[QUOTE=likesoursugar;29332271]Another picture of 3 bots and it took 2.3 ms each to generate the path to the S symbol.
Also testing my text class.
[img_thumb]http://img715.imageshack.us/img715/3963/pathfinding2.png[/img_thumb][/QUOTE]
Nice, what language you using.
Would you mind if i had a look at your pathfinding method? I tried it a while back but failed miserably.
[QUOTE=h2ooooooo;29332511]Not to be negative or anything Garry, [b]but what is the difference between this and regular bejeweled?[/b][/QUOTE]
The coders of bejeweled were properly compensated for their work
The coders of bejeweled didnt want their game to consist of:
*Group colours to complete the level*
I DONT NEED YOUR HELP
I joke ofcourse :v:
[QUOTE=CarlBooth;29323021]Where does it say its iOS exclusive?[/QUOTE]
Helk said it here: [url]http://helkus.com/?p=217[/url]
Sorry for answering 16 hours too late, I didn't see this post before.
[QUOTE=Robber;29333105]Helk said it here: [url]http://helkus.com/?p=217[/url][/QUOTE]
[quote]... I’ll probably write a post mortem on Snabbo ...[/quote]
So Snabbo's a failure already?
Does anyone know if there is a way to edit PSD files in the matter of saving and hiding layers? I really need to perform a batch safe with over 500 layers and PS actions are retarted.
[editline]21st April 2011[/editline]
An API for PS would be alright, too.
[QUOTE=nullcubed;29332400]Will I get the rest of my pay from this game?
[highlight](User was permabanned for this post ("Dumb gimmick" - Overv))[/highlight][/QUOTE]
Hey, you actually used the nickname someone suggested!
I hear valve likes hats for steam
[img]http://img849.imageshack.us/img849/333/unledwer.png[/img]
The third one is exclusive to those that pre-ordered portal 2 :v:
[QUOTE=Richy19;29333640]I hear valve likes hats for steam
[img_thumb]http://img849.imageshack.us/img849/333/unledwer.png[/img_thumb]
The third one is exclusive to those that pre-ordered portal 2 :v:[/QUOTE]
Where's the DLC?
[QUOTE=xAustechx;29333663]Where's the DLC?[/QUOTE]
The hats you silly boy
[QUOTE=SEKCobra;29333422]Does anyone know if there is a way to edit PSD files in the matter of saving and hiding layers? I really need to perform a batch safe with over 500 layers and PS actions are [b]retarted[/b].
[editline]21st April 2011[/editline]
An API for PS would be alright, too.[/QUOTE]
How is this misspelling so common? :v:
Hmm, that never happened to me before.
Got my serialize class down to 2x slower for properties and 3x slower for fields. Apparently PropertyInfo.SetValue is really slow. It is 5 times slower than using PropertyInfo.GetSetMethod and creating a delegate. Found the code interesting
[csharp]public interface IFastMember
{
void Set(object obj, object value);
object Get(object obj);
}
public class FastProperty<T, F> : IFastMember
{
Action<T, F> Setter;
Func<T, F> Getter;
public FastProperty(PropertyInfo pi)
{
Setter = (Action<T, F>)Delegate.CreateDelegate(typeof(Action<T, F>), pi.GetSetMethod());
Getter = (Func<T, F>)Delegate.CreateDelegate(typeof(Func<T, F>), pi.GetGetMethod());
}
public void Set(object obj, object value)
{
Setter((T)obj, (F)value);
}
public object Get(object obj)
{
return Getter((T)obj);
}
}
public static class FastProperty
{
public static IFastMember Create(PropertyInfo pi)
{
return (IFastMember)Activator.CreateInstance(typeof(FastProperty<,>).MakeGenericType(pi.DeclaringType, pi.PropertyType), pi);
}
}[/csharp]
Screw it, I am going to get it as fast as using a BinaryReader/Writer. I am going to have my serialize class generate IL that uses a BinaryReader/Writer.
So i have spent a while working on my logic thing. I have fixed a ton of bugs and added some new features.
LogicThis is a simple logic based tile game. You place chips on the tiles to form circuits and make cool stuff. At the moment there isn't any goal. Not sure if i will add one. Please ignore the bad logic images. It was coded in java and it uses java primitives such as box, line, circle ect..
Anyway here is a video.
Also in the video the mouse is above where it really is on the screen. No idea why.
[Media]http://www.youtube.com/watch?v=Gb9tqo87Qog[/media]
Also if anyone could see if they can get it to work.
This is the first project i have tried to execute as a runnable jar.
[URL]http://www.box.net/shared/5rsymr57fx[/URL]
There is a link.
When it opens it will only be a big box with squares.
To place squares hold c and click on a square. To delete hold delete or backspace.
To change things on each chip either left click right click or shift click (middle click works the same as shift click).
Tell me what you think and any suggestions.
