Who was it that was learning java making a game with these graphics?
[img_thumb]http://img683.imageshack.us/img683/7055/unledgc.png[/img_thumb]
I think he was using Python. He was the guy who started his own company for making games without making any games.
[QUOTE=Quark:;29203587]I think he was using Python. He was the guy who started his own company for making games without making any games.[/QUOTE]
No there was someone using java, i remember the window icon
[QUOTE=Quark:;29203587]He was the guy who started his own company for making games without making any games.[/QUOTE]
I invested in that shit too.
[QUOTE=xAustechx;29203950]I invested in that shit too.[/QUOTE]
What's the story?
[QUOTE=Moustach3;29204387]What's the story?[/QUOTE]
geel is that you?
[QUOTE=efeX;29207112]geel is that you?[/QUOTE]
-snip. That sounded too hostile.-
Yes.
okay so why is he not banned?
[QUOTE=efeX;29207750]okay so why is he not banned?[/QUOTE]
Alts of permabanned accounts are usually left alone as long as they are behaving (exception being if they have a LOT of permabanned accounts).
[QUOTE=efeX;29207750]okay so why is he not banned?[/QUOTE]
Because
[QUOTE=Overv;28958783]This is his last chance to set things right and he knows it.[/QUOTE]
[QUOTE=BlkDucky;29207578]
Yes.[/QUOTE]
I love how I'm the last one to find out who these alts are. :(
[QUOTE=Dlaor-guy;29198064]To be honest I don't see my game on Steam selling well if you look at the AAA games on there.[/QUOTE]
aaa games... like arcadia...
How well is Arcadia even selling, by the way?
[img]http://i56.tinypic.com/2hyvukk.jpg[/img]
Working on a console window now, hnggh
[QUOTE=Richy19;29203469]Who was it that was learning java making a game with these graphics?
[img_thumb]http://img683.imageshack.us/img683/7055/unledgc.png[/img_thumb][/QUOTE]
[img]http://i52.tinypic.com/ml0aht.png[/img]
[editline]16th April 2011[/editline]
[QUOTE=Nipa;29208940]How well is Arcadia even selling, by the way?[/QUOTE]
IIRC he told me he had thousands of sales.
That was months ago.
now I kinda wanna whip up some game in love2d and sell it on steam, and maybe even add steamworks to the source of love.
[QUOTE=jA_cOp;29207823]Alts of permabanned accounts are usually left alone as long as they are behaving (exception being if they have a LOT of permabanned accounts).[/QUOTE]
Turb is apparently an exception to that exception :P
[QUOTE=efeX;29207112]geel is that you?[/QUOTE]
Yes, and he didn't even bother to come up with his own username.
Planets are all on top of each other to save space, lighting isnt yet in the direction that the sun is.
[img]http://dl.dropbox.com/u/9317774/Solar.PNG[/img]
Generates unique solar systems of a maximum of 9 planets in the form
"Solid" planets (Arid, lava etc), then gas giants, then cold, ice planets
Unfortunately theres no bias towards being "normal" so its fairly easy to end up with a solar system consisting of 9 arid planets, though it doesnt happen often enough to bother me particularly
[QUOTE=Icedshot;29211472]
[img_thumb]http://dl.dropbox.com/u/9317774/Solar.PNG[/img_thumb]
[/QUOTE]
Very good, but some of the planets are too blurry imho.
[QUOTE=iNova;29210942]
IIRC he told me he had thousands of sales.
That was months ago.[/QUOTE]
If Arcadia has thousands of sales, I take it all back about it not being Steam worthy :v:
3AM, trying to figure out why my camera's look at method isn't working (something about offsets or negatives most likely - simple Algebra that I overlook), use #warning to write a todo in what probably isn't grammatically correct English before I go to bed (and post this on FP somewhere between those two actions)
[QUOTE=Icedshot;29211472]Planets are all on top of each other to save space, lighting isnt yet in the direction that the sun is.
[img_thumb]http://dl.dropbox.com/u/9317774/Solar.PNG[/img_thumb]
Generates unique solar systems of a maximum of 9 planets in the form
"Solid" planets (Arid, lava etc), then gas giants, then cold, ice planets
Unfortunately theres no bias towards being "normal" so its fairly easy to end up with a solar system consisting of 9 arid planets, though it doesnt happen often enough to bother me particularly[/QUOTE]
I think they would look better if their blurriness level was the same as the last one.:v:
[QUOTE=robmaister12;29212207]3AM, trying to figure out why my camera's look at method isn't working (something about offsets or negatives most likely - simple Algebra that I overlook), use #warning to write a todo in what probably isn't grammatically correct English before I go to bed (and post this on FP somewhere between those two actions)[/QUOTE]
Ha that's how I do my ToDo list as well. Don't feel bad.
Visual Studio can do //TODO: you know
My TODO is just psuedo code commented out everywhere
This is my todo:
[cpp]
int main(int argc, char *argv[])
///GAS GIANT ISNT WORKING
///Fixed
///Add effects when doing planet stuff down below, is not added up the top. So lighting can be adjusted. Also, we need a sun, and locations etc for planets with sun at center. :D
///Finished sun, lighting can be reasonably adjusted, useless lighting (tier2) removed.
///Still need to do proper solar system generation
///And orbits need plotting out
///Create fixed planet locations, then randomise which planet location a planet will get, and hence orbit equation (change radius). And speed, make speed somewhat determinedly random
///Make sun 0,0?
///229125 earth widths a solar system is, fairly large.
///Need to specify something being gas giant.
///Perhaps a gas giant list?
///I think that would be rather nice
///Added properties in atmosphere
///DONE
///accidental discovery :::: Lighting on center of gas giant = awesome
///Done
///add sun to a sun list for generation
///Done
///Need to actually store generated stuff.
///Still need to work out positions
{
[/cpp]
Is that cloud planet too awful? (the grey one)
Also, ill make the other two gas ones sharper. Anything else i need to change?
[QUOTE=Icedshot;29214231]This is my todo:
Is that cloud planet too awful? (the grey one)
Also, ill make the other two gas ones sharper. Anything else i need to change?[/QUOTE]
[img]http://i.imgur.com/1zFky.png[/img]
[editline]16th April 2011[/editline]
Also I think the terminator of the light / dark sides should be more defined.
I have a gigantic todo file:
[code]The DEngine to-do file. List bugs here, things to add and things to fix. In
order of what should be worked on.
------------------------------
BUGS:
The OS-dependent code should be in its own classes.
findPathChildren has no way to signal that it's had an error.
Devise better testing for the filesystem.
FEATURES:
pathData should specify if a file is hidden or not.
File permissions.
getHomeDirectory?
getConfigDirectory?
filesystem->deletePath(path)?
filesystem->createPath(path, pathType)?
DOCUMENT STANDARDS:
American English.
When creating methods that could error, 0 should be success and non-zero
should be error codes, or 1 for failure. This is like the POSIX, C and
C++ APIs.
Doxygen @in and @out params.
TODO AFTER MINGW 4.6 OR VISUAL STUDIO WITH BETTER C++0X SUPPORT:
Using C:/ as a path by itself might be broken due to the separator.
Check for memory leaks on Windows.
Implement Windows findPathChildren.[/code]
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