• What are you working on? v16
    5,004 replies, posted
[QUOTE=HueyFreeman;28510816]Hey, I'm the guy who wrote that little program. Although what you say is true, there isn't really an advantage to screwing with the ratings (it screws more with the flow of the thread than my program -- consider the hundreds of pictures that were posted in the Minecraft thread). Because of this, I didn't add any sanity checks on ratings for a particular post, but doing so would be trivial. [editline]1[/editline] [B]Oh wow there goes my postcount.[/B][/QUOTE] Huh? Lots of posts in the old Minecraft section? [editline]9th March 2011[/editline] Notch just posted on his block about the technical side of terrain generation. It's an interesting read. [url]http://notch.tumblr.com/[/url]
[QUOTE=Overv;28508413]I can compare two images pretty well at the moment using the [url=http://stackoverflow.com/questions/843972/image-comparison-fast-algorithm]histogram method[/url], but it's too expensive to compare one image with potentially hundreds of images this way. Maybe I can store the histogram efficiently enough for a fast MySQL lookup. [img_thumb]http://images.overvprojects.nl/SS-2011-03-09_16.56.23.png[/img_thumb] I'll also need to write an exception for motivators and reaction images.[/QUOTE] If you need the absolute full archive I've got a non-broken version of it lying around.
[QUOTE=Kopimi;28504743]Took a sick day after falling ill last night, and took a day off from development. Ended up installing Ubuntu on my laptop because I've wanted to learn a bit about Linux for a while now but couldn't be bothered to deal with dual booting and all that mess. I've installed Code::Blocks and started messing with wxWidgets, which I'm really liking! I'm going to try using wxWidgets on Windows so I can start making something more than just SFML games and console windows. I'll be able to make data generators and things like that, so I'm pretty excited :buddy: Also, Ubuntu is nice, but I should find a guide, I'm really just surviving via tutorials :v:.[/QUOTE] If you really want to learn Linux then install Gentoo.
[QUOTE=Z_guy;28509134]I just released the first version of my Json parser: [url]http://code.google.com/p/jzon/[/url].[/QUOTE] How does it perform compared to libjson, jsoncpp and superobject (don't know if that's it's real name)?
[QUOTE=Ortzinator;28511385]If you really want to learn Linux then install Gentoo.[/QUOTE] Honestly, I think Arch is a better choice. You still need to configure everything manually, and the community is pretty awesome to boot. Oh, and if you plan on developing Haskell applications, Arch is pretty much your best bet: with all of the libraries and such being in the repositories already.
Is Apple Pi the new Soda?
[QUOTE=animorten;28512780]Is Apple Pi the new Soda?[/QUOTE] No you are.
[QUOTE=yakahughes;28512598]How does it perform compared to libjson, jsoncpp and superobject (don't know if that's it's real name)?[/QUOTE] I haven't compared, but now I'm curious. Although performance wasn't my first priority. I tried to focus mainly on an easy to use API.
[QUOTE=Z_guy;28513045]I haven't compared, but now I'm curious. Although performance wasn't my first priority. I tried to focus mainly on an easy to use API.[/QUOTE] Post the benchmark results when you have them, I'm always looking for a better json parser.
I guess my post last night about wxWidgets and Linux didn't include my screencap. So here's a picture of a Hello World app :D [img]http://i.imgur.com/3YyT3.png[/img]
1337 h4ck3rs use gentoo
[QUOTE=thelinx;28515242]1337 h4ck3rs use gentoo[/QUOTE] 1337 h4ck3rs make their own distro.
[QUOTE=thelinx;28515242]1337 h4ck3rs use gentoo[/QUOTE] My older brother told me REAL hackers use Ubuntu, you don't know what you're talking about.
[QUOTE=Kopimi;28515258]My older brother told me REAL hackers use Ubuntu, you don't know what you're talking about.[/QUOTE] Can't tell if you're trolling. Anyway, everyone knows REAL hackers use FreeBSD.
