0,255 but not the semitransparency! Convert the semitransparency to shades of white/darker white instead of white/transparency. If you understood this I'd love you if you did it so this would look better: [IMG]http://puu.sh/ZbQw[/IMG] (puush is currently down, itll pop back up in a few minutes im sure
[QUOTE=Phobos001;37418697]I have a [URL="http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=12851"]Ludum Dare Submission[/URL] called "@#$% Life! I'm the god damn SUN". It's pretty neat. I got a [URL="http://www.youtube.com/watch?v=NP2OhbwBMuI"]timelapse[/URL] and it has a nifty soundtrack. You can play it [URL="https://dl.dropbox.com/u/21499454/Games/%40%23%24%25%20LIFE%3B%20I%27m%20the%20god%20damn%20sun/builds/final/index.html"]here[/URL] if you like! I might make a gameplay video later, as well. Let me know what you guys think and where I can improve.[/QUOTE] [url=http://store.steampowered.com/app/97000/?snr=1_7_7_151_150_2]Seems similar to Solar 2[/url].
[QUOTE=geel9;37422384]So TF2Scrap is doing so well that our servers literally can't handle it. This is a terribly wonderful problem to have.[/QUOTE] Time to look at Amazon AWS or Windows Azure.
[QUOTE=ECrownofFire;37422813][url=http://store.steampowered.com/app/97000/?snr=1_7_7_151_150_2]Seems similar to Solar 2[/url].[/QUOTE] Now I feel dirty because I've actually played that before... In fact I even asked the developer how he managed to get infinite space without floating point precision errors, and it turns out he didn't do anything. xD
Could some of you guys be awesome and try out my basic program for me? It's the one that runs on lua and does opengl. Telling me if it runs and errors or whatever would be great. [IMG]http://i.imgur.com/pEFql.png[/IMG] You can also mess around with the lua if you're interested in that sort of thing. :D [URL]http://www.shellshockedgaming.com/downloads/olf.7z[/URL]
[QUOTE=polkm;37424411]Could some of you guys be awesome and try out my basic program for me? It's the one that runs on lua and does opengl. Telling me if it runs and errors or whatever would be great. You can also mess around with the lua if you're interested in that sort of thing. :D [URL]http://www.shellshockedgaming.com/downloads/olf.7z[/URL][/QUOTE] Runs perfectly, 64-bit windows 7.
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