[QUOTE=Nigey Nige;37488045]Except by disagreements over text encoding methods.
Our only weakness.[/QUOTE]
You forgot indentation
ascii 4 lyfe 5ever
[QUOTE=commander204;37488050]You forgot indentation[/QUOTE]
And revision control systems.
[QUOTE=leontodd;37488186]And revision control systems.[/QUOTE]
And visual basic.
[QUOTE=supersnail11;37488221]And visual basic.[/QUOTE]
and when it's time to MAKE A NEW THREAD
And whether GeeUI is superior to YoGUI (which is the current industry leader)
It is.
And whether Chui is superior to GeeUI(which is the now-current industry leader)
It is.
one day I will be a better coder than geel
[editline]1st September 2012[/editline]
one day
[QUOTE=Overv;37488408]one day I will be a better coder than geel
[editline]1st September 2012[/editline]
one day[/QUOTE]
It's nice to have high dreams.
[QUOTE=leontodd;37488186]And revision control systems.[/QUOTE]
And what language to use.
[QUOTE=ECrownofFire;37488961]And what language to use.[/QUOTE]
and what compiler to use
and how many pages to spend carrying on a joke
[QUOTE=Chris220;37489480]and how many pages to spend carrying on a joke[/QUOTE]
sounds like a challenge
wait fuck i just killed the joke
This basically sums up what ZenX2 has been doing with my game:
[B]WARNING: SOUND ON MOUSEOVER.[/B]
[B]WARNING: SOUND ON MOUSEOVER.[/B]
I reduced the volume, but I'm sure someone's going to cry about it. You've been warned.
[vid]http://bit.ly/UhLQGy[/vid]
I just updated and cheezus christ that map is laggy
Also your way of doing the doors causes some problems, like shooting you downward at insane velocities when your full inside and close it
Planning to make a GetNearEntities function or similar so you can block doors with objects (or people), keeping the door from closing while there's something inside of it.
[media]http://www.youtube.com/watch?v=IrtSp3NHW-4[/media]
omg it took forever but it finally works, everything is networked now
You could probably just modify the code for rightclicking to remove entities
[editline]31st August 2012[/editline]
[QUOTE=Kopimi;37491326][media]http://www.youtube.com/watch?v=IrtSp3NHW-4[/media]
omg it took forever but it finally works, everything is networked now[/QUOTE]
That movement is awesome. The gameplay kind of reminds me of quake
Neat effect when fov shifts when sliding.
[QUOTE=Naelstrom;37490264]This basically sums up what ZenX2 has been doing with my game:[/QUOTE]
I can recognise that door sprite anywhere.
I just grabbed it out of a screenshot, so there are still floor tiles underneath the glass :v:
[QUOTE=voodooattack;37491504]I can recognise that door sprite anywhere.[/QUOTE]
I only remember the first SS13 sprites. The white airlocks.
waywo is a shadow of its former self
[QUOTE=swift and shift;37491947]waywo is a shadow of its former self[/QUOTE]
You see what you want to see.
Therefore, [I]you [/I]are the shadow. WAYWO is fine.
AMC, you should make a story out of
[url]http://facepunch.com/showthread.php?t=1191107[/url]
using your api thingle you love to use so much.
[QUOTE=chimitos;37492067]You see what you want to see.
Therefore, [I]you [/I]are the shadow. WAYWO is fine.[/QUOTE]
your logic is terrible
[QUOTE=swift and shift;37492142]your logic is terrible[/QUOTE]
Opinion.
Regardless - if you don't like it, leave.
Reminds me of muffins. I like those.
[QUOTE=swift and shift;37491947]waywo is a shadow of its former self[/QUOTE]
Am I missing something? I've been here since at least WAYWO 5, this is practically how it's always been.
Everyone here loves swifty shiftles whether they realize it or not
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