• What are you working on? v16
    5,004 replies, posted
[QUOTE=Catdaemon;28304934]Yeah I don't get this either. It was a buggy piece of shit and most of the work was done by Ogre and whatever physics engine he was using...[/QUOTE] Yeah, alright, I guess. But his grapher was pretty neat. Unless he was using some kind of graphing engine I don't know about. :v:
[QUOTE=Catdaemon;28304934]Yeah I don't get this either. It was a buggy piece of shit and most of the work was done by Ogre and whatever physics engine he was using...[/QUOTE] buggy? it was practically unplayable. and ugly as hell.
[QUOTE=Robber;28305002]It had the best portals I've ever seen (since they are dynamic unlike Portal's and there aren't really any other portal games) and light even shined through them.[/QUOTE] Yeah but again if you're able to fuck with the graphics engine none of that is particularly impressive. Source had issues because they had to work around an existing engine that wasn't designed for such a thing. Portal 2 is probably going to be some insane shit.
New Competition is up guys [URL]http://www.facepunch.com/threads/1064093-Game-Programming-Competition-2?p=28305061#post28305061[/URL]
[QUOTE=CarlBooth;28304063]Let me elaborate; through discussion I've learned that they feel we are quite insular and that we just flame new people and act superior and pompous and refuse to help[/QUOTE] That's just bullshit. Anyone who comes with a valid question we will help. Anyone wanting tips on how to start programming gets help. It's people who demand to be spoon fed code, and who demand praise for little effort. We got started without asking for help at every turn, why shouldn't they? You can't get anything done if all you do is mindlessly ask for help and copy tutorials, and it makes sense to start learning early.
Why cruel FOV, why do you taunt me? :saddowns: [img]http://f.anyhub.net/1Y3U[/img]
Posted for a hour ago and had some problem, I fixed it. 1. I forgot to call glBindVertexArray(0); after drawing my triangles. 2. I called delete twise...
Is "null" that same guy "nullsquared" you guys argued about in the previous thread? Can someone elaborate why/how he comes up in every WAYWO thread when it is clear (from what I can gather) he was a talentless asshole? :v: Anyways, some on-topic discussion: I'm working on a program that runs in the background and receives input from some hardware. At the moment I'm trying to figure out how to send custom messages through SendMessage() so that any program can connect to the background program and listen for input from the hardware. Interestingly enough, the input-receiver program is written in C# :v: (pinvoke is incredibly powerful and useful). I figure I could probably use local networking to get the same effect, but I think windows messages would be easier.
[QUOTE=limitofinf;28305794]Is "null" that same guy "nullsquared" [...] [...]why/how he comes up in every WAYWO thread when it is clear (from what I can gather) he was a talentless asshole? :v:[/QUOTE] agrees if you think limitofinf is an obvious alt of nullsquared
[QUOTE=limitofinf;28305794]he was a talentless asshole? :v:[/QUOTE] Far from talentless... he was one of the best coders here, and certainly one of the best I know, but damn he knew it. That's what made him (you?) an arse hole.
[QUOTE=RyanDv3;28305896]agrees if you think limitofinf is an obvious alt of nullsquared[/QUOTE] more quality posting from ryandv3. thanks a bunch!!!
[QUOTE=deloc;28304919]>portalized >half-decent >[img_thumb]http://i.imgur.com/WLrcM.gif[/img_thumb] also i was referring more to his long-lasting awful behaviour.[/QUOTE] You should probably leave your attempts at green-text on 4chan, bub.
[QUOTE=Quark:;28306080]You should probably leave your attempts at green-text on 4chan, bub.[/QUOTE] you should probably leave
[QUOTE=Loli;28305982]Far from talentless... he was one of the best coders here, and certainly one of the best I know, but damn he knew it. That's what made him (you?) an arse hole.[/QUOTE] You're paranoid and you're calling another member an asshole based on actions not his own. If he was nullsquared, why would it matter - he has behaved better than the rest of this section so far after registering this account.
