• What are you working on? v16
    5,004 replies, posted
[QUOTE=Dlaor-guy;28710434]Nah, it's actually piss easy. Just download the standalone Farseer Physics Class and then add the project file to your solution by right-clicking it and selecting Add -> Existing Project. Then add a reference to the Farseer project by going to the References folder in your project, right-clicking it and selecting Add Reference... and then to go the tab Projects and add the Farseer project. Also, I just noticed a new version of Farseer got uploaded TODAY! With destructible terrain! :aaa:[/QUOTE] Woops sorry i mean for actually coding the world and the solids, i find the guide on their website somehwat vague
[QUOTE=Richy19;28710548]Woops sorry i mean for actually coding the world and the solids, i find the guide on their website somehwat vague[/QUOTE] [cpp] //Create a World object with zero gravity World world = new World(Vector2.Zero); //We create a body object and make it dynamic (movable) Body myBody = world.CreateBody(); myBody.BodyType = BodyType.Dynamic; //We create a circle shape with a radius of 0.5 meters CircleShape circleShape = new CircleShape(0.5f); //We fix the body and shape together using a Fixture object Fixture fixture = myBody.CreateFixture(circleShape);[/cpp] I dunno but that's all I needed to get started. Be sure to program some kind of pixel-unit to sim-unit converter, because when you create a box which is 32x32 big, it actually creates a box which is 32x32 METERS! And Farseer Physics isn't built for objects that big... In my game, an object of 50 pixels in size is 1 meter in size in the physics engine, so all I have to do is multiply/divide all units with 50.
Has anyone ever done Google: Summer of Code? I'm considering applying, but I'm worried that I don't have enough experience with large-scale projects.
Here is the progress on my final computing project, a field simulator for the physics department at my school: [img]http://f.anyhub.net/2dOn[/img] Using SFML.NET for rendering.
[QUOTE=Robert64;28711758]Here is the progress on my final computing project, a field simulator for the physics department at my school: [img_thumb]http://f.anyhub.net/2dOn[/img_thumb] Using SFML.NET for rendering.[/QUOTE] That is one of the cooler things I've seen in Waywo. I love simulations.
Adapting Eller's maze generation algorithm for shapes that aren't squares is a pretty interesting problem. Handling the shape tapering off is much harder than making it get wider. I'm almost finished though.
Just a tiny beginner project called "CiviSim" [img]http://dl.dropbox.com/u/15805077/civi.png[/img] Made entirely with Lua and the LÖVE framework. Also, I'm having trouble thinking of ways to securely save things like money and stats to a MySQL database without the user being able to modify what goes in, any help would be awesome.
[QUOTE=Saevus;28712128]Also, I'm having trouble thinking of ways to securely save things like money and stats to a MySQL database without the user being able to modify what goes in, any help would be awesome.[/QUOTE] Unless it's multiplayer, who cares? If they want to ruin their gaming experience, let them.
[QUOTE=Ortzinator;28712276]Unless it's multiplayer, who cares? If they want to ruin their gaming experience, let them.[/QUOTE] I guess so, but I kinda wanted some aspects of it like scores to be saved there so a website can display everyones scores.
[QUOTE=Saevus;28712317]I guess so, but I kinda wanted some aspects of it like scores to be saved there so a website can display everyones scores.[/QUOTE] That's never going to work with something like LÖVE.
I'm debating to do that Kodu game cup thing. It would mean using a tool meant for 10 year olds, but hey, 5k is 5k.
Even if you make it into an exe or anything like that, it can still be unzipped and edited.
That is something I asked my self for quite some time. How do developers prevent users to modify the scores they upload to the server?
[QUOTE=commander204;28712648]That is something I asked my self for quite some time. How do developers prevent users to modify the scores they upload to the server?[/QUOTE] Sanity checks, encryption, etc.
Does anyone think their man enough to try my image viewer? [img]http://gyazo.com/d64f7d5e10bb1986cda17c3ba8f035cf.png[/img] [b]Features:[/b] Zoom, reset image, clear image. Grayscale, file size, image dimensions, format and size of canvas.
[QUOTE=commander204;28712648]That is something I asked my self for quite some time. How do developers prevent users to modify the scores they upload to the server?[/QUOTE] Some games don't just upload scores, they upload replays so even if the score is faked the demo would be in the same page, surely someone would watch it and report it.
