• What are you working on? v16
    5,004 replies, posted
[QUOTE=Jimbomcb;29101535]fuck I love html5, <3 canvas [url]http://spec.jimbomcb.net/v3/[/url] check out bots teleporting[/QUOTE] I would love to have access to that server. Nice job so far Mr. Rauch. You added the particle processing nice.
Yes! Finally figured out how to make a simple guess-the-number program all by myself. I need to share this with somebody. I figured out I needed to use a loop to keep returning the input if it was false. [cpp] #include <iostream> using namespace std; int main() { bool run = true; int theNumber = 30; int guessedNumber; string successMessage = "Good job, you guessed right."; string negativeMessage = "Wrong, try again.\n"; cout << "Guess the number:\n"; while(run==true){ cin >> guessedNumber; if(guessedNumber==theNumber){ cout << successMessage; return 0; }else{ cout << negativeMessage; } } } [/cpp] Any comments/feedback? (Also, the string messages were just a bonus, not really necessary)
[QUOTE=ghettochip;29101845]standalone facepunch ticker. written in java. using lwjgl. i don't even know where to begin.[/QUOTE] I'm just using lwjgl for now because its easier to start with. I plan to get rid of it later.
[QUOTE=xAustechx;29101300]Here's some game play of my game before I go to bed. [media]http://www.youtube.com/watch?v=w95PxkrQCUg&feature=player_embedded[/media] Hope you like. :D[/QUOTE] [url]http://www.besttechnology.org/test/test/cpp/test.swf[/url]
[QUOTE=Jimbomcb;29101535]fuck I love html5, <3 canvas [url]http://spec.jimbomcb.net/v3/[/url] check out bots teleporting[/QUOTE] [quote] 12:09 AM - Seiteki: Look at that site. 12:09 AM - Asaratha: woah 12:09 AM - Seiteki: Realtime display of TF2 gameplay. 12:09 AM - Esteem: holy shit 12:10 AM - Asaratha: dude 12:10 AM - Asaratha: that 12:10 AM - Asaratha: is 12:10 AM - Asaratha: awesome 12:10 AM - Esteem: blue got owned [/quote]
[QUOTE=bobthe2lol;29100307]Would you guys recomend just using IronPython and forgetting about Lua alltogether? Or... maybe even using C# as the scripting language...?[/QUOTE] Or you could go back 2 pages and see the solution to your problem.
[QUOTE=Jimbomcb;29101535]fuck I love html5, <3 canvas [url]http://spec.jimbomcb.net/v3/[/url] check out bots teleporting[/QUOTE] That's fucking awesome. Any plans on putting it up somewhere in the future?
[QUOTE=:awesome:;29102826]That's fucking awesome. Any plans on putting it up somewhere in the future?[/QUOTE] i don't know maybe when it's done and doesn't run like shit, i don't know where though
[QUOTE=Jimbomcb;29102883]i don't know maybe when it's done and doesn't run like shit, i don't know where though[/QUOTE] I don't necessarily like TF2, but I keep watching it. It's a wonderful thing you've made.
[QUOTE=Jimbomcb;29102883]i don't know maybe when it's done and doesn't run like shit, i don't know where though[/QUOTE] Once you iron out everything you could probably put up most of it on github, though I'm not sure how your thing works. I know it uses web sockets, but is there a plugin running on the server to send data? If so you can include that and drop a little tutorial in for us who want to try it out.
It's something I'll look into, I love sites like github and do want to put it up there eventually, just not when the code is so messy, I've not done a pass of the code and optimised it yet as I'm sure you can tell from [url]http://spec.jimbomcb.net/v3/js/main.js[/url] Once I do manage to get it running as fast as I can, I'll look into it. I need to see if I can get a way to pass data through websockets directly, removing the need for a mysql server. Think it might be possible with [url]http://developer.valvesoftware.com/wiki/Server_Plugins?[/url] I need to look into it as my C/C++ knowledge is very very limited. If I can get a way to send websockets directly, it would be a dream.
I'm converting my project over to XNA from SFML, fun fun.
[QUOTE=Jimbomcb;29103031]It's something I'll look into, I love sites like github and do want to put it up there eventually, just not when the code is so messy, I've not done a pass of the code and optimised it yet as I'm sure you can tell from [url]http://spec.jimbomcb.net/v3/js/main.js[/url] Once I do manage to get it running as fast as I can, I'll look into it. I need to see if I can get a way to pass data through websockets directly, removing the need for a mysql server. Think it might be possible with [url]http://developer.valvesoftware.com/wiki/Server_Plugins?[/url] I need to look into it as my C/C++ knowledge is very very limited. If I can get a way to send websockets directly, it would be a dream.[/QUOTE] Good luck, looking forward to seeing advancements on this!
