I got bullets working in my top-down shooter engine, and they're even less visually applicable than everything else. (Gray dots, and more gray dots.)
[img]http://dl.dropbox.com/u/5733962/batallion/batallionprogress20110402permissions.png[/img]
Hooray, I have a permission system in place!
When a user tries to run a command while he's not logged in, the bot assumes he has no permissions. Technically, it pretends he is logged in under the account "__null", so in theory an administrator can grant "__null" administrator permissions, but that would require proper trust.
Soon as I implement inherited permissions, I'll split all the administrator powers into separate perms ("quit" for !quit, "perms" for !grant and !revoke, what have you). Then I'll implement immunity (someone with "administrator" can't get his permissions revoked by someone with just "perms", for instance)
[QUOTE=ace13;28954838]Non-frame controls don't seem to have the problem, no. Even then, on frame controls it's not the frame itself but the content that gets clipped away.
I tried a bare Gwen::Controls::WindowControl, that too had the same problem.
[img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-04-02_22.53.55.png[/img_thumb]
My thought is that since the cached control is rendered to [0, 0] instead of it's real position it somehow messes it up.
Example video (First 20 seconds is with a non-cached control):
[media]http://www.youtube.com/watch?v=nOHBIrqL-hE[/media]
The properties control seems to render in a different way to the rest seeing as when one of those is on screen it redraws all the time.
Which also makes me wonder why the frame isn't redrawn on hovers and some other events.[/QUOTE]
Yeah it definitely looks like a problem with our code rather than yours. I don't think we ever used cached rendering on a Frame. I'll check it out in the week.
Refactored most of my FAT driver, and it can now read files! :toot:
This:
[img]http://ahb.me/2onL[/img]
Produces this:
[img]http://ahb.me/2onN[/img]
[QUOTE=Tangara;28965364]Refactored most of my FAT driver, and it can now read files! :toot:
This:
[img_thumb]http://ahb.me/2onL[/img_thumb]
Produces this:
[img_thumb]http://ahb.me/2onN[/img_thumb][/QUOTE]
looks awesome, turby!
Are you gonna use mount folders or drive letters?
[QUOTE=CarlBooth;28965953]looks awesome, turby!
Are you gonna use mount folders or drive letters?[/QUOTE]
Mount folders, please.
[QUOTE=CarlBooth;28965953]looks awesome, turby!
Are you gonna use mount folders or drive letters?[/QUOTE]
Definitely mount points. I'm still considering how that's going to work though.
I'm shit at coding, but in school we recently started making games in a program called 'Scratch', it's basically coding for kids. I think I have a nice grip of the program, [b]what coding language do you recommend me trying next?[/b]
I bet Scratch is laughable but fuck it, it's the easiest way for me to learn 'programming'.
If you don't know how Scratch works, it's basically a lot of blocks with commands you throw on a table, and every object in the game has its own table.
A loop could look like this
[img]http://www.houseofalgorithms.org/gof/ramesh/blog/scratch.png[/img]
This makes it go around or something, and if its y-coordinate is less than 100 it prints 'hello' on the screen for a second.
why am I being rated programming king? this isn't my program, I didn't make this, I haven't even showed anything I made :v:
[QUOTE=DevBug;28966106]Mount folders, please.[/QUOTE]
[QUOTE=Tangara;28966154]Definitely mount points. I'm still considering how that's going to work though.[/QUOTE]
Why no love for drive letters? : (
You guys that come up with awesome game ideas, how do you do it?
I couldnt think of anything original if my life depended on it :(
[QUOTE=CarlBooth;28966267]Why no love for drive letters? : ([/QUOTE]
They're a ridiculous holdover from DOS.
[editline]3rd April 2011[/editline]
Also, drive letters imply that each drive is one single volume. I want my OS to be able to present multiple filesystems (both physical and virtual) transparently through the VFS, and mountpoints are the natural choice if I want to do that.
[QUOTE=war_man333;28966202]I'm shit at coding, but in school we recently started making games in a program called 'Scratch', it's basically coding for kids. I think I have a nice grip of the program, what coding language do you recommend me trying next? I bet Scratch is laughable but fuck it, it's the easiest way for me to learn 'programming'.
If you don't know how Scratch works, it's basically a lot of blocks with commands you throw on a table, and every object in the game has its own table.
A loop could look like this
[img_thumb]http://www.houseofalgorithms.org/gof/ramesh/blog/scratch.png[/img_thumb]
This makes it go around or something, and if its y-coordinate is less than 100 it prints 'hello' on the screen for a second.
why am I being rated programming king? this isn't my program, I didn't make this, I haven't even showed anything I made :v:[/QUOTE]
Oh god. I seem to remember someone posting about this a while back. It looks awful. :ohdear:
Edit: I know it's intended for kids (right?), but why does it have to have such a painful colour scheme?
[QUOTE=BlkDucky;28966334]Oh god. I seem to remember someone posting about this a while back. It looks awful. :ohdear:
Edit: I know it's intended for kids (right?), but why does it have to have such a painful colour scheme?[/QUOTE]
It's alright if you want to make a shitty Java-based game that is 480x360 pixels. (It's awful)
The colour scheme is so you can easily tell the difference between the blocks, like some of them are 'looks' blocks (i.e. changing the sprite of your character), and some are sound blocks (play 'yahoooooo.wav')
My game which is called GAMES GALORE features Steve the protagonist, and enemies such as Pacman, Megaman, Mario and Crash Bandicoot. The final boss will be Duke Nukem.
