Also maybe change BEGIN_OF_TRANSMISSION to START_OF_TRANSMISSION?
or just BEGIN_TRANSMISSION.
Looking really nice dlaor :buddy:
[QUOTE=Dlaor-guy;29351591]Done.
[media]http://www.youtube.com/watch?v=5LQBk8SZEls[/media]
Notice how the "Continue" button only appears if you have a save file, I thought that was pretty neat :buddy: (and the main menu gradually changes color)[/QUOTE]
Wow.
Work on that some more (more content) and submit it to steam, seriously they'd be fools to reject it.
I'd buy it.
Thanks for the suggestions guys, going to fix that tutorial text now :eng101:
So I'm working on an installer thing...
[media]http://filesmelt.com/dl/Untitleddgthklpjsphnmjsfkonh.png[/media]
I think I accidentally the next button...
Your image link doesn't work, use something like [url]www.imgur.com[/url] instead :)
[QUOTE=Chris220;29352366]Your image link doesn't work, use [url]www.imgur.com[/url] instead :)[/QUOTE]
Fixed :)
What's the deal with making an installer, isn't that just a programm unziping, copying and removing a few files + maybe a few registry entries.
[QUOTE=SEKCobra;29352412]What's the deal with making an installer, isn't that just a programm unziping, copying and removing a few files + maybe a few registry entries.[/QUOTE]
Yea, but this is the first real program I ever made, so It's kinda a learning thing. Also NSIS is too bloated for me...
Iam working on a 2D-Shooter game.. going to release it as indi game in steam :D
[URL]http://i.imgur.com/5DOX4.png[/URL]
English translation in work!
ideas /wishes for a 2d-shooter? : [email]idea@fa-entertainment.com[/email]
Do you really have 1042 lines in the file that contains the main() function? :ohdear:
Got my serialize class as fast as it probably going to get. Generates a DynamicMethod Read/Write for each serialize-able type.
[img]http://i56.tinypic.com/2i78yme.png[/img]
18ms more per 50k calls isn't too bad. Most likely from the dictionary.
[QUOTE=BlkDucky;29352644]Do you really have 1042 lines in the file that contains the main() function? :ohdear:[/QUOTE]
no.. the main function contains about 10 lines.. the complete game is splitted to other functions.. they're just called when they're needed.
[QUOTE=BlkDucky;29352644]Do you really have 1042 lines in the file that contains the main() function? :ohdear:[/QUOTE]
I...I don't think you would like my code very much
My main.cpp file is 16 lines
@ [URL="http://www.facepunch.com/members/95045-NovembrDobby"]NovembrDobby[/URL]
xD i gotta 1042 lines complete code and 10 lines in the function main.
So... you gotta 10k lines code with about 1200 lines main?
[QUOTE=Floler;29352694]no.. the main function contains about 10 lines.. the complete game is splitted to other functions.. they're just called when they're needed.[/QUOTE]
Do you only have one .c file? Because typically you should split the functions into different files.
Edit: Actually what language [i]is[/i] that? Because it doesn't look like C.
[QUOTE=Floler;29352757]@ [URL="http://www.facepunch.com/members/95045-NovembrDobby"]NovembrDobby[/URL]
xD i gotta 1042 lines complete code and 10 lines in the function main.
So... you gotta 10k lines code with about 1200 lines main?[/QUOTE]
You should use the quote button instead of @user.
Also don't use text smiles like 'xD'.
[QUOTE=BlkDucky;29352785]Do you only have one .c file? Because typically you should split the functions into different files.[/QUOTE]
I got a main .c file with this 1042 lines.. this code sets the menu and the options.. the rest.. likes controls and graphic funtions are in different files. OF COURSE!
[img]http://img847.imageshack.us/img847/1752/morefractals.png[/img]
My maximum magnification is 10^16, or 10 quadrillion times. When you get that far zoomed in, you reach the maximum precision of the double in java, and the resolution is capped.
And yeah, I forgot to mention I coded this in java.
[editline]22nd April 2011[/editline]
Alright, sorry for spamming the thread with this shit, but this one is just plain cool.
[img]http://img402.imageshack.us/img402/2765/evenmorefractals.png[/img]
[QUOTE=Smashmaster;29353094][img_thumb]http://img847.imageshack.us/img847/1752/morefractals.png[/img_thumb]
My maximum magnification is 10^16, or 10 quadrillion times. When you get that far zoomed in, you reach the maximum precision of the double in java, and the resolution is capped.
And yeah, I forgot to mention I coded this in java.
[editline]22nd April 2011[/editline]
Alright, sorry for spamming the thread with this shit, but this one is just plain cool.
[img_thumb]http://img402.imageshack.us/img402/2765/evenmorefractals.png[/img_thumb][/QUOTE]
That second image kinda looks underwater. There are leafs on the side and water in the middle. Reminds me of Spore.
[QUOTE=DeadKiller987;29353206]That second image kinda looks underwater. There are leafs on the side and water in the middle. Reminds me of Spore.[/QUOTE]
I was thinking of turning the explorer into like a game. You're in a submarine, descending into the unknown... Maybe I could have randomly generated fractal enemies attack your submarine and you have to blast them with torpedoes. Yeah. Freaking Cthulhu-esque tentacled fractal monstrosities. The deeper you go, the bigger they get.
[QUOTE=Smashmaster;29353239]I was thinking of turning the explorer into like a game. You're in a submarine, descending into the unknown... Maybe I could have randomly generated fractal enemies attack your submarine and you have to blast them with torpedoes. Yeah. Freaking Cthulhu-esque tentacled fractal monstrosities. The deeper you go, the bigger they get.[/QUOTE]
Do it.
Making a new instance of World class which's constructor is 1050 lines long?
[QUOTE=Dlaor-guy;29352039]I didn't like the engine sound either, I'll try to make a better one. But it doesn't sound like a car to be honest.
My main language isn't English so please elaborate.[/QUOTE]
Awesome video, Tho i noticed some strange "jerking" when you fell, maybe you should look into that! i'd buy it :P
[QUOTE=BlkDucky;29352644]Do you really have 1042 lines in the file that contains the main() function? :ohdear:[/QUOTE]
My Main.cs (well actually Game1.cs) has 1344 lines :ohdear:
[editline]22nd April 2011[/editline]
[QUOTE=Floler;29352432]Iam working on a 2D-Shooter game.. going to release it as indi game in steam :D
[URL]http://i.imgur.com/5DOX4.png[/URL]
English translation in work!
ideas /wishes for a 2d-shooter? : [email]idea@fa-entertainment.com[/email][/QUOTE]
Any ingame screenshots?
[QUOTE=Smashmaster;29353239]I was thinking of turning the explorer into like a game. You're in a submarine, descending into the unknown... Maybe I could have randomly generated fractal enemies attack your submarine and you have to blast them with torpedoes. Yeah. Freaking Cthulhu-esque tentacled fractal monstrosities. The deeper you go, the bigger they get.[/QUOTE]
Fractal Attack.
Uhm, why is Austech banned? There's nothing in his event log.
Because he made an alt to troll
Ah..okay. I'm going to guess it was the Nullcubed then.
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