alright peeps, time to write some obj writing in jav—
[code]27640 verts
20730 quads
76263 milliseconds taken[/code]
welp nevermind lol.
[QUOTE=efeX;29058621][media]http://www.youtube.com/watch?v=WAr-xYtBFbY[/media]
this guy sounds way more fucked up[/QUOTE]
listening to this is like torture :(
[QUOTE=Jawalt;29062081]Damn, no I'm not autistic. But it's kinda fucked to "funny" at an autistic guy. If I knew ulillillia I'd give that bro a hug.[/QUOTE]
[img]http://i.imgur.com/trU9C.png[/img]
okay
[QUOTE=efeX;29063676][img_thumb]http://i.imgur.com/trU9C.png[/img_thumb]
okay[/QUOTE]
where's the altoids dryer sheet keyboard?
[editline]9th April 2011[/editline]
alsoooooooooooooooooooooooooo
[img]http://i.imgur.com/pl8ez.jpg[/img]
[QUOTE=Within;29058394][img_thumb]http://localhostr.com/files/60BU8Ys/Portal%202%20Countdown.png[/img_thumb]
That suspense.[/QUOTE]
Download link?
I'm putting that shit on autorun :l
[QUOTE=ghettochip;29063475]alright peeps, time to write some obj writing in jav—
[code]27640 verts
20730 quads
76263 milliseconds taken[/code]
welp nevermind lol.[/QUOTE]
Run java with -server and see how long it takes.
I guess dropping it wasn't enough,
I had to smash it.
[media]http://www.youtube.com/watch?v=PItczwJOexU[/media]
(C++ maya plugin)
[editline]9th April 2011[/editline]
My plugin basically generates particles inside the mesh and use voronoi tessellation to dice up the mesh during collision.
The simulation is real time, but the rendering is obviously not.
[editline]9th April 2011[/editline]
and the rigidbody simulation was was done through the PhysX plugin for Maya.
[QUOTE=Kopimi;29063777]Download link?
I'm putting that shit on autorun :l[/QUOTE]
[url]http://localhostr.com/files/7zzkE3P/Portal%202.exe[/url]
I don't really want to call it an OS, since I don't understand basically any of the techniques required to make an OS. But whatever;
C works now (GCC was a bitch to compile), written a basic print function and clear screen
[img]http://i.imgur.com/AdZCg.png[/img]
but still it's a good start.
Welcome to OS development! Now enjoy going through the wilds of interrupts, paging, multitasking, user mode, and so, so much more...
:eng99:
paging, multitasking, usermode, filesystems, system calls, memory allocation
it's all a pain in the ass, but oh so sweet once you get it working.
Just out of interest how is your compile / build / run script set up?
And which text editor do you use? Notepad++ is all very well but I really miss code-completion. I suppose I could actually set this project up in Visual Studio
Managed to get a WebSockets server running, <3 [url]https://github.com/statianzo/Fleck[/url]
[img]http://gyazo.com/e72f96bce79fb75dc3706db385bbf0c8.png[/img]
[QUOTE=efeX;29059114]no i ask why you're getting [b]38[/b] fps[/QUOTE]
Release mode fps is far greater, like 300fps greater =)
[QUOTE=ace13;29059346]I have yet to find a good example of how to actually do pathfinding with flow fields, did you use a specific resource or?[/QUOTE]
Well flowfield is also known as : potential fields, distance fields or vector fields.
They all are pretty much the same.
Any particularly good article you could link, would be very useful. :)
[QUOTE=Richy19;29057429]Anyone know of any tutoorials/algorithms/articles for making procedural platform levels like "the imposible game" has?[/QUOTE]
You could use a set of different obstacles/jumps and chain them more or less randomly. The level is obviously not random, but you could try syncing the player's speed with the beat of the music and make jumps appear at places with high volume more likely... Half of the fun in that game is because gameplay and music match, so the real challenge would be to do that randomly.
[QUOTE=Dotmister;29067364]Just out of interest how is your compile / build / run script set up?[/quote]
[url]http://github.com/charliesome/csos[/url]
[quote]I could actually set this project up in Visual Studio[/QUOTE]
Possible, but more trouble than it is worth - especially as you're just learning.
Been working on an app for this classifieds website for around the last two months, knocking at version 1's door now, only to find that the company released an app for it around 20 days ago.
What should I do? If it helps, my app is essentially supposed to be a notifier; you make searches and the phone notifies you when there's new results. Their app is for browsing.
[editline]9th April 2011[/editline]
Also I'd say that mine is sexier.
There are tons of alternative Twitter clients even though there's an official one. I say go for it.
[QUOTE=Xerios3;29067404]Release mode fps is far greater, like 300fps greater =)
Well flowfield is also known as : potential fields, distance fields or vector fields.
They all are pretty much the same.[/QUOTE]
Is that the newfangled pathfinding Supreme Commander 2 uses?
[url]http://spec.jimbomcb.net/alpha1.php[/url] :D
(only works in chrome or ff4 if you have websockets enabled.)
[QUOTE=Jimbomcb;29071614][URL]http://spec.jimbomcb.net/[/URL] :D
(only works in chrome or ff4 if you have websockets enabled.)[/QUOTE]
Aint working for me in firefox, it sends the posistions one time then it stops.
went sadface....
then i opened a C# console app, connected to "spec.jimbomcb.net", 1337, it connected but it dint recieve anything.. i was sadface again....
what do you need as inital data? cant seem to decypher the js script...
[QUOTE=Jimbomcb;29071614][url]http://spec.jimbomcb.net/[/url] :D
(only works in chrome or ff4 if you have websockets enabled.)[/QUOTE]
Works fine in FF4 except eventually all the squares are blue.
[QUOTE=Ortzinator;29072613]Works fine in FF4 except eventually all the squares are blue.[/QUOTE]
FF3 all the way
[QUOTE=Ortzinator;29072613]Works fine in FF4 except eventually all the squares are blue.[/QUOTE]
think I fixed that.
FF3 sucks.
[img]http://filesmelt.com/dl/silicon.png[/img]
Eventually going to make a kohctpyktop rip-off. So far it emulates it very well
I want to give OS dev a go but not only do I not know a suitable language but for some reason I can read and understand all the beginner tutorials and stuff but then once I get something working I have no idea what to do next or how to do. It's like a creative block but instead it's more of a "I am fucking clueless block and it doesn't how much on this subject I read I stay clueless". It is comparable to starting game development where you learn the graphics library and then your like "den what?" and for ages you have no idea until someday it suddenly clicks on how it all works.
Eh, for me what really counts in kernel development is not the final effect, but the inner architecture itself. I could probably whip up a simple unix clone in two weeks, but I'm trying to be different. This is why I'm designing a microkernel, writing in C++ and not C, not always using POSIX function names, and it is also why my development is taking so long - I spend most of my time designing and rewriting a piece of code several times instead of doing it like everyone else does it. For me, kernel programming isn't difficult because writing context switching is hard or I'm having trouble with assembly - it's difficult because I'm trying to do everything they way I want it to be, taking my time. After all, it's my kernel.
/random rant
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