[QUOTE=Cesar Augusto;37434293]I have a little.[/QUOTE]
Then you should probably go cement that knowledge and do lots of little projects before tackling something more ambitious. Make pong, then Tetris, then Pac Man, and you'll understand where I'm coming from.
[editline]28th August 2012[/editline]
Although I have never made any of those and it shows
[QUOTE=Nigey Nige;37434342]Then you should probably go cement that knowledge and do lots of little projects before tackling something more ambitious. Make pong, then Tetris, then Pac Man, and you'll understand where I'm coming from.
[editline]28th August 2012[/editline]
Although I have never made any of those and it shows[/QUOTE]
Thanks for the suggestions, but could you inform me a 2D engine (C or C++)?
I was trying Allegro, but the Allegro wasn't working on Code::Blocks
[QUOTE=slime73;37433259][video=youtube;PYzRuJ2RquQ]http://www.youtube.com/watch?v=PYzRuJ2RquQ[/video][/QUOTE]
That game looks highly infuriating just watching it.
[QUOTE=Cesar Augusto;37434427]Thanks for the suggestions, but could you inform me a 2D engine (C or C++)?
I was trying Allegro, but the Allegro wasn't working on Code::Blocks[/QUOTE]
SFML.
[QUOTE=leontodd;37434476]That game looks highly infuriating just watching it.[/QUOTE]
It can be, although most of the stuff shown in the trailer is designed to be played later in the game, once people have a firm grasp of the mechanics and such. I'm finding it a bit difficult to make levels that are both interesting and 'easy', for the earlier sections. :P
I've reverted to using 2d lighting, because I have barely and idea how to do 2d, so 3d is like being the baby that put the square peg in the round hole
I added a few options to entities, like x, y, and z offsets, and an option to have the entity be on the floor instead of an awkward floating point in space.
[img]http://dl.dropbox.com/u/45554193/images/light%2C%20man.png[/img]
Also, when I put it on the floor there was a y offset of -8 I needed to compensate for, which probably shouldn't be there.
[editline]27th August 2012[/editline]
Okay, I didn't realize that the x and y of the mouse affected the positioning also affected the position of entities.
Also I need to figure out how to delete these
[QUOTE=Nigey Nige;37433249]but I've known people who got deep into self-harm and attempted suicide and no-one realised how much the little things contribute until afterwards. I'm just saying, it costs nothing to be nice, and it can make the world of difference.[/QUOTE]
People need to not take the internet too seriously. In real life, people can man the fuck up and just tell each other when they don't like how one is teasing the other. On the internet, this typically gets you ridiculed (admittedly by pretty sad people, but hey they exist) or rarely you get to deal with a grownup and they drop it.
[QUOTE=Cesar Augusto;37434427]Thanks for the suggestions, but could you inform me a 2D engine (C or C++)?[/QUOTE]
While not really an engine per say, [URL="http://www.sfml-dev.org/"]SFML[/URL] is a very popular library for making 2D games in C++ (and it has more than just rendering).
I finished the first version of my [url=http://facepunch.com/showthread.php?t=1208377]Facepunch app[/url] today. It's a good thing I got this done so far, since I probably have to work the rest of this week.
[QUOTE=Map in a box;37433121][media]http://www.youtube.com/watch?v=13oltruYdU0[/media][/QUOTE]
Props to if you know that song. Need ideas on how to put the rasterizer too use too, thinking of making a game with it.
[QUOTE=Overv;37436315]I finished the first version of my [url=http://facepunch.com/showthread.php?t=1208377]Facepunch app[/url] today. It's a good thing I got this done so far, since I probably have to work the rest of this week.[/QUOTE]
Fucking awesome. Nice work
[QUOTE=ZenX2;37435462]I've reverted to using 2d lighting, because I have barely and idea how to do 2d, so 3d is like being the baby that put the square peg in the round hole
I added a few options to entities, like x, y, and z offsets, and an option to have the entity be on the floor instead of an awkward floating point in space.
[img]http://dl.dropbox.com/u/45554193/images/light%2C%20man.png[/img]
Also, when I put it on the floor there was a y offset of -8 I needed to compensate for, which probably shouldn't be there.
[editline]27th August 2012[/editline]
Okay, I didn't realize that the x and y of the mouse affected the positioning also affected the position of entities.
Also I need to figure out how to delete these[/QUOTE]
Entities aren't implemented very well yet, glad you added some features for me! :O
If you branch the github repo I'll merge your changes in.
In C# if I have an inheritance of:
A->B->C
If B doesnt ovrride a method of C, A will just get C's implementation right?
My next feature I'm going to add is emission masks; using these you could create glowing buttons and lights without actually creating any light objects.
It would be nice for your lights so they don't look like they have a point of extreme bright in the center.
[URL="http://imthegoddamnsun.clay.io/"]Got my game on Clay.IO[/URL]
I would take a screenshot but apparently all of my image editing programs fuck up when I have it open and only paste a black image. (Paint being notable for claiming my RAM was too full to paste it and glitching the fuck out.)
