[QUOTE=CarlBooth;29157611]I need a new chair - anyone got any recommendations?[/QUOTE]
[img]http://www.mirra-chairs.com/wp-content/uploads/2011/02/Computer-Chair3.jpg[/img]
[QUOTE=CarlBooth;29157611]I need a new chair - anyone got any recommendations?[/QUOTE]
[img]http://farm5.static.flickr.com/4022/4489608374_2f72e341c1.jpg[/img]
This is great. I have one in every room in my house.
[b]Okay, on topic though[/b], I'm working on teaching the player as he or she goes through the game.
Certain pop up boxes appear when things are triggered, like if the player sees a bush for the first time, and it has fruit on it, it will inform him or her that they can shake the fruit down.
But, at the very beginning, I need a way to tell them the controls, so since no one has played my game besides me, tell me, does this look confusing?
[img]http://i51.tinypic.com/zoicmf.jpg[/img]
[QUOTE=xAustechx;29157786][img_thumb]http://farm5.static.flickr.com/4022/4489608374_2f72e341c1.jpg[/img_thumb]
This is great. I have one in every room in my house.[/QUOTE]
Even the bathroom?
Gah, I haven't programmed anything for a while. I need a new project.
[QUOTE=The Inzuki;29157865]Even the bathroom?[/QUOTE]
Yeah, but we made 2 holes in the seat for that room.
[QUOTE=CarlBooth;29157611]I need a new chair - anyone got any recommendations?[/QUOTE]
A big comfy one from Ikea. I have 3; they serve me well.
[QUOTE=xAustechx;29157786][img_thumb]http://farm5.static.flickr.com/4022/4489608374_2f72e341c1.jpg[/img_thumb]
This is great. I have one in every room in my house.
[b]Okay, on topic though[/b], I'm working on teaching the player as he or she goes through the game.
Certain pop up boxes appear when things are triggered, like if the player sees a bush for the first time, and it has fruit on it, it will inform him or her that they can shake the fruit down.
But, at the very beginning, I need a way to tell them the controls, so since no one has played my game besides me, tell me, does this look confusing?
[img_thumb]http://i51.tinypic.com/zoicmf.jpg[/img_thumb][/QUOTE]
I think it works, just make sure to have F1 or some other key be a help key, and then tell the player what the help key is on that first screen. If someone needs a quick control reference, they shouldn't have to start a new game.
You could also always teach them the controls progressively instead of all at once. You know, where some games have a pop up that says, "Press the WASD Keys to move around," and then once the player uses all of those keys, another popup would say, "Press TAB to open the inventory," and so on and so forth. Perhaps that with a combination of a first "tutorial quest" where you associate each control with a task.
Maybe someone should include a chair guide in the next OP
What are you sitting on v17
[QUOTE=ZenX2;29157571]I use one of these as my chair
[img_thumb]http://www.ikea.com/us/en/images/products/ektorp-chair-white__24278_PE109112_S4.jpg[/img_thumb][/QUOTE]
I have that chair's sofa-cousin :buddy:
[img]http://www.ikea.com/gb/en/images/products/hagalund-two-seat-sofa-bed-white__75624_PE194090_S4.jpg[/img]
[QUOTE=xAustechx;29157786][img_thumb]http://farm5.static.flickr.com/4022/4489608374_2f72e341c1.jpg[/img_thumb]
This is great. I have one in every room in my house.
[b]Okay, on topic though[/b], I'm working on teaching the player as he or she goes through the game.
Certain pop up boxes appear when things are triggered, like if the player sees a bush for the first time, and it has fruit on it, it will inform him or her that they can shake the fruit down.
But, at the very beginning, I need a way to tell them the controls, so since no one has played my game besides me, tell me, does this look confusing?
[img_thumb]http://i51.tinypic.com/zoicmf.jpg[/img_thumb][/QUOTE]
It's odd how the text doesn't match up to the horizontal stripes. Makes it kind of uncomfortable to read.
No love for good ol' office chairs? They can be amazing.
[img]http://officefurniturechair.net/images/leather%20desk.jpg[/img]
What the hell, I'm trying to learn how to use flixel, and the flash dojo wiki got hacked :v:
[QUOTE=Overv;29158704][img_thumb]http://officefurniturechair.net/images/leather%20desk.jpg[/img_thumb][/QUOTE]
I am sitting on one right now. It is awesome.
[QUOTE=ZenX2;29158788]What the hell, I'm trying to learn how to use flixel, and the flash dojo wiki got hacked :v:[/QUOTE]
I just saw the website, honestly, a piece of text saying "by TheHacker" Is just a waste of everyones time I don't understand why people do these type of things. :sigh:
[IMG]http://i.imgur.com/noZ2A.png[/IMG]
My perfect chair
Oh snap. We have a winner.
