[QUOTE=BestTechnology;29094189]Has anyone else tryed replicating his masterpiece? I can not even replicate what he has here. If you want me to not add on to your work please tell me I will stop Jimbombcb. I was looking to add levels and make it bot wars. I have tried and failed.. I was going to send you what I had when done.
See the test here: [url]http://www.besttechnology.org/game.php[/url][/QUOTE]
Just seems to load forever, for me.
[QUOTE=BlkDucky;29094263]Just seems to load forever, for me.[/QUOTE]
Thats the problem. I will wait for JimBombCB for sure. Thanks Ducky
[QUOTE=Map in a box;29093818][url]http://www.mapeditor.org/[/url][/QUOTE]
My game isn't a tiled map, but I'll see what I can do.
[QUOTE=Staneh;29092212]
I have no idea why it's doing that. I'm using b.rotate(player.GetAngles()); , but instead it turns all the other objects around, and NOT the player.[/QUOTE]
push and pop the matrix?
I'll just code my map editor in C# since I don't have any experience with any of the C++ GUI libraries.
[editline]10th April 2011[/editline]
Nevermind, I just remebered about the SFML GUI library I'm making. I'll just use that.
So we finally got our Android game on the market! 100% of all proceeds will go directly to the [url=http://www.youthfortechnology.org/]Youth for Technology Foundation[/url]. It's about 4-5 months of work in our spare time (for 4 programmers, without very much prior experience except for me, and even I didn't know all that much about OpenGL before this project)
[url]https://market.android.com/details?id=com.lds.game[/url]
And for those of you browsing FP on your phone, here's a QR code:
[img]http://i.imgur.com/vrHMe.png[/img]
[img]http://i54.tinypic.com/259wvwn.png[/img]
Static members and constructors are done.
A bonus question: Is it wiser to make instances invokable and make them call the constructor when invoked or make types invokable and make them run the constructor and return a new instance.
I'm doing the former currently because otherwise I don't see the need for the new operator other than just making it clearer that I'm initializing an instance.
[editline]10th April 2011[/editline]
To make it more clear. Right now, the new operator makes an instance of the specified type. Then the invoke operator ("()") invokes that instance to make it run the constructor which just sets up local variables and stuff like that and doesn't return anything.
Jimbomcb, I think a useful addition to your spectating thing would be showing a player's name when you mouse over them (or maybe click on them so you can do long term tracking), as well as a button to show the scoreboard.
[QUOTE=BestTechnology;29094189]Has anyone else tryed replicating his masterpiece? I can not even replicate what he has here. If you want me to not add on to your work please tell me I will stop Jimbombcb. I was looking to add levels and make it bot wars. I have tried and failed.. I was going to send you what I had when done.
See the test here: [url]http://www.besttechnology.org/game.php[/url][/QUOTE]
Eh? I'm not sure you understand what is going on here. It's being fed data through WebSockets from a server, not being generated. You can do what you want with it, I just don't think you're going to get anywhere. I suggest reading up on WebSockets
Just changed my game from using Box2DX to use Farseer. Still a few problems, like for some reason I can't modify settings.cs in Farseer so I'm stuck with only 3 position iterations, so simulation is a bit inaccurate. But the huge amount of new stuff it gives is going to help us lots - specifically, weld and rope joints.
[QUOTE=neos300;29094626]My game isn't a tiled map, but I'll see what I can do.[/QUOTE]
Your game doesn't have to be tiled.
[img_thumb]http://i52.tinypic.com/v62k50.png[/img_thumb]
Another example.
Math class currently features the PI constant and sin, cos, tan, asin, acos and atan functions.
Ugh... why the hell can't i change the target framework for an XNA project? I can do it with every other type of project but its greyed out for xna...
[QUOTE=bobthe2lol;29095650]Ugh... why the hell can't i change the target framework for an XNA project? I can do it with every other type of project but its greyed out for xna...[/QUOTE]
It depends on which version of XNA you are using. XNA 4 is locked onto .net 4 I think, as it requires VS2010, which added .Net 4 support. Older versions should let you swap between .Net 3 and 3.5
[editline]Edited[/editline]
I've been working on my own data types library for Java. After using XNA for a while now, I thought I would try using LWJGL, and I did post a bit of progress earlier in this thread. But I thought that LWJGL was missing a few things that did make my life a bit easier in XNA. Data types such as Vector2/3/4, Rectangles, etc. So I got to work creating my own in Java. It's currently in a pre-pre-alpha state, with only the basics of the Vectors and Rectangles done, and the Point class completed to a certain extent. There are no real checks on the objects yet, so I could probably fuck shit up by giving the point object floats instead of ints, but I can work that out.
I present;
[h2]DataHater: For those tired of fucking around with more variables than necessary![/h2]
Ever got tired of seeing this?
[img]http://img31.imageshack.us/img31/1420/ss20110410232900.png[/img]
Well, I have your solution, Vectors! Rectangles! Lower the amount of code you need to type with my fancy new thingermajigs!
With a variety of constructors you will find that most data types will work with most data (data accuracy not promised).
[release]
[B]Points:[/B]
[img]http://img191.imageshack.us/img191/268/ss20110410233340.png[/img]
[B]Vector2:[/B]
[img]http://img854.imageshack.us/img854/4882/ss20110410233118.png[/img]
[B]Vector3:[/B]
[img]http://img854.imageshack.us/img854/1799/ss20110410233214.png[/img]
[B]Vector4:[/B]
[img]http://img854.imageshack.us/img854/269/ss20110410233309.png[/img]
[B]Rectangles:[/B]
[img]http://img191.imageshack.us/img191/6551/ss20110410233534.png[/img]
[/release]
This should end up fully documented via JavaDoc, and I might release the source if I ever do bother to finish it up.