[QUOTE=Quark:;28712951]Does anyone think their man enough to try my image viewer? [img_thumb]http://gyazo.com/d64f7d5e10bb1986cda17c3ba8f035cf.png[/img_thumb] [b]Features:[/b] Zoom, reset image, clear image. Grayscale, file size, image dimensions, format and size of canvas.[/QUOTE] Does it support the playback of gif's?
[QUOTE=Quark:;28712951]Does anyone think their man enough to try my image viewer? [img_thumb]http://gyazo.com/d64f7d5e10bb1986cda17c3ba8f035cf.png[/img_thumb] [b]Features:[/b] Zoom, reset image, clear image. Grayscale, file size, image dimensions, format and size of canvas.[/QUOTE] I'd try it if it was more like WL Photo Gallery, showed all the images in a folder and had next / prev buttons and a full screen slideshow
Well, It turns out I can't compile the Source SDK. Bummer. Can I even compile it on VS2010 or do I have to change something? I'm trying Source 2007, by the way. Also why is there a Source 2009 Make a mod button when that code isn't released?
[QUOTE=DeadKiller987;28713135]Well, It turns out I can't compile the Source SDK. Bummer. Can I even compile it on VS2010 or do I have to change something? I'm trying Source 2007, by the way. Also why is there a Source 2009 Make a mod button when that code isn't released?[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Compiling_under_VS2010[/url]
[QUOTE=CarlBooth;28713187][url]http://developer.valvesoftware.com/wiki/Compiling_under_VS2010[/url][/QUOTE] Thanks! I'll start working on something tomorrow. Too much stuff to do today.
Me and three other classmates have pretty much finished a small game project we've been working on since the beginning of this year. I'll post more about it on Friday after we're done presenting it to the rest of our class.
[QUOTE=DuCT;28713025]Does it support the playback of gif's?[/QUOTE] Yeah, but if you zoom in/out or try to make it grayscale it stops. No big deal.
[QUOTE=AtomiC0l;28708778]What graphics library are you using?[/QUOTE] never really got why people ask this every time theres a screenshot with something nice in it. it's not like you can only do it in that library...
[QUOTE=efeX;28715523]never really got why people ask this every time theres a screenshot with something nice in it. it's not like you can only do it in that library...[/QUOTE] Usually when someone does something nice with library a it implies library a might be nice to use and that they might prefer it over their current one, so they ask what it is so that they could test it.
[QUOTE=Quark:;28712951]Does anyone think their man enough to try my image viewer? [img_thumb]http://gyazo.com/d64f7d5e10bb1986cda17c3ba8f035cf.png[/img_thumb] [b]Features:[/b] Zoom, reset image, clear image. Grayscale, file size, image dimensions, format and size of canvas.[/QUOTE] Can you scroll through a folder with the arrow keys or something? This is an important feature.
I'll get to that very soon, I'm tackling the harder stuff first. I think I'll either add a little spot with arrow buttons or add support for arrow key scrolling..or both!
[QUOTE=Catdaemon;28715788]Can you scroll through a folder with the arrow keys or something? This is an important feature.[/QUOTE] useful for hentai In other news, I got textures working :D [img_thumb]http://f.anyhub.net/2dTm[/img_thumb] in other other news, esalaka I was listening to your last.fm and it was good (Jimmy Hendricks) then out of fucking no where ... [img_thumb]http://f.anyhub.net/2dWQ[/img_thumb] I guess there is nothing wrong with it, I just think its a unusual combination.
Looking at all these cool projects with actual graphics here makes me feel all bad about a Brainfuck interpreter being all I have to show for after about a year of on-and-off programming :saddowns: Which I finished the other day.
[QUOTE=Eudoxia;28718999]Looking at all these cool projects with actual graphics here makes me feel all bad about a Brainfuck interpreter being all I have to show for after about a year of on-and-off programming :saddowns: Which I finished the other day.[/QUOTE] Graphics are to computer science what rocketships are to astronomy; they're pretty cool, but there's a lot more to the field than that. An interpreter is one of the best things to make if you want to learn computer science: it requires parsing, lexing, recursion, data-structures, and depending on how you did it, maybe even a bit of graph theory. It might not seem like it now, but you probably learned a ton of stuff from the project, a hell of a lot more than you would have learned by making a mandelbrot generator or something of the sort, at least.
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