If you hold down D, U, K, and E in the first scene, the background switches to a glorious picture of Duke Nukem and one of his phrases can be heard through your sPeAkErS.
[img]http://filesmelt.com/dl/lol_scratch.png[/img]
Look at that fucking Pacman.
We got an assignment last friday, 'make a mathematics game for children', so when you advance to the next scene, you meet a new 'enemy', and he says shit like 'what's 5*12?' and if you answer correct, YOU WIN, and may proceed to the next scene.
it's fucking awful
I shamelessly ripped the sprites from other games, except Steve, 100% original character do not steal dot com copyright
[img]http://i54.tinypic.com/debodi.png[/img]
Made a few more
Edit:
Not sure if this is so good or not (its a sun :v:)
[IMG]http://i55.tinypic.com/iei88y.png[/IMG]
I remember using scratch once. I made a little rpg where you could mine and fight etc. It was and still is probably the most complete game I have ever made so I guess that works in it's favour.
in my game you can walk forward
that's about it
pffft c'mon this game is the shit man
[media]http://www.youtube.com/watch?v=ZjUaay2_m6Y[/media]
[QUOTE=Richy19;28966277]You guys that come up with awesome game ideas, how do you do it?
I couldnt think of anything original if my life depended on it :([/QUOTE]
Sounds like you need an [b][highlight][i]IDEAS GUY![/b][/highlight][/i]
Seriously, though, if you need help coming up with ideas send me a PM and we'll have a chat.
[QUOTE=Richy19;28966277]You guys that come up with awesome game ideas, how do you do it?
I couldnt think of anything original if my life depended on it :([/QUOTE]
Steal some ideas from here:
[url]http://gpwiki.org/index.php/Game_Ideas[/url]
[url]http://gmc.yoyogames.com/index.php?showforum=10[/url]
[url]http://www.squidi.net/three/index.php[/url]
[url]http://www.gamediscovery.com/ideas/[/url]
I just wait until the idea comes to me. Or I choose a theme I am interested in and design a mechanic around it.
I've been learning OpenGL and GLSL, and used it to create an amazing and original game idea I just had:
[img]http://i54.tinypic.com/2u4rmog.png[/img]
It's using Octrees, with an Octree class I wrote without knowing how they are usually implemented so it's probably inefficient. I'm happy with how only faces which are open to the air are sent to the VBO.
I feel like making a Minecraft clone, but rather than having super duper great quality textures like in the real game I'd just use really nice and smooth textures like this
[img]http://evilmousestudios.com/tronic/1.png[/img]
And just have it be like the Minecraft Classic where I can just build blocks and save it. That's my favorite aspect of it.
[QUOTE=Icedshot;28966370]Not sure if this is so good or not (its a sun :v:)
[img_thumb]http://i55.tinypic.com/iei88y.png[/img_thumb][/QUOTE]
At first I thought "that's an decent looking moon" and then I read the text above. :v:
[QUOTE=BlkDucky;28968353]At first I thought "that's an decent looking moon" and then I read the text above. :v:[/QUOTE]
Im remaking the sun currently.. trying to implement some sort of fire effect around the edges, and it involves turning circles into straight lines :ohdear:
I prefer Tronic too. My clone supports any size texture pack, and it seems to work with Tronic fine:
[img]http://i53.tinypic.com/293u3ad.jpg[/img]
Also has FP been down for anyone else?
[QUOTE=Robert64;28968651]I prefer Tronic too. My clone supports any size texture pack, and it seems to work with Tronic fine:
[img_thumb]http://i53.tinypic.com/293u3ad.jpg[/img_thumb]
Also has FP been down for anyone else?[/QUOTE]
Can it load MC levels? And yes, FP has been down for me too.
This may not look like much, but I finally (after a day and a half of bughunting) managed to get multitasking to work in my kernel.
[img]http://i.imgur.com/DbWxe.png[/img]
Feels good man. Also, the duplicate line at the top is there because I didn't write proper locking for my I/O library.
[QUOTE=lavacano;28963547][img_thumb]http://dl.dropbox.com/u/5733962/batallion/batallionprogress20110402permissions.png[/img_thumb]
Hooray, I have a permission system in place!
When a user tries to run a command while he's not logged in, the bot assumes he has no permissions. Technically, it pretends he is logged in under the account "__null", so in theory an administrator can grant "__null" administrator permissions, but that would require proper trust.
Soon as I implement inherited permissions, I'll split all the administrator powers into separate perms ("quit" for !quit, "perms" for !grant and !revoke, what have you). Then I'll implement immunity (someone with "administrator" can't get his permissions revoked by someone with just "perms", for instance)[/QUOTE]
It should NOTICE errors to the person who issued the command, instead of sending them to the channel.
[QUOTE=Robber;28968829]Can it load MC levels? And yes, FP has been down for me too.[/QUOTE]
Not yet, I want to focus on getting entities in first and fixing a couple of bugs. But that's what I hope to achieve eventually.
[QUOTE=BlkDucky;28966334]Oh god. I seem to remember someone posting about this a while back. It looks awful. :ohdear:
Edit: I know it's intended for kids (right?), but why does it have to have such a painful colour scheme?[/QUOTE]
Oh dear, people here have to go through that AND VBA in uni.
[QUOTE=Robert64;28968651]I prefer Tronic too. My clone supports any size texture pack, and it seems to work with Tronic fine:
[img_thumb]http://i53.tinypic.com/293u3ad.jpg[/img_thumb]
Also has FP been down for anyone else?[/QUOTE]
I love you. Will you release this?
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