• What are you working on? v16
    5,004 replies, posted
[QUOTE=ZenX2;28700843]What game is it?[/QUOTE] Shining Force: Legacy of Great Intention for Sega Genesis, later ported to PC as a part of the Sega Smash Pack 2, and the Gameboy Advance.
[QUOTE=geel9;28701137]Shining Force: Legacy of Great Intention for Sega Genesis, later ported to PC as a part of the Sega Smash Pack 2, and the Gameboy Advance.[/QUOTE] I just bought it on steam too, my fucking dog killed my sega
Writing an expression parser? Read this: [url]http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/[/url]
[QUOTE=Username11;28701172]I just bought it on steam too, my fucking dog killed my sega[/QUOTE] I forgot it was on steam! Buy it now.
[QUOTE=quincy18;28700937]I still don't have portal :( Only played it at a friend once, almost made it to the end but I still haven't finished it. If someone is still in a gifty mood I'd like one (quaternions) [editline]20th March 2011[/editline] I second this, it looks awesome[/QUOTE] 1. Find friend with a Mac 2. Download and sign into Steam on it. 3. Free Portal available 4.???? 5. PROFIT
If anyone's interested in getting a free VPS, check here: [url]http://phpfogsucks.com/[/url]
Hmm, McAfee encountered a trojan when I visited that website :colbert:
[QUOTE=ZenX2;28703866]Hmm, McAfee encountered a trojan when I visited that website :colbert:[/QUOTE] It'd be the copy of C99 that's linked
[QUOTE=Tangara;28703470]If anyone's interested in getting a free VPS, check here: [url]http://phpfogsucks.com/[/url][/QUOTE] Only free for six months...
Been working on a controls library. The library itself is completed with a fully functional base class with parenting, focusing, etc. Just need to work on keyboard and mouse input now. I've written a basic "Panel" class too, and now starting on Button, Label and TextEntry. This is a basic white panel with 50% alpha: [img]http://img845.imageshack.us/img845/6164/765651364f4c4917aa0d46f.png[/img] [url]http://dl.dropbox.com/u/8617556/Distro.rar[/url] [editline]20th March 2011[/editline] Why the dumb rating Tangara?
[QUOTE=Ortzinator;28697376]Guess you missed when it was free last May.[/QUOTE] That free thing didn't give me Source SDK. This gift did :dance:
Are there any good tutorials for farseer physics? the only one i can find is the video tutorials on XNAtutorial.com and their from 2006 so way out of date
Going to continue work on my roguelike. There was a slight delay because college started again (I worked on it purely during the half-term break) but since I'm going to submit this as one of my assignments I have plenty of motivation now. :dance: First thing is to write a proper way of handling menus, the stuff I have now works, but it's extremely hacky.
More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img]http://i.imgur.com/AY70y.gif[/img]
What happened to Die to Win
[QUOTE=Dlaor-guy;28708688]More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img_thumb]http://i.imgur.com/AY70y.gif[/img_thumb][/QUOTE] What graphics library are you using?
[QUOTE=AtomiC0l;28708778]What graphics library are you using?[/QUOTE] SFML.NET (damn you, auto-caps-remover!)
[QUOTE=CarlBooth;28708731]What happened to Die to Win[/QUOTE] It died... So it could WIN :pseudo: That was bad.
[QUOTE=Dlaor-guy;28708688]More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img_thumb]http://i.imgur.com/AY70y.gif[/img_thumb][/QUOTE] My god, I want to play that!
[QUOTE=Dlaor-guy;28708688]More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img_thumb]http://i.imgur.com/AY70y.gif[/img_thumb][/QUOTE] Gorgeus
[QUOTE=Dlaor-guy;28708688]More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img_thumb]http://i.imgur.com/AY70y.gif[/img_thumb][/QUOTE] Mesmerizing
[QUOTE=Dlaor-guy;28708688]More progress on my game programming competition entry... this time, MOVING PLATFORMS! :eng101: [img_thumb]http://i.imgur.com/AY70y.gif[/img_thumb][/QUOTE] Are you using shadders for the blur? or just an image with a blurred outline? Also any idea if this game will run through mono?