Also they changed the title of my game from "@#$% LIFE! I'm the god damn SUN." to "@#$% LIFE! I'm the gosh darn SUN." Which seems rather pointless as the title screen has it anyways.
[B]EDIT[/B] Oh, nevermind, it's temporary (Emails going out about new releases and they were censored because spam filters). All is good :)
[QUOTE=Naelstrom;37436960]My next feature I'm going to add is emission masks; using these you could create glowing buttons and lights without actually creating any light objects.
It would be nice for your lights so they don't look like they have a point of extreme bright in the center.[/QUOTE]
You should also look into optimising entities, with every few blocks having a light on them, it starts getting a bit slow
[editline]27th August 2012[/editline]
Also, if you edit a map, play it, and then go back to the editor it crashes
[QUOTE=Phobos001;37437191][URL="http://imthegoddamnsun.clay.io/"]Got my game on Clay.IO[/URL]
I would take a screenshot but apparently all of my image editing programs fuck up when I have it open and only paste a black image. (Paint being notable for claiming my RAM was too full to paste it and glitching the fuck out.)
Also they changed the title of my game from "@#$% LIFE! I'm the god damn SUN." to "@#$% LIFE! I'm the gosh darn SUN." Which seems rather pointless as the title screen has it anyways.
[B]EDIT[/B] Oh, nevermind, it's temporary (Emails going out about new releases and they were censored because spam filters). All is good :)[/QUOTE]
sweet im top score :P
[QUOTE=ZenX2;37437384]You should also look into optimising entities, with every few blocks having a light on them, it starts getting a bit slow
[editline]27th August 2012[/editline]
Also, if you edit a map, play it, and then go back to the editor it crashes[/QUOTE]
Yeah, thanks for the advice! I haven't done any form of culling yet so large numbers of things on the map in general should cause problems (If you saw my post about how lighting works, it's no small task), and for your bug report I cannot reproduce it. If you had a valgrind debug stack or a log.txt I could probably look into it.
[QUOTE=ZenX2;37437384]You should also look into optimising entities, with every few blocks having a light on them, it starts getting a bit slow[/QUOTE]
While I'm not saying SS13 was the most optimized piece of software written, I wouldn't do optimization until you actually lag with the entities.
[img]http://i.imgur.com/pkMWk.png[/img]
well i certainly took my time
[QUOTE=Richy19;37437459]sweet im top score :P[/QUOTE]
I am top now.
[QUOTE=gparent;37436194][b]People need to not take the internet too seriously.[/b] In real life, people can man the fuck up and just tell each other when they don't like how one is teasing the other. On the internet, this typically gets you ridiculed (admittedly by pretty sad people, but hey they exist) or rarely you get to deal with a grownup and they drop it.[/QUOTE]
I don't want to derail the thread too far, but I will say that I think that's easier said than done. Why tell the victim to just deal with it when instead you could tell the people doing it not to be dicks? Them's my opinions anyway.
[QUOTE=Nigey Nige;37439342]I don't want to derail the thread too far, but I will say that I think that's easier said than done. Why tell the victim to just deal with it when instead you could tell the people doing it not to be dicks? Them's my opinions anyway.[/QUOTE]
Because they will go all "herp derp i trol u xDDD"
[QUOTE=Overv;37436315]I finished the first version of my [url=http://facepunch.com/showthread.php?t=1208377]Facepunch app[/url] today. It's a good thing I got this done so far, since I probably have to work the rest of this week.[/QUOTE]
Hot
Yay, networking is working :)
[IMG]http://i.imgur.com/zn9Uj.png[/IMG]
[editline]asd[/editline]
Whoot, pageking :)
Banging my head against the ceiling right now, fucking flash video, fuck you adobe.
[QUOTE=voodooattack;37440492]Banging my head against the [B]ceiling[/B] right now, fucking flash video, fuck you adobe.[/QUOTE]
Your carpet is probably too thick, dude.
People told me to post here as well.
Anyone interested in making 600-1000€?
[url]http://www.facepunch.com/showthread.php?t=1167392&p=37439551&viewfull=1#post37439551[/url]
[QUOTE=MakeR;37438693]I am top now.[/QUOTE]
[URL="http://imthegoddamnsun.clay.io/"]lolno[/URL]
Also, achivements are not working. I have no idea why.
EDIT: Update, there is now a leaderboard button on the main menu. Yay!
[QUOTE=Nigey Nige;37439342]I don't want to derail the thread too far, but I will say that I think that's easier said than done. Why tell the victim to just deal with it when instead you could tell the people doing it not to be dicks? Them's my opinions anyway.[/QUOTE]
The internet has no globalized rules, so it's ultimately up to the discretion of the website owner/operator. Being able to take criticism, teasing, and jokes without making it a personal offense is a skill that will help you navigate the internet effectively. People are dicks, get over it.
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