[QUOTE=Samuka97;29147817][cpp]#include <iostream.h>
#include <GL/glut.h>[/cpp]
my code is the most complex ever[/QUOTE]
Are you coding C? Shouldn't it be
#include <iostream>
for C++?
[QUOTE=Kwaq;29147911]Are you coding C? Shouldn't it be
#include <iostream>
for C++?[/QUOTE]
I changed it to .h because when I googled it someone said "u need .h lol". No change though.
[editline]13th April 2011[/editline]
wait, reinstalled MinGW, re-made the project and now it compiles.
must been corrupted files somewhere
iostream.h is the old header, it's only available for compatibility purposes. Use iostream instead. (But iostream.h should've worked as well, of course, so it's not relevant to your problem)
Working on something atm for a game (in flash)
Basically need to analyse the audio wave for any beats so the data can be used when the song's played.
My scripting language had a memory leak. And it's interpreted with C# XD
That's what I get for simulating memory I guess.
So, I got textures enabled and MD2 models loading:
[img]http://i.imgur.com/kbcJG.png[/img]
But I may have horribly mutilated this guy.
[QUOTE=Ltp0wer;29140098]Mind if we get a peek?[/QUOTE]
I feel like my game is now in a reasonable state to show off...
[media]
[url]http://img703.imageshack.us/img703/1981/tempzz.png[/url]
[url]http://img861.imageshack.us/img861/3865/tempme.png[/url]
[/media]
When you open the game you're music library (From Windows Media Player) Is automatically imported (Making a big that I can't fix sound like a feature) and then you can choose any song you wish to play. The "Z" cycles through the colour spectrum, just to make it slightly more interesting.
It's a game in which you have to collect the rings as they appear. The rings appear according to the song. As you can see I was playing "We Are The End" By Alexisonfire. The bottom-right shows you your score for the current song and the number at the top is your multiplier. Needs a fuck load of work on graphics and still a little more coding to do. But do you guys think it'll be steam worthy?
[media]http://www.youtube.com/watch?v=FgBt_bykuZo[/media]
It's smooth as it's supposed to be in reality. CamStudio made it slow.
It seems a lot of you guys have played, or play OpenTTD.
Anyway, I've managed to integrate lua to a level that's well enough for now, and I'd like to know which way I should take it next.
Any ideas for gameplay changes you'd like to play in OpenTTD?
[QUOTE=Loli;29148542]I feel like my game is now in a reasonable state to show off...
[media]
[url]http://img703.imageshack.us/img703/1981/tempzz.png[/url]
[url]http://img861.imageshack.us/img861/3865/tempme.png[/url]
[/media]
When you open the game you're music library (From Windows Media Player) Is automatically imported (Making a big that I can't fix sound like a feature) and then you can choose any song you wish to play. The "Z" cycles through the colour spectrum, just to make it slightly more interesting.
It's a game in which you have to collect the rings as they appear. The rings appear according to the song. As you can see I was playing "We Are The End" By Alexisonfire. The bottom-right shows you your score for the current song and the number at the top is your multiplier. Needs a fuck load of work on graphics and still a little more coding to do. But do you guys think it'll be steam worthy?[/QUOTE]
You could make everything abit smoother, with some nice background maybe, would look nicer.
Can anyone tell me if "Beginning OpenGL Game Programming" is a good book, in the sense of "doesn't use too much deprecated things"? I found a PDF of it laying around on my dad's bunch-of-crap-folder.
[QUOTE=Samuka97;29148703]Can anyone tell me if "Beginning OpenGL Game Programming" is a good book, in the sense of "doesn't use too much deprecated things"? I found a PDF of it laying around on my dad's bunch-of-crap-folder.[/QUOTE]
Wouldn't you be better off using the official OpenGL resources for learning?
[QUOTE=Loli;29148542]I feel like my game is now in a reasonable state to show off...
[media]
[url]http://img861.imageshack.us/img861/3865/tempme.png[/url]
[/media]
[/QUOTE]
That's a fucking great band!
[QUOTE=likesoursugar;29148822]That's a fucking great band![/QUOTE]
Yeah they are, seen them live a few times. Good gigs.
