• What Are You Working On August 2012
    2,271 replies, posted
Holy shit, it's about time I got [i]everything[/i] working in Pseudo Wire, without code looking god awful or any serious performance decreases. [img]http://i.imgur.com/3TZxi.png[/img] I can finally finish this damned game
I just got a new laptop for study/code/thing purposes, installed Visual Studio and started working on a chatting program. Yay for originality :D [IMG]http://i.imgur.com/no5Kj.png[/IMG]
[QUOTE=jamie1130;37426532]I'm going to college in September. Unfortunately I have to use Visual Basic.... God help me[/QUOTE] I feel your pain. I have my first course of programming in school. [b]Visual Basic[/b] for [b]Excel[/b]. And our teacher is horrible at his job.
[QUOTE=Richy19;37428414]facepunch for android seems to have been released? [url]https://play.google.com/store/apps/details?id=com.russellsoftworks.facepunch&feature=search_result[/url][/QUOTE] Why the hell is it incompatible with my phone? It says 2.1 and up, I have 2.2
[QUOTE=Overv;37428147]AIDE looks really cool indeed, I'm going to give it a try.[/QUOTE] If you want to use it on a phone, I really recommend getting Hacker's Keyboard. Full QWERTY on mobile is awesome.
Working on a spelunky-esque procedural exploration platformer for PC/Android using XNA and Mono for Android. Got SAT collisions working for the most part for the first time, getting a few weird issues with getting stuck on the seams between tiles, if anyone has any solution for that (I think it's fairly common?) please let me know. [video=youtube;RGMpej4353w]http://www.youtube.com/watch?v=RGMpej4353w[/video]
Wrote an example module in 54 lines (some of them not very important to the example, but still necessary), to try out how easy it is to use. Turns out, it's pretty easy to manage: [url]http://pastebin.com/qi9y453z[/url] [img]http://localhostr.com/files/N93y1Ad/capture.png[/img]
Anyone got recommendations for Android game frameworks? I was thinking about Slick's Android version, but it's apparently quite unfinished. For Java programmers, if there was any doubt.
[QUOTE=Nigey Nige;37431989]Anyone got recommendations for Android game frameworks? I was thinking about Slick's Android version, but it's apparently quite unfinished. For Java programmers, if there was any doubt.[/QUOTE] Depends what you want(2d, 3d...)
[QUOTE=Richy19;37432278]Depends what you want(2d, 3d...)[/QUOTE] 2D. Physics would be a plus (but not necessary).
[QUOTE=Dr Magnusson;37431505]Wrote an example module in 54 lines (some of them not very important to the example, but still necessary), to try out how easy it is to use. Turns out, it's pretty easy to manage: [url]http://pastebin.com/qi9y453z[/url] [img]http://localhostr.com/files/N93y1Ad/capture.png[/img][/QUOTE] that's really cool actually
[QUOTE=Nigey Nige;37427629]Not really, but we're in a place where we aren't particularly accountable for our actions or what we say to other people. Hence efex being a fag, kopimi being told to commit suicide, etc.[/QUOTE] Yes but those are just running in-jokes. Nobody actually wants Kopimi to kill themself (cue the disagrees).
[media]http://www.youtube.com/watch?v=13oltruYdU0[/media] I'm loving my rasterizer. [editline]27th August 2012[/editline] 7 minutes for a 100mb file isn't bad for my crapternet.
[QUOTE=Jookia;37433021]Yes but those are just running in-jokes. Nobody actually wants Kopimi to kill themself (cue the disagrees).[/QUOTE] I still wouldn't call it 'nice' though. It's like your teachers always said in school, one man's joke is a bathtub of poo in the ocean of shittiness that another person has to swim through every day. ...or something. I dunno, but I've known people who got deep into self-harm and attempted suicide and no-one realised how much the little things contribute until afterwards. I'm just saying, it costs nothing to be nice, and it can make the world of difference. Blimey, bit of a tonal shift. Here's a kitten. [IMG]http://i45.tinypic.com/6oe6pt.jpg[/IMG]
[video=youtube;PYzRuJ2RquQ]http://www.youtube.com/watch?v=PYzRuJ2RquQ[/video]
So I took part in Ludum Dare #24, and the theme was what I always wanted it to be: Evolution. I came up with a way-too-ambitious idea, but I feel like I pulled it off well (as in, everything in the original brainstorm is there in a solid form). People are also telling me it's fun, so yay! Assimilator is a top-down Action RPG in which you play an Assimilator Class Nanobot, created by Dr. Steve in a study on Evolution. Kill enemies, gain points, then spawn a new generation every two minutes and spend those points on improving yourself and unlocking abilities. [URL="http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4856"]Play it here (Ludum Dare 48-hour compo entry page).[/URL] And have a random screenshot: [IMG]http://www.ludumdare.com/compo/wp-content/compo2/thumb/484931549f67a2b154466ec652c5a726.jpg[/IMG]
[QUOTE=slime73;37433259][video=youtube;PYzRuJ2RquQ]http://www.youtube.com/watch?v=PYzRuJ2RquQ[/video][/QUOTE] That polish. Is it for android, by any chance?
