[QUOTE=DevBug;29291720]WAYWO is going to die now due to the release of Portal 2.[/QUOTE]
[Img]http://gyazo.com/d1b464878b6e48791c3e77810bd8b221.png[/Img]
nah
portal two is for pusses
program 4 lyfe
:(
Went to see Flobots last night. Now I'm up because it was so awesome and I couldn't sleep. So, I'm working on my game.
[QUOTE=efeX;29292081]implying it was alive[/QUOTE]
WAYWO is [url=http://www.youtube.com/watch?v=Y6ljFaKRTrI]Still Alive[/url]
16:9 Build of my entry is done :D
@Thomasfn: While your game is a cool concept (physics puzzle games are always fun), it looks kind of frustrating to play. What's with the objects freezing in midair and so on?
[QUOTE=grlira;29279104]On account that we're needing content and that I found this old thing I did ages ago:
[media]http://www.youtube.com/watch?v=HIdm_a2iEk8[/media]
I know the video quality is awfull, I might dig that project up and do a new vid if I feel like it.[/QUOTE]
LEGO Mindstorms !!!!
[QUOTE=Chris220;29293966]@Thomasfn: While your game is a cool concept (physics puzzle games are always fun), it looks kind of frustrating to play. What's with the objects freezing in midair and so on?[/QUOTE]Edit mode, physics is only active when the object is being moved I'm guessing.
[QUOTE=danharibo;29295048]Edit mode, physics is only active when the object is being moved I'm guessing.[/QUOTE]
If you watch closely you can see how the objects freezes while being dragged and he has to start dragging it again for it to move again. That's frustrating for the player.
[QUOTE=Robber;29295075]If you watch closely you can see how the objects freezes while being dragged and he has to start dragging it again for it to move again. That's frustrating for the player.[/QUOTE]
That's most likely a bug and he's going to fix it.
Working on an Omegle library in c#:
[img]http://www.jalsoedesign.net/screenshots/olllllollolloloooooloollllloooolollllloooooolollllololoolllllololollolol.jpg[/img]
This bot is using the DLL and acting on events from it.
Yes, it appears to be a bug - also if the mouse leaves the window the object freezes until clicked again, when really it should carry on moving once the mouse has re-entered the window. Also there seems to be a wiring bug as observed at the end of the video, I'll need to check all my angle math again (ugh).
[media]http://www.jalsoedesign.net/screenshots/olllllollolloloooooloollllloooollolloololoolollooolollllollloollloolllloollo.jpg[/media]
That's his try.. Sigh..
Seems like as soon as the cursor wanders outside the object while dragging is when it stops. In other words he's not taking into account that the mouse isn't always going to be perfectly over the object, especially if you drag fast or make quick directional changes. I remember having a similar bug in one of my older 2D physics experiments.
I wish I still had the code for this:
[media]http://www.youtube.com/watch?v=lNRvf1cZMBY[/media]
The fix is pretty easy, keep dragging even if outside an objects bounds. The problem with this approach is after dragging for a while you'll notice the cursor will be really offset. To solve THAT problem I used relative changes between each frame.
The only point where I check if the cursor is inside the object is on the initial click. After that, the only possible way that the object will freeze again is if the user releases the mouse click or if the mouse leaves the window. I didn't record that video, so maybe the person who did kept accidently releasing the mouse button. I certainly haven't noticed the problem myself.
[media]http://www.youtube.com/watch?v=_VFu_6t7OxE[/media]
Meh.. fine tunig isn't as easy as I expected :p
What other items should I add to my platformer game? I have falling objects, deadly stationary objects, wall turrets, laser grids, fast-moving spike walls, and a few others which are very unique and hard to describe.
[QUOTE=NotoriousSpy;29297943]What other items should I add to my platformer game? I have falling objects, deadly stationary objects, wall turrets, laser grids, fast-moving spike walls, and a few others which are very unique and hard to describe.[/QUOTE]
Add ragdolls!
I've been working on this project for a month I think and I'm starting to have these moments where I forget how something works internally, look it up and get impressed at how smart I did something XD
[QUOTE=Darwin226;29298617]I'm starting to have these moments where I forget how something works internally, look it up and get impressed at how smart I did something XD[/QUOTE]
Same, except I get impressed at how bad it is and wonder how it worked at all
So I was on a site called join.me. That site is pretty awesome, it's like a remote desktop, but with random people. You can let them have control if you want. So there I made a room and some people showed up. One thing led to another and me and some other guy decided to do something in C#. We ended up making a hello world program that rapidly flashes colors of the background line. Then, when I wasn't paying attention some ass clicked Shut Down. :saddowns: I could have stopped him had I been paying attention. I did manage to cancel the shutdown, but net before Visual Studio closed :bang: I could have sworn everything was saved as I mash Ctrl-S every 5 minutes and also compiled the program multiple times. But... it's gone. The whole project folder vanished... Does anyone have any idea of where could it have vent? :saddowns:
Edit: There is folder in Backup files with the name of the project, but its empty :(
[QUOTE=NovembrDobby;29299103]Same, except I get impressed at how bad it is and wonder how it worked at all[/QUOTE]
The down side is something like this that happens often:
Ok, so I need to change the reference the identifier points to.
Damn, now I need to set the last reference's index to -1, null the value in memory...
*writes code*
Oh look, there's a Dereference method
*replaces code with one function call*
Ok, now I need to set the new reference's index to the memory location of the new value, register the reference, set it as accessable via that identifier...
*writes more code*
...wait what.. is.. this ChangeReference methodGOD DAMN!
Oh god. The woman on the radio just said "I don't want to lose my sim card in case there's some photos or something on there that I might want... :downs:"
[QUOTE=DeadKiller987;29299193]So I was on a site called join.me. That site is pretty awesome, it's like a remote desktop, but with random people. You can let them have control if you want. So there I made a room and some people showed up. One thing led to another and me and some other guy decided to do something in C#. We ended up making a hello world program that rapidly flashes colors of the background line. Then, when I wasn't paying attention some ass clicked Shut Down. :saddowns: I could have stopped him had I been paying attention. I did manage to cancel the shutdown, but net before Visual Studio closed :bang: I could have sworn everything was saved as I mash Ctrl-S every 5 minutes and also compiled the program multiple times. But... it's gone. The whole project folder vanished... Does anyone have any idea of where could it have vent? :saddowns:
Edit: There is folder in Backup files with the name of the project, but its empty :([/QUOTE]
cool site
[img]http://dl.dropbox.com/u/4236621/xenoisanigger.PNG[/img]
Lighting! Or the field of view or something. The little black sticks with red on the end are like flares. Enemies are only visible once they are in the light.
[img]http://dl.dropbox.com/u/19301242/Pics/zombies2.bmp[/img]
[img]http://gyazo.com/5b7680f5055651fc38b0009f933aec5f.png[/img]
Being productive I presume?
Didn't know there was a steam group :buddy:
Where can you get the .Nt version of SFML 2 from?
Well, Portal 2 did kill the thread. It'll be alive in a day or so when Portals seductive charm wears off. I ordered it off Amazon, so I've got a wait. I'm also refusing to install it until I've finished my exams, it's guaranteed to ruin my grades so I'll wait.
I wish I had Portal 2 :(
Sorry, you need to Log In to post a reply to this thread.