The worst part? While making this post I remembered that LWJGL provides Vector objects anyway :v:
Motherfucker, I should have dug through LWJGL a bit more, it already has basically all the things I was going to add. But limited to one data type (float only matrices, float only vectors (well, mine are float only, but at least they convert ints and doubles to work)).
Nearly have my game responding to music. I feel now as if I have a chance in winning the FP Comp. Not looking forward to facing Dlaor's steam quality game... But the gameplay might suck ass and it may be shitty to play... :ohdear:
[QUOTE=Loli;29096933]Nearly have my game responding to music. I feel now as if I have a chance in winning the FP Comp. Not looking forward to facing Dlaor's steam quality game... But the gameplay might suck ass and it may be shitty to play... :ohdear:[/QUOTE]
Way to be optimistic buddy. :buddy:
[QUOTE=Loli;29096933]Nearly have my game responding to music. I feel now as if I have a chance in winning the FP Comp. Not looking forward to facing Dlaor's steam quality game... But the gameplay might suck ass and it may be shitty to play... :ohdear:[/QUOTE]
steam quality game? have you played it?
[QUOTE=efeX;29097034]steam quality game? have you played it?[/QUOTE]
Have you seen it?
[QUOTE=Loli;29097104]Have you seen it?[/QUOTE]
of course, but it's too premature to be calling it steam quality when you've only seen a couple gifs of some physics.
new page....
So we finally got our Android game on the market! 100% of all proceeds will go directly to the [url=http://www.youthfortechnology.org/]Youth for Technology Foundation[/url]. It's about 4-5 months of work in our spare time (for 4 programmers, without very much prior experience except for me, and even I didn't know all that much about OpenGL before this project)
[url]https://market.android.com/details?id=com.lds.game[/url]
And for those of you browsing FP on your phone, here's a QR code:
[img]http://i.imgur.com/vrHMe.png[/img]
I've decided to uninstall Garry's Mod to have more time to work on an actual Android game. I'm thinking of something like [url=www.kongregate.com/games/PleasingFungus/manufactoria][b]Manufactoria[/b][/url], but physics based. For instance a jump pad that launches boxes and obviously the lighter ones move further or the product that are not heat resistant enough will break because of a laser. It would probably have an art style similar to the Portal promotional videos. I'm just not sure yet if I can come up with enough puzzles based on that gameplay, what do you think?
[QUOTE=Overv;29097253]I've decided to uninstall Garry's Mod to have more time to work on an actual Android game. I'm thinking of something like [url=www.kongregate.com/games/PleasingFungus/manufactoria][b]Manufactoria[/b][/url], but physics based. For instance a jump pad that launches boxes and obviously the lighter ones move further or the product that are not heat resistant enough will break because of a laser. It would probably have an art style similar to the Portal promotional videos. I'm just not sure yet if I can come up with enough puzzles based on that gameplay, what do you think?[/QUOTE]
Sounds like a lot of fun!
And, no offense, it also sounds like another project that means OOGL and the OpenGL wiki won't get don't for a long time :saddowns:
Still, I always love your projects so... go ahead! :P
[img]http://ploader.net/files/c4561bec83f80bf71515dea79f4b5baa.jpg[/img]
That took me a lot more effort then it should. :saddowns:
I can't believe how fun writing your own language is.
This is the longest I have worked on anything without losing interest.
Always something new.
Now to add some array management function and I'll start on OpenGL interfacing.
[QUOTE=Darwin226;29097543]I can't believe how fun writing your own language is.
This is the longest I have worked on anything without losing interest.
Always something new.
Now to add some array management function and I'll start on OpenGL interfacing.[/QUOTE]
Any chance you could release the Notepad++ syntax highlighting for Kento?
[QUOTE=Chris220;29097421]Sounds like a lot of fun!
And, no offense, it also sounds like another project that means OOGL and the OpenGL wiki won't get don't for a long time :saddowns:
Still, I always love your projects so... go ahead! :P[/QUOTE]
I know, but I feel like I'm not really accomplishing anything at the moment. Sure, trying to write your own virtual machine, writing a nice tutorial on modern OpenGL or making a program that solves mathematical equations automatically is nice, but I want to have at least one thing that I can show to people and say "I made that" :v:. I still don't have anything like that and an Android applet seems like the ideal environment to do it in.
Fair enough :)
I guess the best thing about being a hobbyist programmer is you can do whatever you want, there are no deadlines to work to (usually) and nobody telling you what to do!
Okay, last post about this. I promise. I figured out that my problem was the lua51.dll was of version 2.0.whatever and luainterface was 4.0.whatever. If I make luainterface go down to 2.0.whatever, then I can't use it in my XNA project which I can't change the version of. So thats fucked. Then I downloaded/installed luaforwindows, and it has a LuaInterface.dll and lua51.dll (of course :v:) in it, so I tried using those. Now I'm getting a different error. In the same place, where I go to instantiate new Lua() it errors saying that lua51.dll could not be found. So I tried adding it as a refrence for the project, but it wont let me saying it's not COM compliant. So then I tried just fucking coping lua51.dll into the same folder as the executable, and same error. Does anyone have any idea what the hell is going on? If not, i'll stop posting about this, as it really does not belong here. Sorry.
I'm working on trying to kick my own game's ass. >;(
[img]http://i53.tinypic.com/2u5ry9t.jpg[/img]
Those blue things are sprinklers that automatically water the 8 blocks around it.
The bushes with oranges on them are...well bushes that grow oranges on them.
My value was green so I passed the town check, but then I realized that I forgot to water the other flowers that were away from the shopping area so my town value dropped drastically when they all withered. :v:
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