• What are you working on? v16
    5,004 replies, posted
Working on Not Tetris 2 which always crashes. Recorded a video of it when it doesn't crash (it crashed at the end) [media]http://www.youtube.com/watch?v=1uAySPeKyK0[/media] I can't get it to render properly so whatever. It had no audio before and was a third of the current size. Big audio. Also there's a bug at 1:21 (Which I fixed now.. I think)
Does anyone have any really good documentation on the Chip-8 VM?
[QUOTE=bobthe2lol;29119667]God titty fucking damn it! DebugView XNA uses XNA 4.0! Why wont LuaInterface work with 4.0 grrrrrrrr!!! </mad> Bah contentless page king.[/QUOTE] Why do you need Lua so bad? If you do need it that much then use SFML or something
[QUOTE=bobthe2lol;29119667]God titty fucking damn it! DebugView XNA uses XNA 4.0! Why wont LuaInterface work with 4.0 grrrrrrrr!!! </mad> Bah contentless page king.[/QUOTE] Why do you need DebugView? I got started with Farseer easily without using DebugView. I couldn't even have possibly used it since I'm using .NET 3.5 and SFML.NET instead of XNA. Also, got a pause menu working in my game. It's REALLY fancy, it's like, you instantly drool when you see the opening animation :smug:
[QUOTE=bobthe2lol;29119667]God titty fucking damn it! DebugView XNA uses XNA 4.0! Why wont LuaInterface work with 4.0 grrrrrrrr!!! </mad> Bah contentless page king.[/QUOTE] I am getting quite annoyed by you, I give you the solution but still you whine about it not working. Are you blind or something? Once I get home I'll upload the damn dlls for you... [editline]12th April 2011[/editline] Here you go: [url]http://anyhub.net/file/2uY--dlls.zip[/url], let's hope you see this post this time.
[QUOTE=Dlaor-guy;29124528]Also, got a pause menu working in my game. It's REALLY fancy, it's like, you instantly drool when you see the opening animation :smug:[/QUOTE] Fuck... You... You're now my biggest enemy (until 29th April and then we're good...) When you press pause on my game the screen becomes a little darker and it says "Paused" in the middle of the screen... But the pause changes colour, right through the rainbow spectrum.
[lua] -- test.lua for k, v in pairs( Player.GetAll() ) do v:Chat( "Hello there " .. v:GetName() .. "!" ) end for k, v in pairs( Company.GetAll() ) do v:Chat( "Greetings, players of " .. v:GetName() .. "!" ) end [/lua] [img]http://i.cubeupload.com/sk85Pe.png[/img]
[QUOTE=Dr Magnusson;29125151][lua] -- test.lua for k, v in pairs( Player.GetAll() ) do v:Chat( "Hello there " .. v:GetName() .. "!" ) end for k, v in pairs( Company.GetAll() ) do v:Chat( "Greetings, players of " .. v:GetName() .. "!" ) end [/lua] [img_thumb]http://i.cubeupload.com/sk85Pe.png[/img_thumb][/QUOTE] That's OpenTTD right? That game is awesome!
[QUOTE=Dlaor-guy;29125201]That's OpenTTD right? That game is awesome![/QUOTE] Indeed it is!
[QUOTE=Maurice;29124330]Working on Not Tetris 2 which always crashes. Recorded a video of it when it doesn't crash (it crashed at the end) [media]http://www.youtube.com/watch?v=1uAySPeKyK0[/media] I can't get it to render properly so whatever. It had no audio before and was a third of the current size. Big audio. Also there's a bug at 1:21 (Which I fixed now.. I think)[/QUOTE] I always love the unintentional motion blur in your videos. It looks awesome, you should implement it somehow.
[QUOTE=Overv;29125628]I always love the unintentional motion blur in your videos. It looks awesome, you should implement it somehow.[/QUOTE] But then his videos would suck! :P
[QUOTE=AzLaN;29124826]I am getting quite annoyed by you, I give you the solution but still you whine about it not working. Are you blind or something? Once I get home I'll upload the damn dlls for you... [editline]12th April 2011[/editline] Here you go: [url]http://anyhub.net/file/2uY--dlls.zip[/url], let's hope you see this post this time.[/QUOTE] A few things. Firstly, I'm not whining. Secondly, where the hell did you give me any solution? This is the first time i've seen you post. Thirdly thank you very much. NOW I'll go away until I have some content.
[QUOTE=Maurice;29124330]Working on Not Tetris 2 which always crashes. Recorded a video of it when it doesn't crash (it crashed at the end) [media]http://www.youtube.com/watch?v=1uAySPeKyK0[/media] I can't get it to render properly so whatever. It had no audio before and was a third of the current size. Big audio. Also there's a bug at 1:21 (Which I fixed now.. I think)[/QUOTE] [media]http://www.youtube.com/watch?v=QMKTdrQqpNk[/media] New theme?
