• What are you working on? v16
    5,004 replies, posted
[img_thumb]http://i.imgur.com/ZyoL7.png[/img_thumb] [img]http://www.straw-dogs.co.uk/wp-content/uploads/2010/01/vim_logo.png[/img] Ehhhh. I don't really think they're similar enough to be called copying tbh.
I'm working on kind of a 2.5D zombie shooter where you go wave after wave like others except you are in a car and the game right now is completely mouse controlled I'm hoping it'll be a pretty fun game once I have a fairly extensive weapon/upgrade shop in it [media]http://i53.tinypic.com/2lcr7rm.png[/media] (large image) It cycles through day and night in each wave by the way so its not always dark
[QUOTE=RyanDv3;28976713]Anyone else been fucked by undo? Either a) undo back like 100 steps to grab something you deleted, only to accidentally hit 'z' without ctrl. Or, b) fuck around with your code, making it ugly as hell, and just as you are about to undo it all, you accidentally close the tab.[/QUOTE] I always back up the file if I'm going to make some heavy changes.
[QUOTE=Meller Yeller;28986310]I'm working on kind of a 2.5D zombie shooter where you go wave after wave like others except you are in a car and the game right now is completely mouse controlled I'm hoping it'll be a pretty fun game once I have a fairly extensive weapon/upgrade shop in it [media]http://i53.tinypic.com/2lcr7rm.png[/media] (large image) It cycles through day and night in each wave by the way so its not always dark[/QUOTE] Are you rendering that using a 2d API, manually projective vertices yourself? Because it looks like you're lacking perspective correct texturing.
No you dummie, it's called surrealism!
[QUOTE=knighty;28986497]Are you rendering that using a 2d API, manually projective vertices yourself? Because it looks like you're lacking perspective correct texturing.[/QUOTE] Well it's not really rendered in 3D it's more just an illusion of 3D space I'm doing that because I wasn't going for a fully 3D game so it's saving me time, but on the other hand it creates some flaws (you don't notice it much if you're playing though because the buildings go by quickly)
[QUOTE=Meller Yeller;28986589]Well it's not really rendered in 3D it's more just an illusion of 3D space I'm doing that because I wasn't going for a fully 3D game so it's saving me time, but on the other hand it creates some flaws (you don't notice it much if you're playing though because the buildings go by quickly)[/QUOTE] Just make it more weird and call it a surrealismic touch to your artwork.
[QUOTE=DrLuke;28986720]Just make it more weird and call it a surrealismic touch to your artwork.[/QUOTE] More like a surrealism touch to cgtexture's artwork :v:
[QUOTE=HeroicPillow;28985956]Seriously? Heh, I just made it from scratch in photoshop. Never even seen the vim website/logo. [img_thumb]http://i.imgur.com/ZyoL7.png[/img_thumb] Just looked at it now and I can tell how much of a copy it is. A letter in front of a diamond. :downs:[/QUOTE] Just make it blue or orange or something and call it good. [editline]4th April 2011[/editline] [QUOTE=knighty;28985537]show the title of any web page posted, including extra information for youtube.[/QUOTE] Now there's an idea.
What technique are you using to provide the illusion of 3D space?
Having fun with increments in flash. [IMG]http://content.screencast.com/users/Jaanus/folders/Jing/media/646a0df6-2afc-426e-86ac-6bf8b324c4fc/00000160.png[/IMG] [IMG]http://content.screencast.com/users/Jaanus/folders/Jing/media/b7558ca2-cac9-4daa-9c92-22fa556ac6e0/00000159.png[/IMG] [URL]http://jaanus.cc/flash/balance.html[/URL] you can see my ugly code here: [URL="http://jaanus.cc/flash/balance.html"]http://jaanus.cc/flash/balance.fla[/URL]
so we're going to make a few levels for our game and release either today or tomorrow. The charity set up the merchant account on our shared google account. It'll be up for $0.99, 100% of which will be going to the Youth for Technology Foundation. (After Google takes it's 30% that is) Tomorrow is also the first meeting for a paid internship I got through a friend, who's dad makes things like night vision scopes and thermal cameras for the military. 3 of my friends and I will be prototyping some fancy mini-map type thing for a soldier's helmet. The software engineers working at the company will be working on something under the scope of the same project but not on the minimap part, we get some artistic freedom with that. On top of the internship being paid, if the military decides to adopt the project, we'll get a small percentage of their purchase. I'm really psyched out about this project... but at the same time a bit intimidated by the scope of the project. Either way, challenge accepted. I may or may NOT be able to post updates as we're going along depending on whether or not what we're doing is classified. I know the idea of the project WAS declassified a few days after it was classified because we had to let the school know what we were doing, but I don't know what it will be in the future. [editline]4th April 2011[/editline] Actually my school suggested we keep a blog to update our progress throughout the internship (The project is due by October IIRC), so I'll probably just copy/paste the blog entries here as well.
fuck I hate programming for school, today we started some game and have to finish tomorrow, and we work in team. SOOO short time and now I am sitting my ass off writing stuff...
[QUOTE=VGS_Devs;28987493]What technique are you using to provide the illusion of 3D space?[/QUOTE] Just simple math really It basically works by finding the middle of the screen and the object and uses the result to create a fake third axis
[img]http://i.imgur.com/Anxvx.png[/img] Progress on IRC client. You can connect to a server, join channels and it's functional enough to let you use it for chat. Pretty happy with the code side of things, it's entirely event orientated and the network/IRC code is very detached from the form code. Threading is a pain in the arse for this though.
Coolio, I think I might make a bot to be part of the fad.