Thanks
[QUOTE=SEKCobra;29333422]Does anyone know if there is a way to edit PSD files in the matter of saving and hiding layers? I really need to perform a batch safe with over 500 layers and PS actions are retarted.[/QUOTE]
I'm pretty sure GIMP can load and save PSD files and is open source. Just look how they are doing it.
[QUOTE=SEKCobra;29333422]Does anyone know if there is a way to edit PSD files in the matter of saving and hiding layers? I really need to perform a batch safe with over 500 layers and PS actions are retarted.
[editline]21st April 2011[/editline]
An API for PS would be alright, too.[/QUOTE]
you mean this? [url]http://livedocs.adobe.com/en_US/Photoshop/10.0/help.html?content=WSfd1234e1c4b69f30ea53e41001031ab64-7760.html[/url]
No, I have an overlay with content, and I want the image saved for each content layer.
[QUOTE=SEKCobra;29334764]No, I have an overlay with content, and I want the image saved for each content layer.[/QUOTE]
Well if you're sure it isn't built-in functionality I'm sure you could try [url]http://www.adobe.com/devnet/photoshop/scripting.html[/url]
I checked that out, but I have really no idea about how to use it properly.
[img]http://i55.tinypic.com/2uqd3kn.jpg[/img]
Added some new flower types you can use. (Bottom brown are cotton patches, middle are Brailetts [made up name by the way])
The cotton patches are similar to fruit bushes, it grows cotton on them (a max of 5 cotton balls) throughout time. But the cotton can be sold for more.
Hybrids of flowers (Upper right, 2 colored flowers spawning a flower of the colors combined)
And at a certain Town Value, life sucking flies will start to appear, which will go after plants with a lot of water and drain them, giving the player another obstacle. This is not shown in this image though.
Also, my player is faded because I set the day to my birthday and something cool happened (no easter eggs in this game by the way)
Your screenshots need more jpeg-compression please.
Someone was asking for advice on writing a parser, and ThePuska linked to a Pratt parsing article I posted earlier. That link is decent if you already have some idea of what you are doing, but if you are brand new to parsing, this is probably a better read: [url]http://sigusr2.net/2011/Apr/18/parser-combinators-made-simple.html[/url]
Pratt parsing is an extension to recursive descent, which is what this link covers.
[QUOTE=xAustechx;29334951][img_thumb]http://i55.tinypic.com/2uqd3kn.jpg[/img_thumb]
Added some new flower types you can use. (Bottom brown are cotton patches, middle are Brailetts [made up name by the way])
The cotton patches are similar to fruit bushes, it grows cotton on them (a max of 5 cotton balls) throughout time. But the cotton can be sold for more.
Hybrids of flowers (Upper right, 2 colored flowers spawning a flower of the colors combined)
And at a certain Town Value, life sucking flies will start to appear, which will go after plants with a lot of water and drain them, giving the player another obstacle. This is not shown in this image though.
Also, my player is faded because I set the day to my birthday and something cool happened (no easter eggs in this game by the way)[/QUOTE]
I hope you don't take offense, I love your project, but that grass is 'less than ideal' quality wise.
Here, have a free grass tile :)
[img]http://i.imgur.com/RY4UL.png[/img]
It's not perfect tho
Got C++ working in my sort-of-OS project, badly need to integrate some standard library / C Library as I'm completely re-inventing the wheel writing memcpy / itoa functions and string classes.
[img]http://www.adamncasey.co.uk/upload/image/3120/d/o/[/img]
[QUOTE=NorthernGate;29336287]I hope you don't take offense, I love your project, but that grass is 'less than ideal' quality wise.
Here, have a free grass tile :)
[img_thumb]http://i.imgur.com/RY4UL.png[/img_thumb]
It's not perfect tho[/QUOTE]
I can't say no to free stuff. :D
So tell me guys, which one is better:
[media]http://i53.tinypic.com/v7v41d.png[/media]
[media]http://i54.tinypic.com/2vjwo75.png[/media]
[i]How do you like those images, DrLuke? [/i]
Rate agree if you like the first one, and disagree for the second one.
Recently found the NuFound^D^D^DlibFoundation FoundationKit clone. Had to work around some old Cygwinisms - unfortunately it's been last updated in '08, so I'll have to trawl through Apple's changelogs to get it up-to-date... hopefully nothing's deliberately missing.
[QUOTE=xAustechx;29336730]I can't say no to free stuff. :D
So tell me guys, which one is better:
[media]http://i53.tinypic.com/v7v41d.png[/media]
[media]http://i54.tinypic.com/2vjwo75.png[/media]
[i]How do you like those images, DrLuke? [/i]
Rate agree if you like the first one, and disagree for the second one.[/QUOTE]
Your gras gives me eye crabs.
Definitely the first one.
[QUOTE=SEKCobra;29336769]Your gras gives me eye crabs.[/QUOTE]
Thanks...I think?
Also, I like the first one a lot more, the only thing bugging me are the other plant entities, so I'm gonna mess with them a bit. Change some color tones and see how that works.
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