[QUOTE=Loli;29040717]HOLY FUCKING FUCK YES! Finally got FFT working. I can now play a metal piece and have millions up to 1024 pixels jump according to the beat and such... THIS IS AWESOME![/QUOTE]
Pics?!
combine FFT + recursive function for drawing... fucking masterpiece
Been working on a simple iPhone game for the past few days, essentially a dodge-the-falling-balls kind of thing.
[media]http://dl.dropbox.com/u/1426380/Screenshot%202011.04.07%2022.28.00.png,[url]http://dl.dropbox.com/u/1426380/Screenshot%202011.04.07%2022.28.51.png,http://dl.dropbox.com/u/1426380/Screenshot%202011.04.07%2022.28.55.png[/url][/media]
Essentially, your score is the big-ass number in the background. Picking up the blue balls gives you three bullets (number of bullets is the little number below the score) which you can use to destroy the falling balls and get more points. Or simply letting the balls fall off the screen nets you a point.
Got quite a bit left to do yet (alot of art stuff, especially the texture for the bullets), but I'm just glad I've actually got content for once :unsmith:
Question time. What's the best way for checking collision between a square and a circle? At the moment I'm treating the player as a circle with a radius just over the width of the player, but the system's a bit trippy (as in, it collides when it's not really touching, however you can cut the corner on the player and the game doesn't think you've collided).
[img]http://img24.imageshack.us/img24/8347/temp1vg.png[/img]
What do you guys use to make GIF's?
Also, that's only 256 samples as I either need better code or a better laptop (wish I hadn't blown my one of my memory chips on my PC now ¬_¬)
I'll make a gif when I have the software / time to. Until tomorrow, good night.
[QUOTE=ZenX2;29006120]The bloodloss is awesome, it already feels revolutionary. When you get shot, it increases you bloodloss and gives a small spike to your heartrate. When you have bloodloss, your heartrate slows over time, and your bloodloss decreases over time with a regeneration coefficient. :buddy:
[editline]5th April 2011[/editline]
It's pretty realistic; if you're shot 5 times you'll die pretty quickly.
[editline]5th April 2011[/editline]
Resistance now changes how resistant you are to bloodloss and heartrate change, makes stronger/weaker enemies easier to make.[/QUOTE]
Your heart starts pumping faster though when you lose blood.
[QUOTE=Loli;29041258][img_thumb]http://img24.imageshack.us/img24/8347/temp1vg.png[/img_thumb]
What do you guys use to make GIF's?
Also, that's only 256 samples as I either need better code or a better laptop (wish I hadn't blown my one of my memory chips on my PC now ¬_¬)
I'll make a gif when I have the software / time to. Until tomorrow, good night.[/QUOTE]
Virtual Dub can export gifs.
[QUOTE=Loli;29041258][img_thumb]http://img24.imageshack.us/img24/8347/temp1vg.png[/img_thumb]
What do you guys use to make GIF's?
Also, that's only 256 samples as I either need better code or a better laptop (wish I hadn't blown my one of my memory chips on my PC now ¬_¬)
I'll make a gif when I have the software / time to. Until tomorrow, good night.[/QUOTE]
Fraps + Virtual Dub
[img]http://gyazo.com/0b337f4cc2f0a13d96ff89db59c75aeb.png[/img]
So far is can find the Volume of a Prism, Cone, Pyramid, Cylinder, and a Sphere
[QUOTE=Doritos_Man;29042389][img_thumb]http://gyazo.com/0b337f4cc2f0a13d96ff89db59c75aeb.png[/img_thumb]
So far is can find the Volume of a Prism, Cone, Pyramid, Cylinder, and a Sphere[/QUOTE]
Reminds me of my old TIBasic programs
- nvm -
[QUOTE=Doritos_Man;29042389][img_thumb]http://gyazo.com/0b337f4cc2f0a13d96ff89db59c75aeb.png[/img_thumb]
So far is can find the Volume of a Prism, Cone, Pyramid, Cylinder, and a Sphere[/QUOTE]
any updates on this?
I've made quite some changes to my game, I removed some features because I was just adding shit on shit.
Here's 2 pics of the game currently:
[b]Main Screen[/b]
[img]http://i51.tinypic.com/id7u2u.jpg[/img]
[b]Pop up boxes / messages[/b]
[img]http://i54.tinypic.com/30jr1jd.jpg[/img]
So yeah, now when you start my game, you'll be like.
[IMG]http://i56.tinypic.com/332bfy1.gif[/IMG]
[QUOTE=efeX;29044759]any updates on this?[/QUOTE]
I started working on the Area formulas
It is going to have all of the formulas from the Surface Area, Area, and Volume sections of this chart
[media]http://ebrownchs.files.wordpress.com/2010/04/taks-formula-chart-pg-1.jpg[/media]
I will probably finish tomorrow
I do dislike the fact most of it is if then statements but I will clean up the code after I finish putting the formulas in
[QUOTE=xAustechx;29044780][img_thumb]http://i51.tinypic.com/id7u2u.jpg[/img_thumb]
[/QUOTE]I quite like that.
Working on some graphics and gameplay stuff. I added weapon switching via the scroll wheel, which is accompanied by it's name and description, which fades away momentarily. I also wrote a quick Source-esque menu.