[QUOTE=knighty;28989494][img_thumb]http://i.imgur.com/Anxvx.png[/img_thumb] Progress on IRC client. You can connect to a server, join channels and it's functional enough to let you use it for chat. Pretty happy with the code side of things, it's entirely event orientated and the network/IRC code is very detached from the form code. Threading is a pain in the arse for this though.[/QUOTE] Your own IRC lib?
I've been lurking this thread for fucking ever, and I finally have something to show: [img]http://puu.sh/1rK8[/img] Simple calculator (C#), does all basic operators but requires they be separated by spaces. I'm hoping I can get it to do basic algebra. [editline]4th April 2011[/editline] And it does nested parenthesis to, the screenshot doesn't show it.
[QUOTE=Meller Yeller;28986310]I'm working on kind of a 2.5D zombie shooter where you go wave after wave like others except you are in a car and the game right now is completely mouse controlled I'm hoping it'll be a pretty fun game once I have a fairly extensive weapon/upgrade shop in it [media]http://i53.tinypic.com/2lcr7rm.png[/media] (large image) It cycles through day and night in each wave by the way so its not always dark[/QUOTE] Those textures, it's like it's Playstation 1 all over again
I wanted to make something cool but the BlackBerry Java API wouldn't let me so have this instead: [media]http://www.youtube.com/watch?v=elgyf-Sjp30[/media]
[QUOTE=Irtimid;28992400]I wanted to make something cool but the BlackBerry Java API wouldn't let me so have this instead: [media]http://www.youtube.com/watch?v=elgyf-Sjp30[/media][/QUOTE] dat music !
[QUOTE=Ortzinator;28990622]Your own IRC lib?[/QUOTE] Yeah, in C#. IRC is an incredibly easy protocol to communicate with.
[QUOTE=Phyxius;28990761]Simple calculator (C#), does all basic operators but requires they be separated by spaces..[/QUOTE] It should take less than 5 minutes to make it automatically separate the input into tokens.
References, Pointers, Arguments and Return Values :buddy: [cpp]#include <iostream> namespace stuff { int number = 10; int& refToNumber = stuff::number; int* ptrToNumber = &stuff::number; } void ptrplusfive(int* ptr) { *ptr = *ptr + 5; } void refSum(int& first, int& second, int& answer) { answer = first + second; } int add(int nr1, int nr2 = 1) { return nr1+nr2; } void setTo9000(int arr[], int index) { arr[index] = 9000; } int main() { using std::cout; using std::cin; using std::endl; stuff::refToNumber = 5; cout << stuff::number << endl; *stuff::ptrToNumber = 2; cout << stuff::number << endl; cout << endl; int arr[] = {1,2,3,4,5}; ptrplusfive(&arr[2]); setTo9000(arr, 0); for(int i=0;i<5;i++) { int* ptr = &arr[i]; cout << *ptr << endl; ptr++; } cout << endl; int a = 5; int b = 10; int c; refSum(a, b, c); cout << c << " " << add(a) << " " << add(a,b) << endl; cin.get(); return 0; }[/cpp]
[QUOTE=Overv;28994642]It should take less than 5 minutes to make it automatically separate the input into tokens.[/QUOTE] On a related note. I found it kind of hard to do it with my language because of multicharacter operators, strings, dots in numbers, dots after identifiers, 2 operators next to each other "+(" etc.
[QUOTE=Darwin226;28996671]On a related note. I found it kind of hard to do it with my language because of multicharacter operators, strings, dots in numbers, dots after identifiers, 2 operators next to each other "+(" etc.[/QUOTE] Nah, it's not that hard. Here's the code I used for my PHP calculator: [php]function tokenize( $exp, $nesting ) { $tokens = array(); $chars = preg_split( "//", $exp, -1, PREG_SPLIT_NO_EMPTY ); $nbuf = ""; for ( $i = 0; $i < strlen( $exp ); $i++ ) { if ( $chars[$i] == " " ) { continue; } if ( ( ( is_operator( $chars[$i] ) || is_bracket( $chars[$i] ) ) && $chars[$i] != "-" ) || ( $chars[$i] == "-" && $i > 0 && !is_operator( $chars[$i-1] ) ) ) { if ( strlen( $nbuf ) > 0 ) { $tokens[] = $nbuf; $nbuf = ""; } $tokens[] = $chars[$i]; } else { $nbuf .= $chars[$i]; } } if ( strlen( $nbuf ) > 0 ) { $tokens[] = $nbuf; } dump_tokens( $tokens, $nesting ); return $tokens; }[/php] The only tricky part really is dealing with the minus operator.
[url=http://rwstream.rainwave.cc:8000/rainwave.ogg]This[/url] is what I listen to while I stumble blindly about in Eclipse. How about you guys? Also, I found an unfinished open source pokemon engine! Gonna poke around inside it and see what I can learn.
[QUOTE=Overv;28996920]Nah, it's not that hard. Here's the code I used for my PHP calculator: The only tricky part really is dealing with the minus operator.[/QUOTE] Wheres th openGL tutorials man?
Back at primary school I had this awesome theory that you could survive a fall from any height by landing onto a big quarter-pipe like structure. Today, I have proved that theory: [img]http://i.imgur.com/6U1Um.gif[/img] (note: you are normally not supposed to have more than 1 ball in the game, but that was just for demonstration purposes)
[QUOTE=Dlaor-guy;28997096]Back at primary school I had this awesome theory that you could survive a fall from any height by landing onto a big quarter-pipe like structure. Today, I have proved that theory: [img_thumb]http://i.imgur.com/6U1Um.gif[/img_thumb] (note: you are normally not supposed to have more than 1 ball in the game, but that was just for demonstration purposes)[/QUOTE] You should finish this after the comp, and see what steam have to say about it...
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