• What are you working on? v16
    5,004 replies, posted
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] Lmao you actually added hats.
[QUOTE=BlkDucky;29090507]Limit task names? Whoa. Don't do that.[/QUOTE] What should I do instead? [b]Edit:[/b] Page King with no content, yay.
I love it. Maybe add chat/score support? also [img]http://cold.netburst.co.uk/file/SS-2011-04-10_19.53.03.png[/img] ?? Its very fascinating watching the bots play. I am wondering How are you gone handle levels where there is more then 1 high level ?
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] Heh, one of them had a hat :v: [editline]10th April 2011[/editline] :ninja:
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] What TF2 server does that run on? Also, the hats are cool.
[QUOTE=Ortzinator;29090494]are you using WPF? If so, what version?[/QUOTE] Assuming WPF is a font.. no. I'm using Anonymous Pro. [b]Edit:[/b] there goes my automerge [b]Edit 2:[/b] there goes a funny... let me guess, WPF isn't a font [b]Edit 3:[/b] stop rating me funnies! what is WPF :froggonk:
It's a local server using bots, so I can easily update the server without people crying at me, but it would work fine with normal players too. You can jump on my local server and play about a bit and watch yourself if you want but I'm only sitting in spectate. [editline]http://spec.jimbomcb.net/v2/?forcehat lol super secret hat mode[/editline] Some of them may have a small chance to spawn with a hat :x
[QUOTE=Samuka97;29090742]What should I do instead? [b]Edit:[/b] Page King with no content, yay.[/QUOTE] If the task name doesn't fit in the window, cut it short and allow the user to hover the cursor over it and show the full name in a floating box or something. Is the window resizeable, by the way?
[QUOTE=BlkDucky;29090851]If the task name doesn't fit in the window, cut it short and allow the user to hover the cursor over it and show the full name in a floating box or something. Is the window resizeable, by the way?[/QUOTE] It's what I'm doing... by "limit" I mean like have up to 27 letters and then "...". Also it's not resize-able, but I've already programmed it in a way that'll make it easy to do so. However I don't think I'm gonna allow X-resizing, because the everything's position is "hard" coded, and so everything would screw up in a case of resize. Not completely sure about this though, so I might go and re-code that in version 1.1 or something like that.
[QUOTE=Samuka97;29090867]It's what I'm doing... by "limit" I mean like have up to 27 letters and then "..." Also it's not resizeable, but I've already programmed it in a way that'll make it easy to do so. I just need to write some code to set the char limit per line acording to the window's X.[/QUOTE] Oh okay. The way I read it, it seemed that you were setting the task names to x number of characters maximum.
Darn, you replied as soon as I hit the "Submit" button after editing.
Update on my little 3D engine thinger. I added some sound emitters that can be attached to objects. Oh god what have I done. [media]http://www.youtube.com/watch?v=lMnRaUNDfKY[/media]
[QUOTE=thrawn2787;29091480]Update on my little 3D engine thinger. I added some sound emitters that can be attached to objects. Oh god what have I done. [media]http://www.youtube.com/watch?v=lMnRaUNDfKY[/media][/QUOTE] Evil Genius :buddy:
Does any one here have any experience integrating lua into C#? I think that my problem is that the lua51.dll and/or the luainterface.dll were compiled under an incompatible version of visual studio, because the error when I try do make a new Lua() state is "Mixed mode assembly is built against version 'v2.0.50727' of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information." So my question is what are these additional configuration information or what else can I do to get it to be able to be loaded in the 4.0 runtime? I have been trying for the last two hours to figure this out. First, I thought that I could just recompile it all, but being on windows I don't seem to have make, and I can't make head nor tail of trying to make shit myself with the visual studio command line. Then I tried downloading a new set of dlls from the site that hosts LuaInterface but I got the same problem... Sigh... I should have stuck with java. The IDEs are so much smpler! Fucking visual studio... and dlls... and all that windows shit.
[QUOTE=bobthe2lol;29091724]Does any one here have any experience integrating lua into C#? I think that my problem is that the lua51.dll and/or the luainterface.dll were compiled under an incompatible version of visual studio, because the error when I try do make a new Lua() state is "Mixed mode assembly is built against version 'v2.0.50727' of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information." So my question is what are these additional configuration information or what else can I do to get it to be able to be loaded in the 4.0 runtime? I have been trying for the last two hours to figure this out. First, I thought that I could just recompile it all, but being on windows I don't seem to have make, and I can't make head nor tail of trying to make shit myself with the visual studio command line. Then I tried downloading a new set of dlls from the site that hosts LuaInterface but I got the same problem... Sigh... I should have stuck with java. The IDEs are so much smpler! Fucking visual studio... and dlls... and all that windows shit.[/QUOTE] Compile LuaInterface under 4.0.
