• What are you working on? v16
    5,004 replies, posted
I gave TrueCrypt a pretty important for its dummy outer volume... And it ate it. I have no idea where it went, I try to mount the file and I get the inner volume. Fuck it, it's gone. Never Cut and Paste anything on to a TrueCrypt volume, people.
I think far left is Linus Torvalds. Not 100% on that though
[QUOTE=lavacano;28628464]I think far left is Linus Torvalds. Not 100% on that though[/QUOTE] Nope, but good guess though. : ) I'll give you a hint for one of them: Google.
[QUOTE=Overv;28628090]I haven't had time to install and configure MediaWiki yet.[/QUOTE] Use wiki software that doesn't suck and it won't take as long.
[QUOTE=xAustechx;28628565]Nope, but good guess though. : ) I'll give you a hint for one of them: Google.[/QUOTE]..EYE SPY STEVEN JOBS? ..Wait..
[QUOTE=xAustechx;28628134][img_thumb]http://i53.tinypic.com/2dmibfr.jpg[/img_thumb][/QUOTE] Larry Wall is the guy who looks like the pedophile, and I think the guy next to him is Ken Thompson [editline]16th March 2011[/editline] also the guy on the far left is eric schmidt iirc
I see no love for Wozniak :saddowns: He should be in Notch's space, he's definitely a better programmer. He's also surprisingly easy to meet if you live in silicon valley.
Wrote AnyHub Desktop for OSX, might be useful for some: [url]http://pastie.org/1677163[/url]
I'm still waiting for that API.
I found the crude documentation I wrote up: [url]http://pastebin.com/2R6CF92D[/url] [editline]16th March 2011[/editline] Couple typos in there, but you should be able to figure it out
[QUOTE=Tangara;28630334]I found the crude documentation I wrote up: [url]http://pastebin.com/2R6CF92D[/url] [editline]16th March 2011[/editline] Couple typos in there, but you should be able to figure it out[/QUOTE] Thanks =)
[QUOTE=xAustechx;28628134]Hey guys, I've been working on another masterpiece of art. [img_thumb]http://i53.tinypic.com/2dmibfr.jpg[/img_thumb] The goal is to name that programmer. For example, if I were to guess the name of the short guy on the far right. I would say: Front Far Right - Jallen Which is correct, so don't guess that one.[/QUOTE] Nobody called Bjarne Stroustrup yet. He's the guy in the white shirt and glasses.
[QUOTE=Overv;28622934]Messing around a bit with the Android NDK. Getting Lua up and running was easier than I expected. -image snip-[/QUOTE] lua_open is deprecated in favour of luaL_newstate (and lua_newstate), and lua_tostring will return a pointer to the string on the stack (hence const), thus it's not safe to use it after closing the Lua state.
[QUOTE=ZeekyHBomb;28630691]Nobody called Bjarne Stroustrup yet. He's the guy in the white shirt and glasses.[/QUOTE] Surprised his foot isn't bandaged.
[QUOTE=DevBug;28630768]Surprised his foot isn't bandaged.[/QUOTE] Foot? Where's his legs?
[QUOTE=Richy19;28625161]:S, i could have sworn we were talking about this not long ago and this is that is the way [i][b]alot[/b][/i] of you said you do it[/QUOTE] [url]http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html[/url]
[QUOTE=Chris220;28632127][url]http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html[/url][/QUOTE] Haha, I've read that article before, I like it. The header art reminds me of a mashup of [url=http://www.electricretard.com]Electric Retard[/url] (mostly nsfw, I recommend not going to it) and [url=http://theoatmeal.com/]The Oatmeal[/url] (this one I recommend going to! It's capital humour).
[QUOTE=xAustechx;28628134]Hey guys, I've been working on another masterpiece of art. [img_thumb]http://i53.tinypic.com/2dmibfr.jpg[/img_thumb] The goal is to name that programmer. For example, if I were to guess the name of the short guy on the far right. I would say: Front Far Right - Jallen Which is correct, so don't guess that one.[/QUOTE] Oh god why am I on there D: I see gabe, notch and me. I don't recognise any of the others. Also the guy at the front left is terrifyingly well shopped. It just looks like he has a humungous head. [editline]16th March 2011[/editline] [QUOTE=ZeekyHBomb;28630691]Nobody called Bjarne Stroustrup yet. He's the guy in the white shirt and glasses.[/QUOTE] I thought it might be him but I saw he didn't have a massive aliased head and decided he probably wasn't supposed to be part of the picture.
Remember when this was what are you working on. If you're going to do stuff like that make another thread.