Hooks! [lua] Hook.Add( "OnPlayerSay", 5, function( pl, text, ... ) if( string.sub( text, 1, 5 ) == "!help" ) then pl:Chat( "How about no, " .. pl:GetName() .."?" ) end return true end ) [/lua] [img]http://i.cubeupload.com/DBwn19.png[/img]
The server message comes before the player message :psyduck:
[QUOTE=bobthe2lol;29126312]A few things. Firstly, I'm not whining. Secondly, where the hell did you give me any solution? This is the first time i've seen you post. Thirdly thank you very much. NOW I'll go away until I have some content.[/QUOTE] [QUOTE=AzLaN;29102820]Or you could go back 2 pages and see the solution to your problem.[/QUOTE] [QUOTE=AzLaN;29092231]Oh I googled it, [url]http://stackoverflow.com/questions/2455654/what-additional-configuration-is-necessary-to-reference-a-net-2-0-mixed-mode-a[/url] seems to have the answer ;). EDIT: Recompiling Lua.dll also fixes the problem.[/QUOTE] [editline]12th April 2011[/editline] [QUOTE=CarlBooth;29112642]Most "Tier 1" games released in the last 18 months come on 2 DVDs. e.g. GTA IV, Warcraft Expansions, Crysis 2, etc.[/QUOTE] Crysis 2 came with one DVD ;).
[QUOTE=r4nk_;29127312]The server message comes before the player message :psyduck:[/QUOTE] I'm going to say the order of the chat is top is most recent or actually these guy needs way more programming kings for predicting the next command someone will send.
[QUOTE=iPope;29127350]I'm going to say the order of the chat is top is most recent or actually these guy needs way more programming kings for predicting the next command someone will send.[/QUOTE] It's not because the player joins, the server message is said and then the command comes and then the player is sad because he is denied.
[QUOTE=iPope;29127350]I'm going to say the order of the chat is top is most recent or actually these guy needs way more programming kings for predicting the next command someone will send.[/QUOTE] Or maybe the server scripts react before the message is printed.
I somehow manage to break everything with every single thing I change.
[QUOTE=Richy19;29115994]Then use XNA 3.1 The only reason you would need XNA 4 is so that you could develop for Windows phone or for XBox and you cant use Lua interface with them anyway[/QUOTE] It's not just that - they fixed a lot of the hacky shit they used in the API for getting stuff to work on the Xbox in XNA 4. They've also changed how SpriteBatches and RenderTargets work, they are now apparently more efficient. [editline]12th April 2011[/editline] [QUOTE=AzLaN;29127314]Crysis 2 came with one DVD ;).[/QUOTE] Then why was my steam download 9 GB :psyduck:
When you write something in the chat, it sends a PACKET_CLIENT_CHAT to the server, then the server passes it on to all clients (including the source), as a message. My hook is right inbetween receiving and passing it on, which is why it can respond before the player says anything. This also allows me to block the message from being passed on.
[QUOTE=CarlBooth;29127608]Then why was my steam download 9 GB[/QUOTE] Because that's the size of double layer DVDs
[QUOTE=Darwin226;29127395]I somehow manage to break everything with every single thing I change.[/QUOTE] Managed to fix it. Everything works as expected now. Errr... would someone maybe want to write a few programs in it for testing purposes? The executable is on my [url=https://github.com/LukaHorvat/Kento]GitHub[/url] along with some example scripts.
Some of the [I]QUALITY[/I] code from the main games project this semester. We have to work on a continuous project which has been through maybe 5 iterations from other students. It's a driving simulator. Anyway onto why I hate this fucking code base: [cpp] m_AIManager->LoadAI("AICars.ai", m_environment); [/cpp] So we are loading the AI car information from the file AICars.ai hey.. I see... well then lets just check whats going on in this function... [cpp] const bool AIManager::LoadAI(const std::string &AIFilename, Environment *environment) { bool loaded = false; // This should load from file.. not sure why jesse isnt. But heres the function // so add stuff to actually do the loading from file please :) // Jesse - the AIcars.ai file no longer has relevence to the program // it is not used anymore. if you want you can pass the AI.schedule file in there intead. // im not fussed m_Scheduler = new AIScheduler(); m_Scheduler->load("../../assets/paths/AI.schedule", environment); m_Field = new VectorField(); m_Field->Load(); loaded = true; // for now anyway, since its not loading from file.... return loaded; } [/cpp] Another, I MEAN COME ON [cpp] void AIManager::Spawn() { VectorField * path = new VectorField(); //blah blah blah some other code etc free(path); } [/cpp]
[QUOTE=r4nk_;29128308]So we are loading the AI car information from the file AICars.ai hey.. I see... well then lets just check whats going on in this function... [cpp] - [/cpp][/QUOTE] Could you not just fix that? Or is that not allowed?
-snip- wrong thread :saddowns:
[QUOTE=danharibo;29128474]Could you not just fix that? Or is that not allowed?[/QUOTE] I am fixing it. The point is that its old shitty misleading and confusing code. Not only should the first guy who changed this have updated it properly instead of being a lazy cunt but the code block has clearly been reviewed at least twice and no one has cleaned up the problems yet even though they are definitely aware of it.
Frozenbyte's Jack Claw was just open sourced: [url]http://www.humblebundle.com/[/url]
[QUOTE=Robber;29128837]Frozenbyte's Jack Claw was just open sourced: [url]http://www.humblebundle.com/[/url][/QUOTE] Definitely getting this :buddy:
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