[QUOTE=bobthe2lol;29091724]Does any one here have any experience integrating lua into C#? I think that my problem is that the lua51.dll and/or the luainterface.dll were compiled under an incompatible version of visual studio, because the error when I try do make a new Lua() state is "Mixed mode assembly is built against version 'v2.0.50727' of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information." So my question is what are these additional configuration information or what else can I do to get it to be able to be loaded in the 4.0 runtime? I have been trying for the last two hours to figure this out. First, I thought that I could just recompile it all, but being on windows I don't seem to have make, and I can't make head nor tail of trying to make shit myself with the visual studio command line. Then I tried downloading a new set of dlls from the site that hosts LuaInterface but I got the same problem... Sigh... I should have stuck with java. The IDEs are so much smpler! Fucking visual studio... and dlls... and all that windows shit.[/QUOTE] I just switched my project to .NET 3.5 and it worked. No need for .NET 4, it only causes problems for people who want to run your app/game because more people have .NET Framework 3.5 installed than 4.0.
[QUOTE=Dlaor-guy;29091888]I just switched my project to .NET 3.5 and it worked. No need for .NET 4, it only causes problems for people who want to run your app/game because more people have .NET Framework 3.5 installed than 4.0.[/QUOTE] "More people have .NET 3.5" isn't a valid reason not to have a project based in .NET 4. If you correctly package it, it will install .NET 4 for you users as part of the setup process. [editline]10th April 2011[/editline] [IMG]http://i54.tinypic.com/2evybl2.png[/IMG] lmao Jimbo you legend
[QUOTE=AzLaN;29091881]Compile LuaInterface under 4.0.[/QUOTE] I did. Same error. I think its because there's something wrong with the way lua51.dll was compiled...? [QUOTE=Dlaor-guy;29091888]I just switched my project to .NET 3.5 and it worked. No need for .NET 4, it only causes problems for people who want to run your app/game because more people have .NET Framework 3.5 installed than 4.0.[/QUOTE] I'll try that.
-snip which page am I on again-
Rotation gone wrong [img]http://img853.imageshack.us/img853/9350/rotating.jpg[/img] I have no idea why it's doing that. I'm using b.rotate(player.GetAngles()); , but instead it turns all the other objects around, and NOT the player.
[QUOTE=bobthe2lol;29092153]I did. Same error. I think its because there's something wrong with the way lua51.dll was compiled...? [/QUOTE] Oh I googled it, [url]http://stackoverflow.com/questions/2455654/what-additional-configuration-is-necessary-to-reference-a-net-2-0-mixed-mode-a[/url] seems to have the answer ;). EDIT: Recompiling Lua.dll also fixes the problem.
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] Please keep posting here. I never read the web development WAYWO.
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] It looks so smooth. Although it eats CPU well. There should be some option to decrease the update frequency or effects like shadows.
Meh. I need to work on the map format and editor for my game, but I don't really want to. Any open source-ish 2d map formats I could use, or should I just continue writing my own?
[QUOTE=Samuka97;29090283][img_thumb]http://i225.photobucket.com/albums/dd159/samuka97/remindmeevennewerfont.png[/img_thumb][/QUOTE] [url]http://bb4win.sourceforge.net/bblean/awiz.htm[/url] :v:
[QUOTE=ColdFusion;29090761] I am wondering How are you gone handle levels where there is more then 1 high level ?[/QUOTE] I'm going to see... What it would be possible to do is fade out the player to say 50% if they are indoors, currently the Z-Index is the player Z position so players who are above other players will also appear above them on the map. [QUOTE=sim642;29092327]It looks so smooth. Although it eats CPU well. There should be some option to decrease the update frequency or effects like shadows.[/QUOTE] I'm going for the prettier site over performance for now at least, doesn't use an awful lot of CPU, not enough to slow down machines so I'm alright for now. It might start slowing down once I get these teleporter particles and rockets working...
Get more bots on there, ASAP!
[QUOTE=neos300;29092499]Meh. I need to work on the map format and editor for my game, but I don't really want to. Any open source-ish 2d map formats I could use, or should I just continue writing my own?[/QUOTE] [url]http://www.mapeditor.org/[/url]
Anybody know a good C# Beats Per Minute library?
[QUOTE=Jimbomcb;29090677][url]http://spec.jimbomcb.net/v2/[/url] this is what I have been working on. Should I be posting this stuff in the web development forum instead? I prefer this place, the other one just seems to be people showing off website designs, not stuff like this.[/QUOTE] Has anyone else tryed replicating his masterpiece? I can not even replicate what he has here. If you want me to not add on to your work please tell me I will stop Jimbombcb. I was looking to add levels and make it bot wars. I have tried and failed.. I was going to send you what I had when done. See the test here: [url]http://www.besttechnology.org/game.php[/url]
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