• What are you working on? v16
    5,004 replies, posted
Finally, now I have a simple server executable that can process simple commands of exactly one argument sent by lua(or wiremod) http requests, and send back the response in the result from the request. Now I only have to think of some good use of this framework... So, what kind of things have an acceptable delay of 3 seconds...(min delay between requests in wiremod e2)
Chess!
[QUOTE=knighty;28333104]Chess![/QUOTE] Yeah, thats what I thought, but I need a chess gui written in lua(or e2) on the game side for it to work. Having to wait 3 seconds to simply show the moves would suck.
It turns out changing the FOV variable in bromvlieg's algorithm simulates a sort of... eyesight level. [img]http://f.anyhub.net/1YYd[/img]
[QUOTE=high;28332039]I installed mono but I can't find the embedding examples in the install directory. Anyways, do I need to do anything special if I am compiling a php extension that uses mono on my windows machine? Do I need to compile it on the server instead?[/QUOTE] Is CodeBlocks/Cygwin supposed to output a dll file? I chose a shared library and selected cygwin as the compiler but outputs a dll still :(.
Ha, the Best Supporting Actress Oscar winner dropped the F-Bomb on national TV. /offtopic what size should my sprites be?
[QUOTE=ZenX2;28335285]Ha, the Best Supporting Actress Oscar winner dropped the F-Bomb on national TV.[/QUOTE] welcome to an hour ago.
I can't help having Tivo.
Not programming related but our very own Chris220 is [url=http://www.newgrounds.com/audio/listen/261384]a decent composer.[/url]
[QUOTE=geel9;28336531]Not programming related but our very own Chris220 is [url=http://www.newgrounds.com/audio/listen/261384]a decent composer.[/url][/QUOTE] "not programming related but i'm going to post it anyway to increment my shitpost count"
[quote=deloc;562]"not programming related but i'm going to post it anyway to increment my shitpost count" [/quote] :irony:
[QUOTE=deloc;28336593]"not programming related but i'm going to post it anyway to increment my shitpost count"[/QUOTE] At least he's contributing something.
A quick but awesome map editor for JAGMARLG: [img]http://f.anyhub.net/1Z5b[/img] It has a button system, and you can click on those tiles at the bottom to switch what tile you are using.
[QUOTE=NorthernGate;28336875]At least he's contributing something.[/QUOTE] don't kid yourself. this isn't irrelevant chat thread v16. [highlight](User was banned for this post ("Continuous shitposting" - Overv))[/highlight]
[QUOTE=calzoneman;28321294]Does it support user-defined functions or variables yet? If not, that would be a cool thing to add, since I use that feature a lot on my calculator for repetitive function evaluations.[/QUOTE] Not yet, but they're both planned! Once I have both of those done, and the validation thing I mentioned earlier done, I'll design the GUI for it. Then it'll be mostly bug fixing and final touches, and finally I'll need to write up the report for the theoretical component of the project.
Maps exported from my editor work! :buddy:
[QUOTE=deloc;28337202]don't kid yourself. this isn't irrelevant chat thread v16.[/QUOTE] Shut up or :frog: already if you hate it so much.
[QUOTE=deloc;28337202]don't kid yourself. this isn't irrelevant chat thread v16.[/QUOTE] I must've missed the post where we elected you queen of WAYWO.
[QUOTE=geel9;28336531]Not programming related but our very own Chris220 is [url=http://www.newgrounds.com/audio/listen/261384]a decent composer.[/url][/QUOTE] Oh god, no That stuff's so old, it's horrible :ohdear:
Wow, August of '09. What a month that was.
Spent some time yesterday just experimenting with lua. Managed to create function overloading: [lua] local mt = {} mt.__index = mt mt.__newindex = RegisterFunction setmetatable( mt, mt ) function mt:Somefunc( string_Lolwat ) print( "CALLED WITH STRING LOL", string_Lolwat ) end function mt:Somefunc( number_Lolwut ) print( "CALLED WITH NUMBER LOL", number_Lolwut ) end mt:Somefunc( "Lol" ) mt:Somefunc( 20 ) [/lua] And C++-like classes with inheritance along with constructors and destructors called in the right order. [lua] Class( "Point" ) function Point:__construct() self.a = 10 end Class( "Line", Point ) function Line:__construct() self.b = 20 end Class( "Rectangle", Line, Point) function Rectangle:__construct() self.c = 30 self.d = 40 end local Rect = Rectangle() print( Rect.a, Rect.b, Rect.c, Rect.d ) -- 10 20 30 40 Delete( Rect ) [/lua] Here's what makes them work: Overloading: [url]http://pastebin.com/ccMWXWry[/url] Modules: [url]http://pastebin.com/C6zgnECa[/url]
[QUOTE=Chris220;28338126]Oh god, no That stuff's so old, it's horrible :ohdear:[/QUOTE] I was thinking I'd use it in a video or something and you'd be like OH GOT WHAT [editline]28th February 2011[/editline] Also I was referring to that song specifically, the other songs aren't that good :v:
[QUOTE=high;28333977]Is CodeBlocks/Cygwin supposed to output a dll file? I chose a shared library and selected cygwin as the compiler but outputs a dll still :(.[/QUOTE] What output did you expect/want?
[QUOTE=T3hGamerDK;28339834]What output did you expect/want?[/QUOTE] Judging by his comment of 'shared library', he'd wanted a .a or .lib file to statically link with, I expect.
[QUOTE=mechanarchy;28340372]Judging by his comment of 'shared library', he'd wanted a .a or .lib file to statically link with, I expect.[/QUOTE] A shared library is exactly what he got, a .dll or .so. Static libraries have the extension [i]a[/i] or [i]lib[/i].
Is there any [B]good[/B] engine for 2D games that supports Multiplayer (Also, Block based TopDown is what Im going for)
[QUOTE=SEKCobra;28340716]Is there any [B]good[/B] engine for 2D games that supports Multiplayer (Also, Block based TopDown is what Im going for)[/QUOTE] Nope, that's why I'm writing my own :D
[code]x123 = (1+2) / (3/4); x321 = 3 + (9-8); print( x123 / x321 );[/code] Just been messing with my scripting thing a bit more. This outputs 1.
My experience learning to use PyGame: [quote=me]afsargafhghdg all i want is a sprite to move right and left why do you torment me so fuck everything programming is too difficult i need coffee what's with this error maybe I can go back to java[/quote] I'll never make my dream Spelunky clone :(
Welcome, IPv6 :buddy:
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