• What are you working on? v16
    5,004 replies, posted
[QUOTE=Overv;29246673]A Minecraft clone with WebGL and WebSockets, anyone up for this?[/QUOTE] I'd probably fork it and help out if it was on github :v: Collaboration is so much more enjoyable when done on github...
[url=http://animorten.dyndns.org/video/]Trying out WebGL[/url]
[QUOTE=jA_cOp;29256189]I'd probably fork it and help out if it was on github :v: Collaboration is so much more enjoyable when done on github...[/QUOTE] I'd definitely do the same thing. I've been planning to play around with octrees and the like for ages. I don't have much experience with OpenGL (or WebGL for that matter), but I would love to implement some data structures or something for a project like that.
Game we're working on. Should be on the app store soon! [media]http://www.youtube.com/watch?v=fWy3fKX65J0[/media]
Wow polish
There's something about those sound effects... They're awesome.
Figured out how I can get my build system to be continuous (that is, you won't ever have to tell it to build anything. It'll handle that for you). The hard part is trying to keep this all cross platform (for a hopeful eventual future of distributed building for some tool chains). To do this I'm basically writing two separate executables on the C side, then embedding the Python interpreter, writing glue code for code on the Python side, then calling that glue code from within my embedded executable. It's a clusterfuck, and I really hate it. The more I work on this the more my feelings of "This is fun!" and "I really hate myself right now" are increasing. I'm going to be on a roller coaster of bipolarity at this rate. All just so I can avoid hitting a button when working on a project. I'm not so sure I should be writing this continuous building portion, and to be honest, I'm not so sure I should be writing the build system this way. If I take the "looking for changes" approach, then this kind of system can scale over time, and large projects become easy to detect changes in. If I don't, then this whole thing is a hell of a lot easier for me to write, but it'll be useless for anything beyond 200+ files. buh. :/
[QUOTE=Helk;29257603]Game we're working on. Should be on the app store soon! [media]http://www.youtube.com/watch?v=fWy3fKX65J0[/media][/QUOTE] I assume "we" means Facepunch Studios?
[QUOTE=Ortzinator;29259759]I assume "we" means Facepunch Studios?[/QUOTE] Yep.
XNA is [i]really[/i] nice, shame it's DirectX, would've really liked it to be OpenGL. Loads of content available for it too.
fff why does mono/linux have to be so jerkish. Guess I am going to have to implement a pingpong into my client/server :\. Works fine without on windows but I want to host the server using mono on linux.
[QUOTE=caesium;29262026]XNA is [i]really[/i] nice, shame it's DirectX, would've really liked it to be OpenGL. Loads of content available for it too.[/QUOTE] I think OpenTK models portions of itself according to the way XNA does. I haven't tried XNA myself, but I've heard that at least parts of it are very similar (mainly math and input AFAIK)
It does, all the math classes are very much alike. Even the same name in some areas, like MathHelper.
[QUOTE=caesium;29262469]It does, all the math classes are very much alike. Even the same name in some areas, like MathHelper.[/QUOTE] XNA is much more a game library than OpenTK. OpenTK mostly just a OpenGL wrapper.
[IMG]http://i944.photobucket.com/albums/ad281/andrewmcwatters/Half-Life%202%20Sandbox/itolduboutcontent_game.png[/IMG] [IMG]http://i944.photobucket.com/albums/ad281/andrewmcwatters/Half-Life%202%20Sandbox/itolduboutcontent.png[/IMG] [IMG]http://i944.photobucket.com/albums/ad281/andrewmcwatters/Half-Life%202%20Sandbox/itolduboutcontent_src.png[/IMG] Just a different way of mounting things that doesn't require a check to see if you own the content or not. The code itself is just a demonstration, obviously. Normally, I'll be checking to see what the user wants loaded through a file. [editline]17th April 2011[/editline] Idk.
VS 2005?
[QUOTE=Darwin226;29262681]VS 2005?[/QUOTE] The way I have everything set up, it just works for me flawlessly, so I haven't bothered to change (for Source projects), otherwise I use the latest.
[QUOTE=Darwin226;29262681]VS 2005?[/QUOTE] The officially supported IDE.
[QUOTE=DrLuke;29254340]It'd be way better if he donated one cent more with the message "you win"[/QUOTE] [img]http://ahb.me/2xXt[/img]
Who are the guys donating 1 cent more anyways?
garry and notch :downs:
[QUOTE=Staneh;29264224]Who are the guys donating 1 cent more anyways?[/QUOTE] :downs: notch and garry
[QUOTE=high;29262035]fff why does mono/linux have to be so jerkish. Guess I am going to have to implement a pingpong into my client/server :\. Works fine without on windows but I want to host the server using mono on linux.[/QUOTE] Guessing that you're talking about TCP disconnects, you're doing it wrong and it's only an accident that it works on windows.
So i have been lurking on this forum and have been looking at what people have been doing. Its amazing i hoped one day i would be able to show you something that would be worthwhile. So i have been working on this for over a week spending about 4 hours a day making this i can finally show it off a bit. I remember someone was making a logic circuit program that had heaps of chips and such. I decided to do a simplified version of this. Here is a video. Ignore where the mouse is. Fraps put the mouse a bit higher then it should have been. Well here it is: [Media]http://www.youtube.com/watch?v=fbwf9frOh8U[/media]
[QUOTE=blankthemuffin;29266008]Guessing that you're talking about TCP disconnects, you're doing it wrong and it's only an accident that it works on windows.[/QUOTE] Well then whats the right way? And how is it an accident on windows?
[QUOTE=Helk;29257603]Game we're working on. Should be on the app store soon! [media]http://www.youtube.com/watch?v=fWy3fKX65J0[/media][/QUOTE] It started out based on an old game I made for windows mobile.. Blurgh, I will upload to youtube.. [editline]18th April 2011[/editline] [media]http://www.youtube.com/watch?v=5sN4cwSc2qs[/media]
Is anyone particularly interested in more pictures/news about my planet generation or has it become a little spammy?
I don't think anyone really minds content in any context, but it probably would be best to point out exactly what's new (in the way of features), rather than just posting the results of tweaking magic variables.
[QUOTE=Icedshot;29266706]Is anyone particularly interested in more pictures/news about my planet generation or has it become a little spammy?[/QUOTE] Go for it, it's not like we're drowning in content anyway.
Argh I find it so hard to come up with ideas normally, but then as soon as I'm working on something I start coming up with tons of other ideas which I really want to make, but doing so would mean stopping work on the original project! So annoying :v:
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