You are all wrong. REAL hackers use Windows.
[url=http://www.adequacy.org/stories/2001.12.2.42056.2147.html]Lunix[/url]. Period.
Just set up a server to handle remote builds. It'll then copy the build to a shared dropbox folder where it syncs. It's pretty cool, my phone notifies me everytime a build is pushed to the dropbox. I hope people don't decided to do some 5am programming because that could get annoying quickly :P
[img]http://img837.imageshack.us/img837/2161/d26ffe2d3c171088ec4ecd0.png[/img] Actually don't want to post this shit because it's just displaying 2 triangles with color and normal map applied and it doesn't seem like much but I'm using a camera class for camera mouse and keyboard movement and the camera is locked so you can't loop the camera view. And alot of other classes such as Matrix,Vector,MatrixManager,Timers, and so on... Probably the best and cleanest code I've ever written. Next time I post any content it will probably be a video because hopefully I my picking working.
[QUOTE=yakahughes;28513254]Post the benchmark results when you have them, I'm always looking for a better json parser.[/QUOTE] Turns out it's not very fast at all. I'm not surprised about the reading since I'm using a very crappy parsing method. [code]Jzon ---------- Writing file: 0.00211494 seconds Reading file: 0.000265381 seconds libjson ---------- Writing file: 0.00118739 seconds Reading file: 0.000190716 seconds JsonCpp ---------- Writing file: 0.00560757 seconds Reading file: 0.000215889 seconds [/code] Edit: I just noticed a flaw in my benchmark for reading files, so I just fixed that and updated the values above.
Breakable physical objects with particle effects :eng101: [img]http://i.imgur.com/XA3J5.gif[/img]
[QUOTE=TheBoff;28515339]Can't tell if you're trolling. Anyway, everyone knows REAL hackers use FreeBSD.[/QUOTE] Can I get a specific reason behind the dumb rating here? Normally I don't worry, but it would be nice to know exactly what I've said that's so stupid...
[QUOTE=CammieDee666;28515390]You are all wrong. REAL hackers use Windows.[/QUOTE] REAL hackers use notepad
[QUOTE=Dlaor-guy;28516645]Breakable physical objects with particle effects :eng101: [img_thumb]http://i.imgur.com/XA3J5.gif[/img_thumb][/QUOTE] I have always wondered how games like cortex command do this. Explain please?
[QUOTE=Richy19;28516735]I have always wondered how games like cortex command do this. Explain please?[/QUOTE] My method is much, much simpler than CC's method. I'm basically faking the whole thing by drawing a damaged version of the object over the object with an opacity equal to the health the object has left... and spamming glass particles everywhere. I dunno how CC does it but I'm pretty sure it uses some kind of deformable physics mesh or something... really complicated stuff.
Pretty sure CC uses per-pixel collision.
[QUOTE=Ortzinator;28517184]Pretty sure CC uses per-pixel collision.[/QUOTE] It's pretty amazing how every pixel has it's own physics and is being calculated all the time.
It would be awesome if someone set up a tutorial about everything in CC like that sonic one
[QUOTE=Username11;28517217]It's pretty amazing how every pixel has it's own physics and is being calculated all the time.[/QUOTE] They get put to sleep. Other wise it would run like shit (download a weapon pack and blow up half the map, once it's actually doing a lot of processing it tends to slow down a lot).
-snip- Cortex command
So I decided to write a brand new IRC bot to replace the [del]shoddy ass piece of shit[/del] poorly coded bot I had before. This is as far as I've got so far (media for width - I fullscreen my terminals): [media]http://dl.dropbox.com/u/5733962/batallion/batallionprogress20110309.png[/media] [editline]9th March 2011[/editline] fucking colors and tags up in this bitch (with added messages to demonstrate all the message levels) [img]http://dl.dropbox.com/u/5733962/batallion/batallionprogress20110309WITHCOLORSBIZNITCH.png[/img]
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