[QUOTE=Maya2008;29141692]Updated my shattering Maya plugin:
[img_thumb]http://img832.imageshack.us/img832/1000/teapot3.png[/img_thumb]
[img_thumb]http://img687.imageshack.us/img687/9853/gold3m.png[/img_thumb]
[img_thumb]http://img215.imageshack.us/img215/3834/hito.png[/img_thumb][/QUOTE]
[url=http://www.pixelux.com/]Hello there[/url]
[QUOTE=Maya2008;29141692]Updated my shattering Maya plugin:
[img_thumb]http://img832.imageshack.us/img832/1000/teapot3.png[/img_thumb]
[img_thumb]http://img687.imageshack.us/img687/9853/gold3m.png[/img_thumb]
[img_thumb]http://img215.imageshack.us/img215/3834/hito.png[/img_thumb][/QUOTE]
Mind doing a pane of glass?
[QUOTE=Ortzinator;29141829]Mind doing a pane of glass?[/QUOTE]
Haha, the glass took a while to render due to refraction and stuff.
but here it is :]
[img]http://img862.imageshack.us/img862/2529/glass.png[/img]
I think I shattered it into too many pieces lol
[editline]13th April 2011[/editline]
Different types of shattering:
Original:
[img]http://img29.imageshack.us/img29/7967/originalmp.png[/img]
Uniform:
[img]http://img852.imageshack.us/img852/1274/uniform.png[/img]
Point:
[img]http://img824.imageshack.us/img824/5485/pointu.png[/img]
Line:
[img]http://img31.imageshack.us/img31/4426/lineuc.png[/img]
[QUOTE=Maya2008;29142935]Haha, the glass took a while to render due to refraction and stuff.
but here it is :]
[img_thumb]http://img862.imageshack.us/img862/2529/glass.png[/img_thumb]
I think I shattered it into too many pieces lol
[editline]13th April 2011[/editline]
Different types of shattering:
Original:
[img_thumb]http://img29.imageshack.us/img29/7967/originalmp.png[/img_thumb]
Uniform:
[img_thumb]http://img852.imageshack.us/img852/1274/uniform.png[/img_thumb]
Point:
[img_thumb]http://img824.imageshack.us/img824/5485/pointu.png[/img_thumb]
Line:
[img_thumb]http://img31.imageshack.us/img31/4426/lineuc.png[/img_thumb][/QUOTE]
That is seriously amazing.
Mind writing a short description of how it works? I only know how Voronoi diagrams are made.
[editline]13th April 2011[/editline]
[QUOTE=Azur;29136615]I really don't. Please, do explain. :allears:[/QUOTE]
It's a window with OpenGL context using OpenTK, my wrapper around it and my scripting language which actually opens it an changes color.
The "You know what is is" is because those color values are cornflower blue.
[QUOTE=Darwin226;29143378]That is seriously amazing.
Mind writing a short description of how it works? I only know how Voronoi diagrams are made.
[editline]13th April 2011[/editline]
It's a window with OpenGL context using OpenTK, my wrapper around it and my scripting language which actually opens it an changes color.
The "You know what is is" is because those color values are cornflower blue.[/QUOTE]
The underlying algorithm is fairly simple.
I use a particle emitter to throw particles into the volume.
I then generate the voronoi diagram using the emitted particles.
I basically played around with the emitter to achieve different fracturing effects.
[editline]13th April 2011[/editline]
Alpha 1.1 can be downloaded here: (Maya 2011 x64)
[url=http://dl.dropbox.com/u/1531165/Super_Smash_Pro_Alpha_1.1.rar]Alpha 1.1[/url]
[QUOTE=Xera;29136139]Basically, don't read ANY of the free OpenGL tutorials. I haven't found one that's not horrible and deprecated. (Such a thing would be much appreciated if anyone knows of one. I should probably buy a book)[/QUOTE]
[url=http://ogldev.atspace.org/]Here[/url] and [url=http://www.arcsynthesis.org/gltut/]here[/url].
[url]http://spec.jimbomcb.net/canvastest/[/url] managed to get canvas pan/scroll working, barely.
[editline]13th April 2011[/editline]
nevermind the panning is still messed up after you zoom
I'm stuck with OpenGL 2.1, due to it being what Mesa supports in Linux.
[QUOTE=Jimbomcb;29144179][url]http://spec.jimbomcb.net/canvastest/[/url] managed to get canvas pan/scroll working, barely.
[editline]13th April 2011[/editline]
nevermind the panning is still messed up after you zoom[/QUOTE]
The panning seems fine for me?
I fixed it :~) Managed to bring the time to render the frame down to ~1-2ms from ~10ms, turns out rendering a 1280x1024 with drawImage isn't great for performance.
