• What are you working on? v16
    5,004 replies, posted
[QUOTE=Dlaor-guy;28580994]Use Lua, like I did... [code]Entity{type = "Player", x = 24, y = h / 3} for i = 24, w, 48 do Entity{type = "Wall", x = i, y = h - math.random(0, 3) * 48 - 24} end[/code][/QUOTE] Did you just make programmable maps? That makes even less sense.
[QUOTE=esalaka;28581077]Did you just make programmable maps? That makes even less sense.[/QUOTE] Well, it's quite handy if you want procedural levels :v:
[QUOTE=esalaka;28580894]Why XML :frown:[/QUOTE] I asked my self the same question. I wanted to make it a binary file first, but then I wanted this for development purposes, as I know how to do it and I don't have to annoy myself making my own file format. I will make it a binary file, but later, either way it will not change what so ever to the end user.
I find making a binary file format many hundreds of times simpler than writing an XML parser ;) Maybe that's just me.
[QUOTE=commander204;28580722]Made an XML map reader. This: [img_thumb]http://puu.sh/1cGh[/img_thumb] gives this: [img_thumb]http://puu.sh/1cGi[/img_thumb] It works :v:[/QUOTE] Compile to binary version gogo :buddy: [editline]13th March 2011[/editline] [QUOTE=Chris220;28581286]I find making a binary file format many hundreds of times simpler than writing an XML parser ;) Maybe that's just me.[/QUOTE] When you use C# you can just slap the serializable macro on your scene manager class (provided you keep the logic separate from system stuff) and throw it all in a file as is. I love C++ but oh god serialisable classes in C# are SO GOOD.
Most things are working: [hd]http://www.youtube.com/watch?v=Av-g1DBWW10[/hd] The only thing that doesn't is the "Mark All Read" button.
Working on a fast sqrt algorithm. It's not very accurate yet, but it's faster than floating point division. Unfortunately I don't see a single-precision sqrt in C# so I can't do an objective comparison in speed. x: 0 - 300 [img]http://img860.imageshack.us/img860/7889/comparison0300.png[/img] x: 1500 - 15000 [img_thumb]http://img40.imageshack.us/img40/4331/comparison150015000.png[/img_thumb] x: 1/3000 - 1/500 [img_thumb]http://img850.imageshack.us/img850/9008/comparison3000500.png[/img_thumb]
[QUOTE=bromvlieg;28560439]Thats a Sync issue, i forgot to deflate the chunk before resending, you see the corners are water, those got synced correcly, i just fixed it:P and woa, you realy had to draw a 3d arrow? xD[/QUOTE] i use a program called jing to take pics of parts of my screen and auto upload ad give me url, it can draw arrows before it uploads
Just wondering but, does anyone thing we should have an Android exclusive thread? Kinda like the arduino thread. Only I for one would really like to start programming for it and i think having an exclusive thread would be beneficial but there's no point if no one else is really getting into it. Anyway agree if you think i there should be one and i will start on a banner :v: Disagree if you dont think its worth it
should I juse a octree to make my picking faster? Because atm I'm checking every box on the scene if it intersect the ray (camerapos, cameraView). And how can I do culling so I don't draw boxes that's behind other boxes?
an octree would speed up the picking
[QUOTE=Richy19;28583692]Just wondering but, does anyone thing we should have an Android exclusive thread? Kinda like the arduino thread. Only I for one would really like to start programming for it and i think having an exclusive thread would be beneficial but there's no point if no one else is really getting into it. Anyway agree if you think i there should be one and i will start on a banner :v: Disagree if you dont think its worth it[/QUOTE] Might as well, the worst that could happen is you get showered in dumbs and the topic dies :P
[QUOTE=Chris220;28586046]Might as well, the worst that could happen is you get showered in dumbs and the topic dies :P[/QUOTE] Yea it will probably be there after i finish this assignment and have dinner :v:
[QUOTE=Richy19;28580284]:D Any download? looks fun to mess around with[/QUOTE] Here it is. [url]http://anyhub.net/file/27_l-bubblebobble.rar[/url]
[QUOTE=Richy19;28583692]Just wondering but, does anyone thing we should have an Android exclusive thread? Kinda like the arduino thread. Only I for one would really like to start programming for it and i think having an exclusive thread would be beneficial but there's no point if no one else is really getting into it. Anyway agree if you think i there should be one and i will start on a banner :v: Disagree if you dont think its worth it[/QUOTE] How about a general mobile platform waywo? Android only could be a bit too specific, after all how many android projects do you see here?
