• What are you working on? v16
    5,004 replies, posted
[QUOTE=Garb;28839830]I'm working on a top down shooter, I've posted it before but I never seem to get much input on it from others.:sad: Anyway, here is a picture: [img_thumb]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/TopDownShoota.png[/img_thumb] [B] You can play it here:[/B] [url]http://www.newgrounds.com/dump/item/e4b2ca143e13d1b5a562da2310b2c0f8[/url] (Press arrow keys to move the grey box, WASD to move the player) (Also, My favorite weapon so far is the knife without a texture) [B] Also, unrelated, particles in flash yo'[/B] [url]http://www.newgrounds.com/dump/item/946665a0dd50a0c232c23d616afe2f0b[/url][/QUOTE] there isn't much to give input on. You can pick guns up, but all they do is run through an animation. Get some bullets and enemies going. Also I think you mean graphic instead of texture, unless those are models; Which would be necessary.
[QUOTE=high;28832991]Just saw this in the LMAO pics thread. I wonder how a solver would work for this. [img_thumb]http://davidbau.com/images/art/mazeshot.png[/img_thumb][/QUOTE] [url]http://alienryderflex.com/overlappingmaze/[/url] Nipa: Make sure you take advantage of that Cirrus Logic graphics card Bochs (and QEMU, VBox afaik) emulates later on. Tangara: That looks really slow. Just make an ATA driver and use DMA.
[img]http://imgur.com/t5Xyz.png[/img] Sort of got input and output streaming from command prompt. You can type in commands and stuff. The code is becoming a mess of hacks, I don't think cmd or python was designed for this to happen naturally. I'm slowly overcoming the hurdles. There is a bunch of kinks ect. to work out, like "time" crashing the program and changing directories and stuff. I can change the directory but I'm going to need to do something crazy to get any command I run to be in that directory.
[QUOTE=Parakon;28840049]there isn't much to give input on. You can pick guns up, but all they do is run through an animation. Get some bullets and enemies going. Also I think you mean graphic instead of texture, unless those are models; Which would be necessary.[/QUOTE] What I mean is, no one ever replies, and it never seems as anyone notices my stuff. I post it and nothing ever gets replied (Maybe one or two replies) No one cares, but I don't mind, I post anyway. And, Yes I suppose you could call it a graphic, But I am loading the "Texture" Directly onto it, So I disagree with you, It is a texture. [editline]27th March 2011[/editline] Also, If you would take more then 30 seconds to look it over maybe you would notice it has a coupe of other features.
[QUOTE=iPope;28840249][img_thumb]http://imgur.com/t5Xyz.png[/img_thumb] Sort of got input and output streaming from command prompt. You can type in commands and stuff. The code is becoming a mess of hacks, I don't think cmd or python was designed for this to happen naturally. I'm slowly overcoming the hurdles. There is a bunch of kinks ect. to work out, like "time" crashing the program and changing directories and stuff. I can change the directory but I'm going to need to do something crazy to get any command I run to be in that directory.[/QUOTE] Needs more text glow.
[QUOTE=Garb;28840254]What I mean is, no one ever replies, and it never seems as anyone notices my stuff. I post it and nothing ever gets replied (Maybe one or two replies) No one cares, but I don't mind, I post anyway. And, Yes I suppose you could call it a graphic, But I am loading the "Texture" Directly onto it, So I disagree with you, It is a texture. [editline]27th March 2011[/editline] Also, If you would take more then 30 seconds to look it over maybe you would notice it has a coupe of other features.[/QUOTE] Textures are applied to 3d models, those are pictures loaded into flash. I looked at all the features, and there just isn't a whole lot of substance, if you'd like more attention then get some major features or interesting doodads that will lead to discussion.
[QUOTE=Rohans;28840228][url]http://alienryderflex.com/overlappingmaze/[/url][/QUOTE] Dayum, I could stare for hours at that thing! Especially the circular variant :swoon:
[QUOTE=BlkDucky;28837201]Eugh. This statement is ridiculous. I dislike Apple too, but it wouldn't stop me using one of their [b]fonts[/b].[/QUOTE] Fuck have some sense of humor
[QUOTE=Tamschi;28839899] I also made this (not directly supported by the resizer): [img_thumb]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/science3x.gif[/img_thumb][/QUOTE] you really need to fix your implementation. there's pretty crappy artifacts all over the place.
