• What Are You Working On August 2012
    2,271 replies, posted
I want to focus a bit now on the hud, I want to try and keep it simple. [img]https://dl.dropbox.com/u/99765/fortblox/fb384711.png[/img] Is this reasonable for a respawn timer? [editline]5th August 2012[/editline] Also added jetpack sounds (which is a thruster from gmod) Sounds awesome when someone goes whizzing past you.
I want to play that I would pay for it i just want to play it
[QUOTE=laylay;37088363]I want to focus a bit now on the hud, I want to try and keep it simple. [img_thumb]https://dl.dropbox.com/u/99765/fb384711.png[/img_thumb] Is this reasonable for a respawn timer? [/QUOTE] Maybe change the text to "Respawn in" (since you have already spawned before, you just died and are ready to re-spawn...it's just nitpicking) and make it about twice as big?
[QUOTE=supersnail11;37088379]I want to play that I would pay for it i just want to play it[/QUOTE] Have to find an artist first, I couldn't sell a game that takes 90% of its assets from valve games. [editline]5th August 2012[/editline] [QUOTE=Jack Trades;37088391]Maybe change the text to "Respawn in" (since you have already spawned before, you just died and are ready to re-spawn...it's just nitpicking) and make it about twice as big?[/QUOTE] I stress over little things like that too, it was originally "Respawn in" but it needed to have a larger background just because of 2 extra letters. I think spawn still makes sense though.
Guess who managed to load a map from RCT? Let me present: Forest Frontier: [media]http://www.youtube.com/watch?v=0ZAIDI5AZKw[/media]
[QUOTE=Hack;37085348][video=youtube;PUc1VMz0xSA]http://www.youtube.com/watch?v=PUc1VMz0xSA[/video] I need some suggestions to improve this game so it can be worth $1 on Xbox Live :D[/QUOTE] Make the camera looser so it slightly lags behind the turning of the ship. Battlefront 2 did that and it feels way smoother for action games.
I'm pretty late on this but WebM sound only plays on mouse-over in firefox too
[QUOTE=Eric95;37089605]I'm pretty late on this but WebM sound only plays on mouse-over in firefox too[/QUOTE] It's a feature.
Yes of course it's a feature it works just like in Chrome
[QUOTE=Eric95;37089636]Yes of course it's a feature it works just like in Chrome[/QUOTE] Oh, sorry, I thought you thought that it was a bug. :v:
[IMG]http://puu.sh/OOz6[/IMG] First attempt at Dual Contouring Also, an ugly append statement: [CODE] triangles.append(((verts[face[0]][0],verts[face[0]][1],verts[face[0]][2]),(verts[face[1]][0],verts[face[1]][1],verts[face[1]][2]),(verts[face[2]][0],verts[face[2]][1],verts[face[2]][2]))) [/CODE]
[QUOTE=Zyx;37088461]Guess who managed to load a map from RCT? Let me present: Forest Frontier: [/QUOTE] Impressive! But now I got that music stuck in my head again. [editline]5th August 2012[/editline] Just to torture everyone: [video=youtube;KT45kiI5FYw]http://www.youtube.com/watch?v=KT45kiI5FYw[/video]
[QUOTE=voodooattack;37089942]Impressive! But now I got that music stuck in my head again. [editline]5th August 2012[/editline] Just to torture everyone: [video=youtube;KT45kiI5FYw]http://www.youtube.com/watch?v=KT45kiI5FYw[/video][/QUOTE] [img]http://new.tinygrab.com/7cfbd51783f2c57290f5c5fa6c315a9dad23635cf6.png[/img] gj
Just like it says, click the "watch now" button.
best thing that came out of a cereal box ever
[t]http://puu.sh/OPOx[/t] Preview box, as requested. Everything is functional now except switching layers.