Is it hard to create your own graphics for a roguelike if you've never done it before? If you need some skill, is there a good resource for sprites/graphics?
[url]http://www.squidi.net/pixel/[/url]
[QUOTE=DevBug;28586810][url]http://www.squidi.net/pixel/[/url][/QUOTE] Nice. I just found [url=http://hello.eboy.com/eboy/category/everything/explore/parts/][b]this website[/b][/url], it's brilliant. Examples: [img]http://hello.eboy.com/eboy/wp-content/uploads/2009/10/PT-Babylon-MayaPyramide-03k.PNG[/img] [img]http://hello.eboy.com/eboy/wp-content/uploads/2010/03/CATregion_Aircraftcarrier_01t.png[/img] [img]http://hello.eboy.com/eboy/wp-content/uploads/2009/11/PT-LandcruiserPickupTrooper-01t.png[/img] I sent them an e-mail asking permission for using them in a non-commercial application.
Thats some beautiful work.
[QUOTE=Overv;28587077]Nice. I just found [url=http://hello.eboy.com/eboy/category/everything/explore/parts/][b]this website[/b][/url], it's brilliant. Examples: [img_thumb]http://hello.eboy.com/eboy/wp-content/uploads/2009/10/PT-Babylon-MayaPyramide-03k.PNG[/img_thumb] [img_thumb]http://hello.eboy.com/eboy/wp-content/uploads/2010/03/CATregion_Aircraftcarrier_01t.png[/img_thumb] [img_thumb]http://hello.eboy.com/eboy/wp-content/uploads/2009/11/PT-LandcruiserPickupTrooper-01t.png[/img_thumb] I sent them an e-mail asking permission for using them in a non-commercial application.[/QUOTE] While this is indeed gorgeous, I don't really see any possibility of using them in a game...
[QUOTE=q3k;28587364]While this is indeed gorgeous, I don't really see any possibility of using them in a game...[/QUOTE] Only in cutseens
[QUOTE=q3k;28587364]While this is indeed gorgeous, I don't really see any possibility of using them in a game...[/QUOTE] They can be used for scenery.
What font is this? I really like it's feel. [img]http://anyhub.net/file/27-W-psp_cow_pong_by_deadman2.png[/img]
[url]http://new.myfonts.com/WhatTheFont/[/url]
Funfact, getting a value from a dictionary with an int as a key is ~3.5 times faster than with a string as a key. [editline]13th March 2011[/editline] In C#
[QUOTE=likesoursugar;28588129][url]http://new.myfonts.com/WhatTheFont/[/url][/QUOTE] I just [url=http://i.imgur.com/cMHs3.png]tried[/url] it there, no match :( [img]http://i.imgur.com/cMHs3l.png[/img]
[QUOTE=Darwin226;28588154]Funfact, getting a value from a dictionary with an int as a key is ~3.5 times faster than with a string as a key. [editline]13th March 2011[/editline] In C#[/QUOTE] Funfact: Everyone knew that You should check [url]http://www.dotnetperls.com[/url], they got plenty of optimizations and useful c# tricks
Thanks, couldn't auto detect it so I opened up a case.
[url]http://www.myfonts.com/fonts/fontbureau/berlin-sans/[/url] [editline]0[/editline] do I win a prize?
[QUOTE=Xerios3;28588255]Funfact: Everyone knew that You should check [url]http://www.dotnetperls.com[/url], they got plenty of optimizations and useful c# tricks[/QUOTE] That's the time it takes to hash the string I presume.
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