[QUOTE=Richy19;28709184]Are you using shadders for the blur? or just an image with a blurred outline?[/QUOTE] No shaders. Here, I made a little demonstration to show how all blocks are drawn: [img]http://i.imgur.com/tIWpV.png[/img] Note that not all blocks have the 3rd glow sprite, only special blocks like finish, death and elevator blocks. [QUOTE=Richy19;28709184]Also any idea if this game will run through mono?[/QUOTE] That would depend on if the libraries I'm using are compatible with Mono. I'm using LuaInterface, SFML.NET and Farseer Physics. Oh, and .NET Framework 3.5. By the way, thanks for the positive comments everyone :buddy:
[QUOTE=CarlBooth;28708731]What happened to Die to Win[/QUOTE] I realised I actually had to work on my school computing project, then got sidetracked with Android development, then back to the computing project. Also, Minecraft. I want to either remake my Pirate Launch game on Android, or Die to Win on Android. But that will have to wait until I finish my project.
Looks like my project is Mono-ready... except for SFML.NET :eng99: [img]http://i.imgur.com/K2fVW.png[/img]
Rewrote a major piece of code. Adding new operators is now much more flexible.
[QUOTE=Dlaor-guy;28709339]No shaders. Here, I made a little demonstration to show how all blocks are drawn: [img_thumb]http://i.imgur.com/tIWpV.png[/img_thumb] [/QUOTE] You should really check out the sfml postfx shaders, they are really fun to work with.
[QUOTE=AtomiC0l;28709789]You should really check out the sfml postfx shaders, they are really fun to work with.[/QUOTE] I did, actually. I just couldn't make a glow shader that didn't look like blocky shit :v: Also, I made a DU/DV shader, see [url]http://www.facepunch.com/threads/1062318-What-are-you-working-on-v16?p=28568861&viewfull=1#post28568861[/url]
[QUOTE=Dlaor-guy;28709339]That would depend on if the libraries I'm using are compatible with Mono. I'm using LuaInterface, SFML.NET and Farseer Physics. Oh, and .NET Framework 3.5. By the way, thanks for the positive comments everyone :buddy:[/QUOTE] :D i thought farseer was XNA only, gonna start messing around with it on linux :D Did you use any tutorials for setting it up? if so care to link?
[QUOTE=Richy19;28710010]:D i thought farseer was XNA only, gonna start messing around with it on linux :D Did you use any tutorials for setting it up? if so care to link?[/QUOTE] Nah, it's actually piss easy. Just download the standalone Farseer Physics Class and then add the project file to your solution by right-clicking it and selecting Add -> Existing Project. Then add a reference to the Farseer project by going to the References folder in your project, right-clicking it and selecting Add Reference... and then to go the tab Projects and add the Farseer project. Also, I just noticed a new version of Farseer got uploaded TODAY! With destructible terrain! :aaa: [quote]New samples for XNA Unified on all platforms. Should work the same on WP7, Xbox360 and PC RopeJoint now works Support for cloning of bodies, fixtures and shapes Brand new HelloWorld sample World.Clear() clears the whole world New and improved texture to vertices code Serialization support using the Box2DScene format Marching squares algorithm with destructible terrain New LineJoint works as a car suspension joint There is also a FixedLineJoint version More checks in code to prevent NaN floats BodyFactory creates bodies with attached fixtures FixtureFactory now only attaches fixtures to existing bodies All fixture properties have been wrapped into Body. Body.Restitution now changes restitution on all attached fixtures BuoyancyController has been added Andrew's Monotone Chain Algorithm convex hull algorithm added Body.IgnoreCCD makes the body ignore CCD even if it is static. QuadTree based broad phase algorithm added. Default is still Dynamic Tree New arc shape use BodyFactory.CreateLineArc() and CreateSolidArc() to create arcs. Lots and lots of bug fixes[/quote]
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