Hi deloc
Got Farseer Physics working with SFML :v: [img]http://f.anyhub.net/2jID[/img]
[QUOTE=Garb;28839830]I'm working on a top down shooter, I've posted it before but I never seem to get much input on it from others.:sad: Anyway, here is a picture: [img_thumb]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/TopDownShoota.png[/img_thumb] [B] You can play it here:[/B] [url]http://www.newgrounds.com/dump/item/e4b2ca143e13d1b5a562da2310b2c0f8[/url] (Press arrow keys to move the grey box, WASD to move the player) (Also, My favorite weapon so far is the knife without a texture) [B] Also, unrelated, particles in flash yo'[/B] [url]http://www.newgrounds.com/dump/item/946665a0dd50a0c232c23d616afe2f0b[/url][/QUOTE] Used the weapon sprites/sounds from madness combat interactive game? Without any reference to it? Nice.
See you have to one pixel bug as well
[QUOTE=CowsCanFly;28841860]Used the weapon sprites/sounds from madness combat interactive game? Without any reference to it? Nice.[/QUOTE] I think it's fairly obvious that they're only temporary sounds (I hope).
Wrong thread, my bad.
[QUOTE=CowsCanFly;28841860]Used the weapon sprites/sounds from madness combat interactive game? Without any reference to it? Nice.[/QUOTE] No, I did not, They are from CounterStrike + Google, So I don't know where they got them, But I just Googled to find them. Also, Most of them ARE temporary.
[QUOTE=jA_cOp;28840036]Nevermind, the TPL will do kind of optimization for you.[/QUOTE] This. Anyway, I'm just using Tasks because of the different method calls, for data there's AsParallel<T>(Func<TResult, T>). [QUOTE=ghettochip;28841058]you really need to fix your implementation. there's pretty crappy artifacts all over the place.[/QUOTE] The artifacts in the smiley are because of the original algorithm that I'm porting, it doesn't work that well with thin (round) lines. The dots around the sparks are mostly visible because of Gimp, but I guess I should change the program to ignore the color of anything that has 0% opacity.
[QUOTE=Tamschi;28843670]The artifacts in the smiley are because of the original algorithm that I'm porting, it doesn't work that well with thin (round) lines.[/QUOTE] uh, i've never seen artifacts like that in the original implementation.
Holy shit I created my first program without the help of a guide. It takes one number and adds it to another, I know its simple but for some reason I feel like a god.
Welcome to programming. That feeling will probably subside, replaced with extreme hair loss in only two hours!
I just began learning Java, and I bought a book for it, it's going pretty well, I learned how to draw stuff on the screen like Ovals and such, with Swing, i'm at page 50/460. I'm going to try and learn it as best as I can.
[QUOTE=Staneh;28845116]I just began learning Java[/QUOTE] i'm so sorry.
[quote]I just began learning Java[/quote] [img]http://avatars.fpcontent.net/image.php?u=275524&dateline=1300561634[/img]
Switching from C# to C++ is proving a challenge. I'm so used to C# holding my hand. C++ feels like it's thrown eggs at me and told me to make a beef stew... I miss you C# :3:
[QUOTE=Loli;28845923]Switching from C# to C++ is proving a challenge. I'm so used to C# holding my hand. C++ feels like it's thrown eggs at me and told me to make a beef stew... I miss you C# :3:[/QUOTE] Why do you need to use C++?
[QUOTE=Xeon06;28846053]Why do you need to use C++?[/QUOTE] Why not? What harm can come off learning a new language?
[QUOTE=hexpunK;28846233]Why not? [b]What harm can come off learning a new language?[/b][/QUOTE] [img]http://techsalsa.com/wp-content/uploads/2008/09/bsod.gif[/img] On a side note got multiple images working in the editor
[QUOTE=ghettochip;28844043]uh, i've never seen artifacts like that in the original implementation.[/QUOTE] Tests: original: [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/test.png[/img] [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/science1.png[/img] hqx: [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/test_hqx.png[/img] [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/science_hqx.png[/img] hqxSharp: [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/test_tamschi.png[/img] [img]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/hqxSharp/science_tamschi.png[/img] They look pretty much the same to me. The differences along the edges are most likely there because hqxSharp sees transparency.
I made something of a name generator; instead of assembling random letters like "lwkehrf", which is unpronounceable, it uses a list of root words, prefixes, and suffixes to make unique words that have probably never been used as names before (and are probably still unpronounceable). [img]http://www.1337upload.net/files/SS-2011-03-27_16.26.17.png[/img] The idea came to me from playing tf2 and seeing everyone's names looking like this: "xxx_1337H4CkR_x1999" You can download it [url=http://www.1337upload.net/files/namegenerator.zip]here[/url] if you care.
[QUOTE=Samuelgames;28846991]Make it output like cathodre: [img_thumb]http://cdn.cultofmac.com/wordpress/wp-content/uploads/2011/01/screenshot.png[/img_thumb][/QUOTE] [url]http://www.secretgeometry.com/apps/cathode/[/url] $20 for this shit?
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