• What are you working on? v16
    5,004 replies, posted
Make the first grass tile the same scale as the sprites so it looks more pixel-y, then use it
Just release the source code so we can modify the crap out of it, when it's done of course =)
[QUOTE=DevBug;29336971]Just release the source code so we can modify the crap out of it, when it's done of course =)[/QUOTE] I wouldn't want you to get lost in my code though, you may never find your way out. Well, while I'm page king, I guess I could show this. Your help Northern gate and FacePunch is credited. : ) [media]http://i56.tinypic.com/xcrf5g.png[/media] The audio artists are blurred out because so far I'm on my 3rd set of tracks for the game. I'm always finding better things, not that the previous ones were bad though. :P
Rewrote Tracer War. [img]http://img594.imageshack.us/img594/3992/tracerwar.png[/img] 65 is my record btw. [url]http://dl.dropbox.com/u/17624598/Tracer%20War.rar[/url]
[QUOTE=likesoursugar;29337177]Rewrote Tracer War. [img_thumb]http://img594.imageshack.us/img594/3992/tracerwar.png[/img_thumb] 65 is my record btw. [url]http://dl.dropbox.com/u/17624598/Tracer%20War.rar[/url][/QUOTE] My first try. [img]http://gyazo.com/dda9321de3c4fa74051b153940a96ac1.png[/img] And you locked the cursor to the window? Why - why would you do this? I had to alt-tab and minimise everything just so I could move the window to the center of my screen. [editline]21st April 2011[/editline] Also, they only ever really hit me when they spawned in front or on top of me at each new wave. Kinda cheap.
[QUOTE=xAustechx;29337009]I wouldn't want you to get lost in my code though, you may never find your way out. Well, while I'm page king, I guess I could show this. Your help Northern gate and FacePunch is credited. : ) [media]http://i56.tinypic.com/xcrf5g.png[/media] The audio artists are blurred out because so far I'm on my 3rd set of tracks for the game. I'm always finding better things, not that the previous ones were bad though. :P[/QUOTE] I feel important :D Thanks man
[QUOTE=NorthernGate;29337913]I feel important :D Thanks man[/QUOTE] You ARE important. =D
Get a room
[QUOTE=Chandler;29328554]Spent a bit of time today testing the new clang 2.9 release on Windows, with MSVC. I can say that clang meets all of the MSVC C extensions (they're still working on C++ support with msvc. But they'll get there soon :D). So here's a quick rundown of what clang on windows (built for and by MSVC) supports * Windows.h and any Win32 application you could throw at it * DirectX SDK (All headers :D) * clang blocks (Essentially anonymous functions) You need the BlocksRuntime for the last one, but it's piss easy to compile, if you know what to grab. I might just "fork it", and remove the need for a config.h file (Everything they handle can be done with a simple #ifdef, and cmake is barely needed beyond that) Here's a picture of the blocks in action! :D [img_thumb]http://i.imgur.com/R8OOT.png[/img_thumb] I have also built an installer, but I need to make sure it's "clean" and doesn't screw anything up. Once I've confirmed that, I'll post a link to download it here, and you all can give it a shot if you like. (Just be aware, it can be a bit of a pain, since you have to hand write all the commands... but maybe my build system can fix all that :v:)[/QUOTE] Does the objective c part of clang work with this?
[QUOTE=BlkDucky;29337774]My first try. [img_thumb]http://gyazo.com/dda9321de3c4fa74051b153940a96ac1.png[/img_thumb] And you locked the cursor to the window? Why - why would you do this? I had to alt-tab and minimise everything just so I could move the window to the center of my screen. [editline]21st April 2011[/editline] Also, they only ever really hit me when they spawned in front or on top of me at each new wave. Kinda cheap.[/QUOTE] Because if you move the mouse outside the window the player will get stuck and it's irritating as hell. Well they can't spawn on you. And yes I should probably make it possible to move the window when you're in the "menu"
Getting an Apprenticeship. Just had an application. In my country it is similar to getting a job, since after you finished you will get a diploma and be employed by your company as a skilled labor. Otherwise I would have to go to university and get into deep debt due to having no fucking money for it. As an apprentice on the other hand I would have a regular loan.