[QUOTE=Loli;29148913]Yeah they are, seen them live a few times. Good gigs.[/QUOTE]
Totally unrelated to programming, but me too once.
[media]http://www.youtube.com/watch?v=v2IuLPkN5KI[/media]
Playing whit spirals, messes whit your brain
[QUOTE=bromvlieg;29148971][media]http://www.youtube.com/watch?v=v2IuLPkN5KI[/media]
Playing whit spirals, messes whit your brain[/QUOTE]
Dat music.
I read the comments and I can only say this.... I hope your math teacher survives :v:
[QUOTE=Samuka97;29148703]Can anyone tell me if "Beginning OpenGL Game Programming" is a good book, in the sense of "doesn't use too much deprecated things"? I found a PDF of it laying around on my dad's bunch-of-crap-folder.[/QUOTE]
I've got it and i didnt really understand any OpenGL from it, your much better off with the "red book"
[QUOTE=Dlaor-guy;29149031]Dat music.
I read the comments and I can only say this.... I hope your math teacher survives :v:[/QUOTE]
Dont worry about that, so far as i understand he wont be comming to school in a while, due the eardrum in his ear broke, but still i hope hes back soon, ready to implode!
I just learnt how to use threads [b]and[/b] got them to work in a game I'm making, so now I feel awesome! I also figured out how to get threads to wait for each other (which I ended up not using because Slick doesn't like threads).
It's pretty funny actually because whereas before the rendering was in the same thread as the game loop, meaning that limiting the frames per second limited the amount of game steps per second, now it does a hell of a lot more so when I press the movement keys the player disappears out of the screen because it moves so fast :v:
It's nice when you finally realize how much you've learned and grown since you started programming, but it comes about so rarely because programming is like growing up, you never really notice because the transition is so smooth. I say this because I just started teaching my friend C# and everything I'm telling him is second nature to me, but it's so new to him, d'aww, he just got done learning about booleans :3
I wish my friends programmed..
Teach them!
They don't want to, they think computers are gay. :saddowns:
[QUOTE=aero1444;29149524]I just learnt how to use threads [B]and[/B] got them to work in a game I'm making, so now I feel awesome! I also figured out how to get threads to wait for each other (which I ended up not using because Slick doesn't like threads).
It's pretty funny actually because whereas before the rendering was in the same thread as the game loop, meaning that limiting the frames per second limited the amount of game steps per second, now it does a hell of a lot more so when I press the movement keys the player disappears out of the screen because it moves so fast :v:[/QUOTE]
You should really multiply the movement speed of anything with the change in time since the last update.
[QUOTE=Staneh;29149999]They don't want to, they think computers are gay. :saddowns:[/QUOTE]
Stupid homophobics.
[QUOTE=Staneh;29149999]They don't want to, they think computers are gay. :saddowns:[/QUOTE]
They sound like a real smart bunch.
[editline]13th April 2011[/editline]
[QUOTE=Staneh;29149979]I wish my friends programmed..[/QUOTE]
I have been programming since the age of 14, and today, at the age of 20, one of my friends said to me about maybe learning to make smart phone apps.
I'm not getting my hopes up, but if they learn programming and we can do a team project that would be so awesome.
The hardest thing about programming is telling your parents you're gay
[QUOTE=Dr Magnusson;29148559]It seems a lot of you guys have played, or play OpenTTD.
Anyway, I've managed to integrate lua to a level that's well enough for now, and I'd like to know which way I should take it next.
Any ideas for gameplay changes you'd like to play in OpenTTD?[/QUOTE]
A way to make my bus pick people up one place and transfer them somewhere else without picking them up at place B. I hate having to this every time.
[QUOTE=Jallen;29150323]They sound like a real smart bunch.
[editline]13th April 2011[/editline]
I have been programming since the age of 14, and today, at the age of 20, one of my friends said to me about maybe learning to make smart phone apps.
I'm not getting my hopes up, but if they learn programming and we can do a team project that would be so awesome.[/QUOTE]
Yeah theyre not so smart, but they are good friends.
I just hope I meet someone who wants/can program abit.
Also, i'm gonna completely remake my game, it's all fucked up now, it's messy, it's bad. Hope I can do it better next time.
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