[QUOTE=deloc;28306135]you should probably leave[/QUOTE] D'oh, you got me good!
[QUOTE=ThePuska;28306158]you're calling another member an asshole[/QUOTE] uh what?
[QUOTE=ThePuska;28306158]You're paranoid and [b]you're calling another member an asshole based on actions not his own.[/b] If he was nullsquared, why would it matter - he has behaved better than the rest of this section so far after registering this account.[/QUOTE] But he didn't...?
Are you unable to comprehend [i]that[/i] clear subtext? [sp]Notice how it's interpreted as an accusation regardless of whether it's a question or a statement.[/sp] Insinuating that someone's the alt of an asshole is not much better than directly saying so.
How about we stop this and just post about what we're working on? Also, a potential way to use the fractal thing I made, that's what I'm working on.
[media]http://gyazo.com/4e2e069fc9beadeaf4c9c739d9fdf119.png[/media] Added shallow and deep water tiles to make water look more interesting. Not sure if I've shown the hill tile here, either...? Going to change it so that forest tiles aren't based on height but on other factors as well.
[QUOTE=BlkDucky;28307447][media]http://gyazo.com/4e2e069fc9beadeaf4c9c739d9fdf119.png[/media] Added shallow and deep water tiles to make water look more interesting. Not sure if I've shown the hill tile here, either...? Going to change it so that forest tiles aren't based on height but on other factors as well.[/QUOTE] While I can see you put a lot of work into this, I think it's getting a little cluttered. Maybe you could make things a little more spread out?
[QUOTE=BlkDucky;28307447][media]http://gyazo.com/4e2e069fc9beadeaf4c9c739d9fdf119.png[/media] Added shallow and deep water tiles to make water look more interesting. Not sure if I've shown the hill tile here, either...? Going to change it so that forest tiles aren't based on height but on other factors as well.[/QUOTE] Nice! Quick unrelated question: for your combat system, have you got the enemies' functions running in separate threads? I'm finding it difficult to implement enemies without using multithreading to make their movement/actions a bit more interesting.
[QUOTE=chimitos;28308054]While I can see you put a lot of work into this, I think it's getting a little cluttered. Maybe you could make things a little more spread out?[/QUOTE] Cluttered? What do you mean? [QUOTE=spear;28308259]Nice! Quick unrelated question: for your combat system, have you got the enemies' functions running in separate threads? I'm finding it difficult to implement enemies without using multithreading to make their movement/actions a bit more interesting.[/QUOTE] Nope. And honestly the combat etc. is just a basic placeholder atm.
[QUOTE=spear;28308259] I'm finding it difficult to implement enemies without using multithreading to make their movement/actions a bit more interesting.[/QUOTE] Why? But multithreading is ofter very good.
Why is your vision limited on the world map? I'd assume you'd be able to see in daylight...
I'll post content just as soon as I have any. I'm trying to write a perlin noise renderer, but I need jdk1.7 to do that, and since I couldn't figure out how to make it the default java, i manualy set it in netbeans. Now when ever I run it, I get a java.lang.VerifyError. I have googled these errors, and the best I have came up with, is that I am somehow trying to run a project with a different version of java than I compiled it with... odd. Anyone come across this before?
[QUOTE=ZenX2;28309077]Why is your vision limited on the world map? I'd assume you'd be able to see in daylight...[/QUOTE] Because even in daylight you can only see so far. Everything's scaled differently on the world map, like how in the early Final fantasy games the characters became the size of cities when in the overworld.
[QUOTE=limitofinf;28305794]:v:[/QUOTE] :colbert:
-snip-
[QUOTE=likesoursugar;28308714]Why? But multithreading is ofter very good.[/QUOTE] Well, say I want to move an enemy at a certain speed - I'll probably want to put a sleep function in his walk and attack functions so that he doesn't teleport on top of the player and insta-kill him. If I put a sleep function in it with a single thread, the whole program pauses. Unfortunately, I can't find a straightforward tutorial on threads online, so I'll either have to devote a lot of time to the subject or pick up a book on it.
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