[QUOTE=voodooattack;37089942]Impressive! But now I got that music stuck in my head again. [editline]5th August 2012[/editline] Just to torture everyone:[/QUOTE] Speaking of sounds. I actually got sounds working as well. Although only 48 of them. Not sure if there are more in other files. Like the music for example. (The video is just playing random sounds read from the original sound file). [media]http://www.youtube.com/watch?v=17Pts1F8JGs[/media]
[QUOTE=laylay;37088363]I want to focus a bit now on the hud, I want to try and keep it simple. Also added jetpack sounds (which is a thruster from gmod) Sounds awesome when someone goes whizzing past you.[/QUOTE] It is now a requirement to implement the Doppler effect.
Working on some simple OpenGL stuff just for the time being, but I've noticed something weird about my pc. If I force my program to use my integrated graphics card from my CPU, everything works properly. The problem with that is that, that CPU doesn't support the new version of OpenGL such as 3.2. However, if I force my program to use my GT640M, none of my draw calls or anything works. The window from GLFW is simply white no matter what I do. Also, this is spammed in the debug log: [code] Loaded 'C:\Windows\SysWOW64\igd10umd32.dll', Cannot find or open the PDB file Loaded 'C:\Windows\SysWOW64\d3dx10_40.dll', Cannot find or open the PDB file Unloaded 'C:\Windows\SysWOW64\igd10umd32.dll' Unloaded 'C:\Windows\SysWOW64\d3dx10_40.dll' [/code] Has anyone ever tried something like this or might have an idea as to what is wrong? I have drivers and such installed and games seems to work fine, so I'm not really sure what the issue could be?
[QUOTE=Ziks;37090768][t]http://puu.sh/OPOx[/t] Preview box, as requested. Everything is functional now except switching layers.[/QUOTE] This is looking pretty neat. Have you considered implementing some kind of automatic palette generation? Like picking a base color or two and generating complementary colors / triads / etc.?
[QUOTE=Ziks;37090768][t]http://puu.sh/OPOx[/t] Preview box, as requested. Everything is functional now except switching layers.[/QUOTE] Adding on to the above, an offset function is essential for proper tiling.
[QUOTE=ECrownofFire;37090791]It is now a requirement to implement the Doppler effect.[/QUOTE] Like this? [media]http://www.youtube.com/watch?v=cJr0xtmhMrk[/media]
Also would it be possible to smooth out the lighting on those blocks? It would look alot better imo.
[QUOTE=thomasfn;37091170]Also would it be possible to smooth out the lighting on those blocks? It would look alot better imo.[/QUOTE] Selective smoothing would be the only way it would look nice, like Castle Story does for the grass. FUCK, thought you meant the blocks themselves. Nevermind.
[QUOTE=thomasfn;37091170]Also would it be possible to smooth out the lighting on those blocks? It would look alot better imo.[/QUOTE] I like the blocky-on-blocky feel. Also, I'm always amazed with the progress you've made on that, layla. Cool stuff.
[QUOTE=thomasfn;37091170]Also would it be possible to smooth out the lighting on those blocks? It would look alot better imo.[/QUOTE] Lighting is already interpolated across faces, are you on about the damage? Blocks get dark and saturated based on block health, that could be smoothed too but I don't think it would look as good.
Oh right it's damage, my bad.
[QUOTE=thomasfn;37091261]Oh right it's damage, my bad.[/QUOTE] Here's the difference between smooth and flat lighting, I think flat has a better style but you lose the nice dark edges. That's why I've left it as an option. [IMG]https://dl.dropbox.com/u/99765/fblighting03824.png[/IMG] [QUOTE=amcfaggot;37091193]I like the blocky-on-blocky feel. Also, I'm always amazed with the progress you've made on that, layla. Cool stuff.[/QUOTE] Means a lot, sometimes I feel like no one's going to be interested in playing it but aslong as a few people get some fun out of it then I'll be happy. I mean, if you look at something like infiniminer, it was very basic and buggy but there were quite a lot of people who played it back then.
What would it look like if you used cosine interpolation rather than linear?
[QUOTE=thomasfn;37091309]What would it look like if you used cosine interpolation rather than linear?[/QUOTE] I'm not sure, It's no effort on my part to interpolate because all I do is change the filter mode on the 3d texture that holds all the light values.
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