I'm getting file protection errors in Visual Studio 2010 when I attempt to re-compile a project after it's just recently quit. Sometimes it takes 8-10 goes before it will compile properly.
I think it's related to MSEs realtime scanner - is anyone else having similar problems before I start troubleshooting it?
Yeah, you think you have problems. I have two major ones at the moment.
Firstly, its telling me that the string "GIF89a$" is appearing somewhere in my project and it is unexpected there. Its not (appearing anywhere in my project that is. If it were, it probably would be unexpected there though).
Secondly and more importantly, I have been trying for two straight days to get luainterface to work with .net 4.0. I have downloaded the source and changed it to 4.0 and am refrencing the source instead of the LuaInterface.dll, but I belive my problem is that lua51.dll is somehow version 2.0.whatever.
[img_thumb]http://dl.dropbox.com/u/5270951/Pics/Fuck/Aone.png[/img_thumb]
That was in responce to CarlBooth, by the way :v:
Nice job Dr Magnusson. I am quite jelly. What language is that in?
iOS devs: When you're handling consumable in-app purchases, how do you deal with temporary loss of connectivity when uploading the receipt to your server for validation?
If the purchase goes through, and we get the receipt, but there's a problem uploading it, the user could get stuck in a situation where they've paid, but my servers don't know about it.
[QUOTE=bobthe2lol;29115719]Yeah, you think you have problems. I have two major ones at the moment.
Firstly, its telling me that the string "GIF89a$" is appearing somewhere in my project and it is unexpected there. Its not (appearing anywhere in my project that is. If it were, it probably would be unexpected there though).
Secondly and more importantly, I have been trying for two straight days to get luainterface to work with .net 4.0. I have downloaded the source and changed it to 4.0 and am refrencing the source instead of the LuaInterface.dll, but I belive my problem is that lua51.dll is somehow version 2.0.whatever.[/QUOTE]
Visual Studio has a personality issue where it likes to throw errors at you that don't really exist or something
[QUOTE=Hexxeh;29115790]iOS devs: When you're handling consumable in-app purchases, how do you deal with temporary loss of connectivity when uploading the receipt to your server for validation?
If the purchase goes through, and we get the receipt, but there's a problem uploading it, the user could get stuck in a situation where they've paid, but my servers don't know about it.[/QUOTE]
Warn the user? Say something like, "WARNING!!!!!!!!!! If you loose connectivity (or signal or internet for dumb people) you MAY NOT get what you are paying for! For that reason please ensure that you are either connected to wifi, or have a good 3G or Edge connection!" and make it like, horribly tasteless bright yellow or something.
[editline]11th April 2011[/editline]
[QUOTE=Quark:;29115808]Visual Studio has a personality issue where it likes to throw errors at you that don't really exist or something[/QUOTE]
Please, I'm open to sugestions. I'd almost use notepad if it had a compile button.
[QUOTE=bobthe2lol;29115836]Warn the user? Say something like, "WARNING!!!!!!!!!! If you loose connectivity (or signal or internet for dumb people) you MAY NOT get what you are paying for! For that reason please ensure that you are either connected to wifi, or have a good 3G or Edge connection!" and make it like, horribly tasteless bright yellow or something.[/QUOTE]
Just telling them isn't going to fix the problem. There must be some accepted way of dealing with this.
[QUOTE=bobthe2lol;29115836]
Please, I'm open to sugestions. I'd almost use notepad if it had a compile button.[/QUOTE]
Code::Blocks, Mono?
What language are you using
[QUOTE=Hexxeh;29115874]Just telling them isn't going to fix the problem. There must be some accepted way of dealing with this.[/QUOTE]
Why not store the receipt on the device until connectivity is restored and then retry? Or is there something i'm missing?
Why doesn't apple send your servers something saying "Device IMEID (what ever) just purchased purchasable # 9001, do what you like."?
[editline]11th April 2011[/editline]
[QUOTE=Richy19;29115881]Code::Blocks, Mono?
What language are you using[/QUOTE]
Ah, whoops. Forgot to specify. C#.
[QUOTE=bobthe2lol;29115890]Ah, whoops. Forgot to specify. C#.[/QUOTE]
Cant you just change your project to 3.1?
[QUOTE=Richy19;29115930]Cant you just change your project to 3.[b]5[/b]?[/QUOTE]
Correct! But ultimately I want this to be used with XNA which wont let me do that. I have tried your solution and it works like a charm with a console application.