[img]http://ahb.me/2r_p[/img]
[QUOTE=esalaka;29035765]It looks like a coastline to me.
Maybe this thing of yours could be useful for generation of maps?[/QUOTE]
Hmmm...How so?
[editline]8th April 2011[/editline]
Also I don't see the 3D
[QUOTE=ZenX2;29045589]Working on some graphics and gameplay stuff. I added weapon switching via the scroll wheel, which is accompanied by it's name and description, which fades away momentarily. I also wrote a quick Source-esque menu.
[img_thumb]http://ahb.me/2r_p[/img_thumb][/QUOTE]
I really like that character image
[editline]7th April 2011[/editline]
[QUOTE=xAustechx;29044780]I've made quite some changes to my game, I removed some features because I was just adding shit on shit.
Here's 2 pics of the game currently:
[b]Main Screen[/b]
[img_thumb]http://i51.tinypic.com/id7u2u.jpg[/img_thumb]
[b]Pop up boxes / messages[/b]
[img_thumb]http://i54.tinypic.com/30jr1jd.jpg[/img_thumb][/QUOTE]
That looks awesome, you should try to vertically align the text to their boxes though, would look much better :)
[QUOTE=NorthernGate;29045959]
That looks awesome, you should try to vertically align the text to their boxes though, would look much better :)[/QUOTE]
Thanks for the feedback, I love getting it! =D
Also yeah, I'll get around to that, I've just been working on how to make the game challenging and fun.
Also, guys do you think it's good to remove features to finish a game? My game had mining,questing,and other ideas, but the original idea was sort of like a farm/planting game, so I took out the other ideas.
My thought on this was: "Well, maybe it would be best to have 1 good farm like game, then a shit ton of random ideas making the game not blend too well".
I still have the source code for the things removed obviously, and I can easily add it back, all I would have to do is add the minable rocks and tools back into the shops, but I don't know.
I'm leaning more towards a plain farming game, does this sound wise?
I think the variety of features sound like it would be better in the long run.
[editline]7th April 2011[/editline]
[QUOTE=NorthernGate;29045959]I really like that character image[/QUOTE]
I totally made it in MSPaint
[QUOTE=xAustechx;29046202]Thanks for the feedback, I love getting it! =D
Also yeah, I'll get around to that, I've just been working on how to make the game challenging and fun.
Also, guys do you think it's good to remove features to finish a game? My game had mining,questing,and other ideas, but the original idea was sort of like a farm/planting game, so I took out the other ideas.
My thought on this was: "Well, maybe it would be best to have 1 good farm like game, then a shit ton of random ideas making the game not blend too well".
I still have the source code for the things removed obviously, and I can easily add it back, all I would have to do is add the minable rocks and tools back into the shops, but I don't know.
I'm leaning more towards a plain farming game, does this sound wise?[/QUOTE]
I always lived by the idea that more features is great, but having features that don't flow and boggle down gameplay is bad.
So if you can find a way to add all of those features without taking away from the game then I think you should add them, but if the features you're adding begin to ruin the flow of the game and make it feel like one huge cluster of madness then you should rethink those features.
For example, I know it's not the best game to bring up in WAYWO, but minecraft at least has it's feature additions down, nearly every time Notch adds a new feature to the game it doesn't feel like the flow of the game is broken, even when he added the Nether.
In your case I think you should add mining back, it didn't seem out of place in your game and didn't look to detract from the game in any way.
Found my old high school chemistry code.
[img_thumb]http://www.manhack-arcade.net/Content_Pack/chemcalc1.png[/img_thumb]
[img_thumb]http://www.manhack-arcade.net/Content_Pack/chemcalc2.png[/img_thumb]
I should probably put some effort into this and fix up all the terribly repetitive code.
[img]http://i55.tinypic.com/2ewyxxw.png[/img]
Well.. you can't see it, but the left button on the right side fires the current weapon. The weapons are written in Lua. Yay. Been playing with ToLua++ and Lua all day. I like my implementation for weapons quite a bit and I'm pretty satisfied with how it works internally.
Remember the matrix solving program from my earlier post? I incorporated it into a high efficiency general purpose Matrix class I made! Now I can instantly have high performance vectors and matrices, and it can be incorporated in projects varying from physics, to computer graphics, to molecular dynamics, to numerical manipulations (those are the things I fiddle with on a daily basis). Also, perhaps next time I will have a GPGPU implementation of my Matrix class? It's partially implemented, and it really depends on the performance tradeoffs.
[editline]now[/editline]
Also, I'm crazy and do everything with pointers. Memory management, in my C++? It's more likely than you think.
[QUOTE=Darwin226;29036614]I'm so glad I save all my test programs for Kento.
Apparently the last rewrite broke everything but the last example.[/QUOTE]
Unit Tests
[QUOTE=Tangara;29049055]Unit Tests[/QUOTE]
Currently they're more bother than they're worth.
It's not hard to manually run 10 files in my folder every time I think I made something that might break things.
We're back mofos!
And now Proggit is down. Goddamn.
[media]http://i225.photobucket.com/albums/dd159/samuka97/RemindMeBeta.png[/media]
Coming along pretty nicely.
Make font readable.
[QUOTE=Darwin226;29051139]Make font readable.[/QUOTE]
Find free font fixed width no easy. Me taking long replace font.
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