I have only managed to get it working this way so far: Game Server. sourcemod -> Web Server. mysql server in, websockets broadcasting out -> Clients, parsing positions etc really not ideal at all.
[url]http://dl.dropbox.com/u/1531165/Super_Smash_Pro_Alpha_1.0.rar[/url] Alpha release of my smashing plugin. Again, this is what it does: [media]http://www.youtube.com/watch?v=lHigfI_koGg&feature=player_embedded[/media] I'm not including the automatic binding of rigid bodies yet. Will make that part more bug free before I release it. Alpha testing welcome!
[QUOTE=Overv;29097652]I know, but I feel like I'm not really accomplishing anything at the moment. Sure, trying to write your own virtual machine, writing a nice tutorial on modern OpenGL or making a program that solves mathematical equations automatically is nice, but I want to have at least one thing that I can show to people and say "I made that" :v:. I still don't have anything like that and an Android applet seems like the ideal environment to do it in.[/QUOTE] What happened to the chip system you were coding for GMod D:
Just finished setting up my Linux testing environment :D Using Arch Linux, Awesome and VIM for minor edits if something goes wrong. I've also got dropbox running in the background so any edits goes directly online. [media][img]http://dl.dropbox.com/u/5579836/2011-04-11-100638_800x600_scrot.png[/img][/media] (Working on my PyUpdater platform, which I've previously mentioned in here) It's 99% cross-platform, except I can't find a built-in way for Python to "print with colors", like in the above image. Any hints? D:
[QUOTE=Jimbomcb;29101535]fuck I love html5, <3 canvas [url]http://spec.jimbomcb.net/v3/[/url] check out bots teleporting[/QUOTE] Amazing.
[QUOTE=Overv;29097253]I've decided to uninstall Garry's Mod to have more time to work on an actual Android game. I'm thinking of something like [url=www.kongregate.com/games/PleasingFungus/manufactoria][b]Manufactoria[/b][/url], but physics based. For instance a jump pad that launches boxes and obviously the lighter ones move further or the product that are not heat resistant enough will break because of a laser. It would probably have an art style similar to the Portal promotional videos. I'm just not sure yet if I can come up with enough puzzles based on that gameplay, what do you think?[/QUOTE] I think you just told us what you were going to do, so that we already gave you appreciation for what you want to do, resulting in you being less productive.
[QUOTE=DrLuke;29104072]I think you just told us what you were going to do, so that we already gave you appreciation for what you want to do, resulting in you being less productive.[/QUOTE] Or he could be just asking for opinions on his idea, hence the last line of his post
switching from Quaternion camera rotation to something I can wrap my head around a little easier. Since I really never need to rotate on the Z axis, I'm going to go with a up vector/right vector / look vector approach. All I have to figure out now is how to rotate a vector and it should all be working fine [editline]11th April 2011[/editline] oh, looks like it's just some simple trig...
[QUOTE=Chris220;29104200]Or he could be just asking for opinions on his idea, hence the last line of his post[/QUOTE] You obviously didn't see that one TED talk. To summarize it: Never tell what you are going to do, or else you'll get all the appreciation before you actually did it, resulting in you being less likely do actually do it.
[url]http://www.garry.tv/?p=2222[/url]
that's what I meant, thanks!
I haven't seen the TED talk but I've numerous times heard of a contrary suggestion: tell others what you're going to do so that the pressure from others works as an incentive for doing it. If you don't do it, you aren't just failing yourself, but others as well.
Both make sense for different kinds of people.
[QUOTE=DrLuke;29104459]You obviously didn't see that one TED talk. To summarize it: Never tell what you are going to do, or else you'll get all the appreciation before you actually did it, resulting in you being less likely do actually do it.[/QUOTE] I've read that before, I knew what you meant :P Just that I don't think that was the intention of Overv's post at all.
w00t, I got DLL injection working, turns out you can't do much in DllMain so I had to write an init function and call it remotely from the injector. :w00t: [media]http://www.tvcdev.net/files/img/Screenshot-2011-04-12_20.49.26.png[/media]
[QUOTE=TVC;29105087]w00t, I got DLL injection working, turns out you can't do much in DllMain so I had to write an init function and call it remotely from the injector. :w00t: [media]http://www.tvcdev.net/files/img/Screenshot-2011-04-12_20.49.26.png[/media][/QUOTE] That is not safe at all because the dll wont always be in the same place in both your app and the target. Why not just run CreateThread inside DllMain instead of using CreateRemoteThread?
[QUOTE=high;29105378]That is not safe at all because the dll wont always be in the same place in both your app and the target. Why not just run CreateThread inside DllMain instead of using CreateRemoteThread?[/QUOTE] According to #winapi on freenode that's unsafe as well.
Sorry, you need to Log In to post a reply to this thread.