[QUOTE=bobthe2lol;29115959]Correct! But ultimately I want this to be used with XNA which wont let me do that. I have tried your solution and it works like a charm with a console application.[/QUOTE]
Then use XNA 3.1
The only reason you would need XNA 4 is so that you could develop for Windows phone or for XBox and you cant use Lua interface with them anyway
[QUOTE=bobthe2lol;29115836]Please, I'm open to sugestions. I'd almost use notepad if it had a compile button.[/QUOTE]How about SharpDevelop? It's almost similar to VS IIRC.
Nearly finished my entry for the comp. Just a little more coding, and then just gotta polish it and make it look nice.
[QUOTE=Richy19;29115994]Then use XNA 3.1
The only reason you would need XNA 4 is so that you could develop for Windows phone or for XBox and you cant use Lua interface with them anyway[/QUOTE]
Thank you. I love you (no homo(:v:)).
Shit, how do I use Farseer with visual studio 2008? The solution file wont open.
[url]http://spec.jimbomcb.net/v4/[/url] didn't manage to get the sentry turning working before I got bored, they appear on the map in the direction they are placed, but unfortunatly they are rendered under every player etc because it's on the effects canvas, once I finish what I am intending to do and move all the player icons on to once canvas i'll have a lot more control over the draw order. And it will speed up, a lot.
Yeah, i'm a retard. Make a new solution and copy the files...
Jimbomcb; Why don't you just forgo the arrow on sentries? Circle like a player with a sentry icon?
never thought of that to be honest, would be a lot easier...
[editline]12th April 2011[/editline]
especially considering I built it so I can easily use the circle thing with other icons
Make rockets show!
Then remake it in WebGL!
you shouldn't have said that, I now want to rewrite the whole thing from the ground up but this time not like shit, as in have sourcemod send the data directly to a server which throws out the websock data to the clients and yeah damn
God titty fucking damn it! DebugView XNA uses XNA 4.0! Why wont LuaInterface work with 4.0 grrrrrrrr!!! </mad>
Bah contentless page king.
Yay! I was inspirational!
[QUOTE=bobthe2lol;29119667]God titty fucking damn it! DebugView XNA uses XNA 4.0! Why wont LuaInterface work with 4.0 grrrrrrrr!!! </mad>
Bah contentless page king.[/QUOTE]
works for me in 4.0
[QUOTE=Darwin226;29109386]Someone wanted me to give the Kento syntax highlighter for Notepad++
here it is: [url]http://ahb.me/2uxT[/url]
May I ask why do you need it?[/QUOTE]
Give me some POINTERS(LOL GET IT?!) to parsing a language similar to Kento so I can [del]steal[/del] make an original language.
[QUOTE=Jimbomcb;29112271]The sentry sprite consists of two images, so the base would always be pointing forward but the barrels would turn to who it last hit, any better?[/QUOTE]
This page is amazing - first time I've been on to see it run! I could see this being really useful for match recaps as well.
For the sentry issue, you could compromise for now by drawing a faded, short-range firing cone with the sprite. This would probably be sufficient for now, until the barrels yaw is figured out.
Also, I think it'd really add a lot if players flashed red when they took damage. Already movement and deaths provide a great idea of the battle, but that and maybe muzzleflashes would make it even easier to follow.
flashing red if recently damaged should be doable, i'll take a look after i rewrite it
[editline]12th April 2011[/editline]
I haven't the first clue how I'm going to yet and if anyone could point me in the right direction I would appreciate it but I think I'm going to try and work out how to get it going in WebGL. Unless that's just pointless for a topdown map with markers moving about? I was thinking it might be handy for zooming in on parts, scrolling the map across etc
[QUOTE=Jimbomcb;29121344]flashing red if recently damaged should be doable, i'll take a look after i rewrite it
[editline]12th April 2011[/editline]
I haven't the first clue how I'm going to yet and if anyone could point me in the right direction I would appreciate it but I think I'm going to try and work out how to get it going in WebGL. Unless that's just pointless for a topdown map with markers moving about? I was thinking it might be handy for zooming in on parts, scrolling the map across etc[/QUOTE]
You're better off doing in canvas, at least canvas is actually supported in almost every browser now. WebGL is still a pipe dream at the moment ( and overkill for some 2D icons )
Here be dragons!
[img]http://i.imgur.com/PzxnH.png[/img]
First attempt at 3D in pretty much anything, done using DX11 and SlimDX.
Now to get the lighting looking prettier.
Not an expert but thats a a very nice start in my eyes.
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