[QUOTE=jA_cOp;28630756]lua_open is deprecated in favour of luaL_newstate (and lua_newstate), and lua_tostring will return a pointer to the string on the stack (hence const), thus it's not safe to use it after closing the Lua state.[/QUOTE] Oh yeah, but lua_open* isn't deprecated if you don't want to load all libraries, right?
[QUOTE=garry;28632352]Remember when this was what are you working on. If you're going to do stuff like that make another thread.[/QUOTE] WAYWO is becoming more and more of a general programming chat thread every day it seems !!Emergency content!! [img]http://i.imgur.com/7SKlE.png[/img] I wrote a raycaster (finally) It's only a small project, but it was actually really fun to make. Here's the view above with the minimap overlay turned on (and the ray view turned on for debugging purposes) [img]http://i.imgur.com/MZNfq.png[/img] Edit: Yes it's made with FreeBASIC :v: I started it in college, and C++ development at college is really slow and unwieldy sometimes. I find it much easier to fire up fbide and do stuff that way around
[QUOTE=Chris220;28632510]WAYWO is becoming more and more of a general programming chat thread every day it seems !!Emergency content!! [img_thumb]http://i.imgur.com/7SKlE.png[/img_thumb] I wrote a raycaster (finally) It's only a small project, but it was actually really fun to make. Here's the view above with the minimap overlay turned on (and the ray view turned on for debugging purposes) [img_thumb]http://i.imgur.com/MZNfq.png[/img_thumb] Edit: Yes it's made with FreeBASIC :v: I started it in college, and C++ development at college is really slow and unwieldy sometimes. I find it much easier to fire up fbide and do stuff that way around[/QUOTE] What sort of ray intersection checking are you doing? Quads? edit: oh wow, just looked up how wolfenstein 3d did it, didn't realise there was only an intersection check for every collumn of pixels.
[QUOTE=Overv;28632394]Oh yeah, but lua_open* isn't deprecated if you don't want to load all libraries, right?[/QUOTE] Indeed - after all, that's just following the convention for opening any Lua library, deprecating that would have far-reaching implications.
I added a particle system and some kind of really basic cheap lighting with no shadows. Shoot some shit to see particles. [url]http://dl.dropbox.com/u/8617556/Distro.rar[/url] [img]http://img713.imageshack.us/img713/9446/cc1e768ce7fc45baa16a9aa.png[/img]
[QUOTE=somescripter;28635016]I added a particle system and some kind of really basic cheap lighting with no shadows. Shoot some shit to see particles. [url]http://dl.dropbox.com/u/8617556/Distro.rar[/url] [img_thumb]http://img713.imageshack.us/img713/9446/cc1e768ce7fc45baa16a9aa.png[/img_thumb][/QUOTE] Just out of interest, I see 20 entities, the 4 players and the 16 boxes. What are the other 4? (the readout says 24 entities)
Does anyone know where I can get some free music to use in my game? I checked Newground's Audio Portal but most of the stuff on there is garbage (except like, 5-6 tracks)
[QUOTE=Dlaor-guy;28635421]Does anyone know where I can get some free music to use in my game? I checked Newground's Audio Portal but most of the stuff on there is garbage (except like, 5-6 tracks)[/QUOTE] I don't, but you could try your hand at making your own? [url]http://lmms.sourceforge.net/[/url]
[QUOTE=Jallen;28635459]I don't, but you could try your hand at making your own? [url]http://lmms.sourceforge.net/[/url][/QUOTE] I already make music, but I'm just not good enough to make them sound decent enough to be put into a game. See [url]http://www.facepunch.com/threads/955481-Creative-Music-In-Progress-V1-lt-Country-Edition-gt?p=28562127&viewfull=1#post28562127[/url] and [url]http://www.facepunch.com/threads/955481-Creative-Music-In-Progress-V1-lt-Country-Edition-gt?p=28567091&viewfull=1#post28567091[/url] And making music takes time... and that's not good if you're participating in a competition :eek:
[QUOTE=Jallen;28635420]Just out of interest, I see 20 entities, the 4 players and the 16 boxes. What are the other 4? (the readout says 24 entities)[/QUOTE] Probably the 4 emitters.
[QUOTE=Jallen;28635420]Just out of interest, I see 20 entities, the 4 players and the 16 boxes. What are the other 4? (the readout says 24 entities)[/QUOTE] The four walls. They're of type StaticBrush. I'll handle this differently when I work on the level editor :) Added a camera that follows you about, so now we can have infinate size maps when the level editor is done. Woo. [url]http://dl.dropbox.com/u/8617556/Distro.rar[/url] [img]http://img402.imageshack.us/img402/6162/74170be006d74c2b9e75560.png[/img]
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