[IMG]http://niggaupload.com/images/Mmr4Z.gif[/IMG] touched up hoein' a bit, added stages and planting can only be done in plots now. I'll probably make it so he doesn't shoulder it each time. also something makes a return.
I'd never done much threading before but I thought I came up with an elegant solution to a problem where I wanted multiple readers and an occasional writer for some data. I named the class "rsw_lock" ("readers-writer-lock"). Then I googled and found out about Windows SRW locks (Slim Reader/Writer) which did exactly what I wanted. My implementation was so similar in fact that I just #define'd my shit to the SRW equivalents. I didn't lose more than half an hour of work but damn :(
The animations are sweet, but it really irks me to watch because of the slowness.
[QUOTE=Parakon;37433346] touched up hoein' a bit, added stages and planting can only be done in plots now. I'll probably make it so he doesn't shoulder it each time. also something makes a return.[/QUOTE] There's a floating dot to the top left of his head.
[QUOTE=Socram;37430859]Working on a spelunky-esque procedural exploration platformer for PC/Android using XNA and Mono for Android. Got SAT collisions working for the most part for the first time, getting a few weird issues with getting stuck on the seams between tiles, if anyone has any solution for that (I think it's fairly common?) please let me know. [/QUOTE] It's the devil of 2d collision. Read the articles on my blog (the second one especially), they talk about the problem and how to fix it [url]http://veegamedev.wordpress.com/[/url]
[IMG]http://i.imgur.com/VwFNg.png[/IMG] Named this project "random shit" because i don't have any awesome name in-mind. BTW this is a program who can find & rip sprites from any .smc (SNES Rom) file. Also work for .zip ones. (100% useless because its need to have a .smc inside but anyway) Coded in Visual Basic. Who the shit need advanced C++ and Lua or Java to do this program? You need to use the task manager to end the program because IDK why the X button do not show. Anyway, im making this program for my group of friends who need to rip lot of sprites for their project.
[QUOTE=ECrownofFire;37433605]There's a floating dot to the top left of his head.[/QUOTE] yeah thats been bugging me for a while and I just got rid of it, it doesn't actually exist or show up in the development area
[QUOTE=Parakon;37433346]touched up hoein' a bit, added stages and planting can only be done in plots now. I'll probably make it so he doesn't shoulder it each time. also something makes a return.[/QUOTE] We should call you father bear from now on.
I was trying to learn Spring RTS, but I don't understand the tutorials (quite confusing). Maybe I'll learn an advanced C++ book and make a RTS engine (LOL). Dunno if will it work, at least I'm trying.
[QUOTE=Cesar Augusto;37433822]I was trying to learn Spring RTS, but I don't understand the tutorials (quite confusing). Maybe I'll learn an advanced C++ book and make a RTS engine (LOL). Dunno if will it work, at least I'm trying.[/QUOTE] Do you have programming experience?
[QUOTE=Parakon;37433346][IMG]http://niggaupload.com/images/Mmr4Z.gif[/IMG] touched up hoein' a bit, added stages and planting can only be done in plots now. I'll probably make it so he doesn't shoulder it each time. also something makes a return.[/QUOTE] I keep expecting glof simultr 2012
[QUOTE=WaryLouka;37433635]Who the shit need advanced C++ and Lua or Java to do this program?[/QUOTE] Those who value their sanity.
[QUOTE=Nigey Nige;37433976]Do you have programming experience?[/QUOTE] I have a little.
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