[QUOTE=xAustechx;29336730]I can't say no to free stuff. :D So tell me guys, which one is better: [media]http://i53.tinypic.com/v7v41d.png[/media] [media]http://i54.tinypic.com/2vjwo75.png[/media] [i]How do you like those images, DrLuke? [/i] Rate agree if you like the first one, and disagree for the second one.[/QUOTE] I think that this game would be really pretty if you added light sources, it's kind of hard to look at a flat green surface like that for longer than 15 seconds.
THIS DOESN'T MAKE SENSE! [csharp]CachedReadWrite GetCachedType(Type type) { lock (TypeCache) { if (!TypeCache.ContainsKey(type)) TypeCache.Add(type, new CachedReadWrite(type)); } return TypeCache[type]; }[/csharp] If I put a breakpoint on the ContainsKey line when it breaks there is already something in the dictionary. Also the callstack shows its the first time that the method is called. Also TypeCache is not used anywhere else. I am going to have to record a video cause this does not make any fucking sense.
[QUOTE=Ortzinator;29338599]Get a room[/QUOTE] Why, you want in?
I just created the best protection against people editing their savefiles to skip levels. [img]http://i.imgur.com/i9I3H.png[/img] As you can see, it's flawless!
name it "render32-2.dll" or osmething like that.
Or you could encrypt it
[QUOTE=Dlaor-guy;29338993]I just created the best protection against people editing their savefiles to skip levels. [img_thumb]http://i.imgur.com/i9I3H.png[/img_thumb] As you can see, it's flawless![/QUOTE] Don't, you'll put a lot of work into protecting save files to find that people will still crack it. After all, it's their fault that they don't get enjoyment out of modifying their progress.
I remember hearing about someone changing the save file to eula.txt or something and no one even looked at it.
[QUOTE=SamPerson123;29339530]I remember hearing about someone changing the save file to eula.txt or something and no one even looked at it.[/QUOTE] Guess it'd work with readme.txt too. :v:
But some people read readmes, eulas are something really no one reads.
[QUOTE=Dlaor-guy;29338993]I just created the best protection against people editing their savefiles to skip levels. [img_thumb]http://i.imgur.com/i9I3H.png[/img_thumb] As you can see, it's flawless![/QUOTE] What save file? :smug:
[QUOTE=SamPerson123;29339530]I remember hearing about someone changing the save file to eula.txt or something and no one even looked at it.[/QUOTE] Funny thing is, even if someone DID open it all they'd see is garbage, and assume it was corrupted or something. Nobody would suspect it was a save file :P
[QUOTE=Chris220;29339703]Funny thing is, even if someone DID open it all they'd see is garbage, and assume it was corrupted or something. Nobody would suspect it was a save file :P[/QUOTE] A corrupt .txt file?
[QUOTE=likesoursugar;29339773]A corrupt .txt file?[/QUOTE] Stranger shit has happened... Like Rotation not being accepted on Steam. What the fuck is this shit?
Do you think these lights make a good touch? They're spaced out like this across the whole level. [media]http://i53.tinypic.com/2s128o6.png[/media] Agree if yes, disagree if no. I'm trying to nit pick some things, so I need to know if I'm doing the right choices. :v:
[QUOTE=Dlaor-guy;29338993]I just created the best protection against people editing their savefiles to skip levels. [img_thumb]http://i.imgur.com/i9I3H.png[/img_thumb] As you can see, it's flawless![/QUOTE] Put it in the header data for the player sprite or something if you really want to confuse people.
Textfiles cant be corrupted like binaryfiles :[
[QUOTE=Dlaor-guy;29338993]I just created the best protection against people editing their savefiles to skip levels. [img_thumb]http://i.imgur.com/i9I3H.png[/img_thumb] As you can see, it's flawless![/QUOTE] Just give us a demo already :v:
Just write some random garbage into a obviously faked save file, and then secretly write the real save file somewhere else.
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