Moved it to another canvas layer and only re-renders it if it needs to be (when panned/zoomed)
[QUOTE=Jimbomcb;29145090]I fixed it :~) Managed to bring the time to render the frame down to ~1-2ms from ~10ms, turns out rendering a 1280x1024 with drawImage isn't great for performance.
Moved it to another canvas layer and only re-renders it if it needs to be (when panned/zoomed)[/QUOTE]
That's cool, I have performance trouble enough just drawing some grid lines with [url=http://bytecove.co.uk/jplot/#]this[/url].
That said I'm not rendering to an off-screen canvas so it's not going to be that quick.
The whole thing is also mostly broken so.
[QUOTE=Maya2008;29142935]Haha, the glass took a while to render due to refraction and stuff.
but here it is :]
[img_thumb]http://img862.imageshack.us/img862/2529/glass.png[/img_thumb]
I think I shattered it into too many pieces lol
[editline]13th April 2011[/editline]
Different types of shattering:
Original:
[img_thumb]http://img29.imageshack.us/img29/7967/originalmp.png[/img_thumb]
Uniform:
[img_thumb]http://img852.imageshack.us/img852/1274/uniform.png[/img_thumb]
Point:
[img_thumb]http://img824.imageshack.us/img824/5485/pointu.png[/img_thumb]
Line:
[img_thumb]http://img31.imageshack.us/img31/4426/lineuc.png[/img_thumb][/QUOTE]
Could you make a combo of point & uniform?
Still sub 10ms for [url=http://spec.jimbomcb.net/canvastest/]60+ icons[/url], should be more than enough...
[editline]13th April 2011[/editline]
though 84ms per frame on an iphone lol
[QUOTE=Jimbomcb;29145571]Still sub 10ms for [url=http://spec.jimbomcb.net/canvastest/]60+ icons[/url], should be more than enough...
[editline]13th April 2011[/editline]
though 84ms per frame on an iphone lol[/QUOTE]
The map is black for me unless I resize the window. Firefox 4.0, Win 7 64, 1920x1080
yeah it looks like it tries the initial render of the map before it has loaded, only showing after it is re-rendered. will fix
[QUOTE=Ltp0wer;29140098]Mind if we get a peek?[/QUOTE]
of the game? No, not yet. It's not ready.
But, here's me donating $40.21
[img]http://img855.imageshack.us/img855/646/tempu.png[/img]
I've been spending the past 10 minutes watching the numbers for the sales, and seriously... more than 50% of purchases were 1 cent.. Is it really that much to give one dollar?
[QUOTE=yumi_cheese;29146103]I've been spending the past 10 minutes watching the numbers for the sales, and seriously... more than 50% of purchases were 1 cent.. Is it really that much to give one dollar?[/QUOTE]
Is it really that surprising that people won't? I mean I don't even want any of the games in this bundle so I don't get what'd make me pay for them. I didn't download it at all but I'm sure some people are more curious.
[QUOTE=Baldr 2.0;29146177]Just wait for the ones that find less than a dollar even to much and just pirate it.[/QUOTE]
TBH it oul probably be cheaper that way as the HiB wouldnt be paying for the downoad bandwidth and such.
I do also agree that this ones games arent that interesting compared to the last one
Spent 3 days fixing a bug in my planet generation, which turned out to be that two variables were used in a function the wrong way round.
Sigh.
Be happy. When you find a bug that after 3 days proves to be a flaw in your design and fixing it requires a major rewrite, then complain.
Be happy. You fixed your damn bugs.
This morning I woke up so happy I wanted to compile my OpenGL project again and try to make some changes to it. So I went into the cod-
[IMG]http://i225.photobucket.com/albums/dd159/samuka97/noo.png[/IMG]
what i what??
[QUOTE=Samuka97;29147683]This morning I woke up so happy I wanted to compile my OpenGL project again and try to make some changes to it. So I went into the cod-
[img_thumb]http://i225.photobucket.com/albums/dd159/samuka97/noo.png[/img_thumb]
what i what??[/QUOTE]
You accidentally iostream.h?
Trying to fix it for forever now, but why did it work yesterday yet it doesn't today :saddowns:
[editline]13th April 2011[/editline]
[QUOTE=DrLuke;29147759]You accidentally iostream.h?[/QUOTE]
not sure...
Show the includes section of your code?
[QUOTE=Transverse;29145430]Could you make a combo of point & uniform?[/QUOTE]
I think I can just by tweaking the code a little bit.
[QUOTE=Kwaq;29147795]Show the includes section of your code?[/QUOTE]
[cpp]#include <iostream.h>
#include <GL/glut.h>[/cpp]
my code is the most complex ever
Nothing
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