[QUOTE=Map in a box;29097860]Any idea of an efficient way to emulate [url=http://en.wikipedia.org/wiki/WireWorld]Wire Worlds[/url]? I have a grid editor and all set up but don't know how i can emulate it[/QUOTE]
Because I wanted to learn how to use the HTML5 canvas anyway, I made a [url=http://bit.ly/fdLhJp][b]wireworld script[/b][/url] for you. I think that's the best way to go about it.
[QUOTE=Starpluck;29103743]Amazing.[/QUOTE]
It was amazing when it wasn't even running? Thanks.
[url]http://spec.jimbomcb.net/v3/[/url] back up and running
[QUOTE=TVC;29105433]According to #winapi on freenode that's unsafe as well.[/QUOTE]
Its unsafe if you don't know what you are doing. They say its unsafe because you can deadlock easily by being an idiot. Basically just know that the thread does not execute until the dllmain finishes and you are fine.
[QUOTE=Jimbomcb;29105565]It was amazing when it wasn't even running? Thanks.
[url]http://spec.jimbomcb.net/v3/[/url] back up and running[/QUOTE]
I am not really aware of TF2's spectating functions but wouldn't this be extremely useful for Team Fortress 2 competition casters?
[IMG]http://i225.photobucket.com/albums/dd159/samuka97/uglywindow.png[/IMG]
Screw this noise, I'm re-making that window it's ugly as hell :saddowns:
[editline]11th April 2011[/editline]
...or maybe I can, you know, make the stupid thing launch an actual WINDOW
[QUOTE=eXiv2;29105766]I am not really aware of TF2's spectating functions but wouldn't this be extremely useful for Team Fortress 2 competition casters?[/QUOTE]
I'm not sure if TF2 has the biggest competitive following. Might be wrong tho.
If this works with any source game, I can imagine it being used for the CSS competitive scene.
CSS has that support in-game.
[QUOTE=high;29105678]Its unsafe if you don't know what you are doing. They say its unsafe because you can deadlock easily by being an idiot. Basically just know that the thread does not execute until the dllmain finishes and you are fine.[/QUOTE]
I'm still a bit [url=http://stackoverflow.com/questions/1688290/creating-a-thread-in-dllmain]reluctant[/url] to do it. Also, it's worked every time so far.
[QUOTE=TVC;29104540][url]http://www.garry.tv/?p=2222[/url][/QUOTE]
Does that mean there's not going to be a v17
[QUOTE=TVC;29106019]I'm still a bit [url=http://stackoverflow.com/questions/1688290/creating-a-thread-in-dllmain]reluctant[/url] to do it. Also, it's worked every time so far.[/QUOTE]
Alloc some memory at 0x10000000 in the target process before loading the dll.
[QUOTE=high;29106565]Alloc some memory at 0x10000000 in the target process before loading the dll.[/QUOTE]
The better way to do it would be to LoadLibraryEx with DONT_RESOLVE_DLL_REFERENCES and relocate the export address to the new module. It's safe, and doesn't require any hard-coded addresses.
[QUOTE=Jimbomcb;29105565]It was amazing when it wasn't even running? Thanks.
[url]http://spec.jimbomcb.net/v3/[/url] back up and running[/QUOTE]
I can confirm it works in Opera 11.0, if you didn't know that already.
Very nice work, it's awesome to see stuff like this being done.
[QUOTE=ief014;29106440]Does that mean there's not going to be a v17[/QUOTE]
I write what I've already done in this thread. It has nothing to do with that post.
I finally [url=http://www.facepunch.com/threads/1077737-RemindMe!-An-application-made-to-keep-track-of-your-TODOs]created a thread[/url] for my ToDo list thing, so if you wanna check the progress or leave some feedback you can go there :smile:
[QUOTE=Jimbomcb;29105565]It was amazing when it wasn't even running? Thanks.
[url]http://spec.jimbomcb.net/v3/[/url] back up and running[/QUOTE]
Are you using a server plugin to get the data? It'd be nice if you could get chat and death notices on that page as well, and possibly tooltips for the bots so mousing over them reveals some extended info like kills, deaths, player name (I'm probably not the only person to request this so rate me late or w/e)
Finished my [url=http://megaswf.com/serve/1054013]Binary clock[/url].
[QUOTE=SteveUK;29107649]Are you using a server plugin to get the data? It'd be nice if you could get chat and death notices on that page as well, and possibly tooltips for the bots so mousing over them reveals some extended info like kills, deaths, player name (I'm probably not the only person to request this so rate me late or w/e)[/QUOTE]
It's something I'm still considering, not sure though. Want to try keep the data to a minimum seeing how it's sending the updates twice a second.
[QUOTE=Jimbomcb;29107905]It's something I'm still considering, not sure though. Want to try keep the data to a minimum seeing how it's sending the updates twice a second.[/QUOTE]
Well you don't need to send much. Send names once, kills and deaths can be updated in the viewer etc.
[QUOTE=Loli;29096933]But the gameplay might suck ass and it may be shitty to play... :ohdear:[/QUOTE]
Heh. You wish.
Someone wanted me to give the Kento syntax highlighter for Notepad++
here it is: [url]http://ahb.me/2uxT[/url]
May I ask why do you need it?
[QUOTE=Darwin226;29109386]Someone wanted me to give the Kento syntax highlighter for Notepad++
here it is: [url]http://ahb.me/2uxT[/url]
May I ask why do you need it?[/QUOTE]
They're going to write another compiler and surpass yours before it's even released.
[editline]11th April 2011[/editline]
I mean obviously
And a syntax highlighter is crucial for that operation.
[editline]11th April 2011[/editline]
I mean obviously
[QUOTE=Darwin226;29109666]And a syntax highlighter is crucial for that operation.[/QUOTE]
Yes, it's technically the parsing rules for your language!
[QUOTE=esalaka;29109796]Yes, it's technically the parsing rules for your language![/QUOTE]
Unless he made the syntax highlighter wrong, mwuhahahaha!
[QUOTE=Dlaor-guy;29109239]Heh. You wish.[/QUOTE]
Where abouts do you live?
...
...
:ese: [img]http://www.facepunch.com/image.php?u=178004&dateline=1285765964[/img]
How about you cut the compo short and we find out which one is best now :D :v:
ANOTHER RANDOM GAME CONTENT
[media]http://www.youtube.com/watch?v=zr-t7m2YBeU[/media]
used part of my flowfield algorithm for crystal growth =)
[QUOTE=iPope;29110145]Unless he made the syntax highlighter wrong, mwuhahahaha![/QUOTE]
Why would the syntax highlighter have the rules to parsing it?
It just has a list of words it needs to color differently.
[QUOTE=Loli;29110264]Where abouts do you live?
...
...
:ese: [img_thumb]http://www.facepunch.com/image.php?u=178004&dateline=1285765964[/img_thumb][/QUOTE]
Come to Holland, I dare ya!
[QUOTE=Xerios3;29110421]ANOTHER RANDOM GAME CONTENT
[media]http://www.youtube.com/watch?v=zr-t7m2YBeU[/media]
used part of my flowfield algorithm for crystal growth =)[/QUOTE]
That looks really cool (as always)
How much is the video sped up by?
Sorry, you need to Log In to post a reply to this thread.