So I've been thinking about this problem for a while now, not figured out a good way of doing it. As part of my Facepunch for iPhone app, I need to parse BBcode into UI elements.
For example:
[noparse]a[b]b[/b]c[/noparse]
a[b]b[/b]c
Would require three UI elements, one label for a, one label for b and one label for c. I need to somehow iterate through a string containing BBcode, and split it up into these UI elements. My first though is that I should turn it into an array and then iterate through splitting it up as much as possible, unwrapping nested tags etc until I can just loop through and create all the UI elements, but my regex is pretty poor, and so I'm not sure of the best way of doing this.
Any suggestions as to how best I can do this?
[QUOTE=Richy19;29156225]What do you mean?
Revenge of the titans is finished, its on steam :v:[/QUOTE]
Yes, I got it in hundle #2 but it's not quite done yet:
[img]http://i.imgur.com/075ah.png[/img]
So after wrapping up Circuit Crawler, I wanted to get into desktop OpenGL development. So I did. I spent a while looking through my copy of the OpenGL Superbible (5th edition), and started messing around with OpenTK. There's still a lot of depreciated stuff in there, but I'm slowly replacing it all with non-depreciated things. I managed to get a .obj parser working (still have issues with indices, sorting that out right now), it's the [url=http://graphics.stanford.edu/data/3Dscanrep/]Stanford bunny scan[/url].
[img_thumb]http://i.imgur.com/AQWiz.png[/img_thumb]
[QUOTE=Hexxeh;29159462]So I've been thinking about this problem for a while now, not figured out a good way of doing it. As part of my Facepunch for iPhone app, I need to parse BBcode into UI elements.
For example:
[noparse]a[b]b[/b]c[/noparse]
a[b]b[/b]c
Would require three UI elements, one label for a, one label for b and one label for c. I need to somehow iterate through a string containing BBcode, and split it up into these UI elements. My first though is that I should turn it into an array and then iterate through splitting it up as much as possible, unwrapping nested tags etc until I can just loop through and create all the UI elements, but my regex is pretty poor, and so I'm not sure of the best way of doing this.
Any suggestions as to how best I can do this?[/QUOTE]
Whats wrong with a list? Go through post until beginning bbcode is detected. Add stuff up to this point to an array in its own index. Recursively do the same thing for the chunk of post that is enclosed in the just encountered bbcode opener through the appropriate closer for it. Then continue until entire post is parsed.
[QUOTE=bobthe2lol;29159703]Whats wrong with a list? Go through post until beginning bbcode is detected. Add stuff up to this point to an array in its own index. Recursively do the same thing for the chunk of post that is enclosed in the just encountered bbcode opener through the appropriate closer for it. Then continue until entire post is parsed.[/QUOTE]
Talk with code. :v:
[QUOTE=xAustechx;29157786][img_thumb]http://farm5.static.flickr.com/4022/4489608374_2f72e341c1.jpg[/img_thumb]
This is great. I have one in every room in my house.
[b]Okay, on topic though[/b], I'm working on teaching the player as he or she goes through the game.
Certain pop up boxes appear when things are triggered, like if the player sees a bush for the first time, and it has fruit on it, it will inform him or her that they can shake the fruit down.
But, at the very beginning, I need a way to tell them the controls, so since no one has played my game besides me, tell me, does this look confusing?
[img_thumb]http://i51.tinypic.com/zoicmf.jpg[/img_thumb][/QUOTE]
Text is a bit blurry.
Changelog file i/o is implemented.
Arrays of todo pointers partially implemented
Reading and writing arrays of todo pointers partially implemented, fighting realloc right now.
Moving file i/o procedures into a separate module.
Worked on commenting so code is more readable.
[QUOTE=NovembrDobby;29159485]Yes, I got it in hundle #2 but it's not quite done yet:
[img_thumb]http://i.imgur.com/075ah.png[/img_thumb][/QUOTE]
It's finished, they're just adding some more stuff later. Like a DLC, I guess.
why the hell does anyone have to use a browser that isn't chrome, I hate having to code shit differently to work in different browsers
[QUOTE=Jimbomcb;29160472]why the hell does anyone have to use a browser that isn't chrome, I hate having to code shit differently to work in different browsers[/QUOTE]
Welcome to web development.
Are any java SFML wrappers/bindings... ?
Or any good alternatives?
more specifically, why the hell does a frame take 5x longer to draw in firefox than it does in chrome.
[QUOTE=Ortzinator;29159949]Text is a bit blurry.[/QUOTE]
That might actually be because of the screen cap, it doesn't seem blurry at all to me in game. But thanks to you all for the advice on it, I'll get to work on it right now. : )
[img]http://i52.tinypic.com/2vwhhtk.png[/img]
Thar you go.
Sorry, you need to Log In to post a reply to this thread.