• What are you working on? v16
    5,004 replies, posted
[QUOTE=Richy19;28871341]Wrong thread?[/QUOTE] No. That's what I'm working on.
[QUOTE=SCopE5000;28871376]No. That's what I'm working on.[/QUOTE] This is still the Programming forum. There is a WAYWO in Web Development too.
Oh shit, just realised :/ Sorry chaps!
[QUOTE=xAustechx;28862745][media]http://www.youtube.com/watch?v=Zt_m5j3udrs[/media] Uploaded a video of me explaining some changes and progress on my game for the competition. Sorry if my voice is irritating, I'm not too good at speaking for long periods of time. :([/QUOTE] I love how dynamic the world is, there's almost no place where there's nothing to look at :buddy: However... I counter-attack with this: [img]http://f.anyhub.net/2k_u[/img] Notice how the game gets blurred and paused when the terminal appears :eng101: Also, the GIF got cut to 500 frames because it was too long for PS to handle... basically, when the counter on the hexagon reaches zero, the terminal slides back, I jump and then I get crushed :v: EDIT: Well great, Anyhub is down again. Here's the DropBox version: EDIT: Nevermind, it's back up.
[QUOTE=ghettochip;28871353]shit, i guess i didn't make it obvious enough.[/QUOTE] And everyone rated me funny...
Been extremely inactive lately. I think I wore myself out over the past 6 months or so, but was inspired to do some bits having finished Crysis 2. [img]http://i.imgur.com/HSryE.jpg?7295[/img] Working on lens flares. Exagerated here for demonstration purposes. I'm also going to be doing the horizontal bloom that Crysis 2 and Mass Effect 2 have. I wish I could remember what they're called off the top of my head....oh well.
[QUOTE=knighty;28872489]Been extremely inactive lately. I think I wore myself out over the past 6 months or so, [B]but was inspired to do some bits having finished Crysis 2.[/B] [img_thumb]http://i.imgur.com/HSryE.jpg?7295[/img_thumb] Working on lens flares. Exagerated here for demonstration purposes. I'm also going to be doing the horizontal bloom that Crysis 2 and Mass Effect 2 have. I wish I could remember what they're called off the top of my head....oh well.[/QUOTE] Finished making it, right? :P
Yeah, took me an entire day! But it wasn't the hardest work I've done. =p
[QUOTE=knighty;28872532]Yeah, took me an entire day! But it wasn't the hardest work I've done. =p[/QUOTE] Oh you :3:
[QUOTE=knighty;28872489]Been extremely inactive lately. I think I wore myself out over the past 6 months or so, but was inspired to do some bits having finished Crysis 2. [img_thumb]http://i.imgur.com/HSryE.jpg?7295[/img_thumb] Working on lens flares. Exagerated here for demonstration purposes. I'm also going to be doing the horizontal bloom that Crysis 2 and Mass Effect 2 have. I wish I could remember what they're called off the top of my head....oh well.[/QUOTE] You mean like this? [img_thumb]https://lh3.googleusercontent.com/-PqhW32LjB4U/TX0UNx52ipI/AAAAAAAAKJ8/AxnoAlyiMZQ/s1600/Homefront+game+screenshot+2.jpg[/img_thumb]
Yeah like that but, those are almost certainly overlaid sprites. (Note how it doesn't do it on the moon (jesus christ is it exploding). I'd be doing it on all bright light sources.
Isn't the horizontal artifact technically a lens flare as well?
[QUOTE=knighty;28874152]Yeah like that but, those are almost certainly overlaid sprites. (Note how it doesn't do it on the moon (jesus christ is it exploding). I'd be doing it on all bright light sources.[/QUOTE] [url=http://xkcd.com/859/][img]http://imgs.xkcd.com/comics/(.png[/img][/url] :frogdowns: dangit
[QUOTE=ZeekyHBomb;28874417][url=http://xkcd.com/859/][img]http://imgs.xkcd.com/comics/(.png[/img][/url][/QUOTE] ) OCD satisfied
Lens flare in games never made sense to me... While I'm walking around outside on a sunny day, I'm fairly sure there's no LENS flare on my EYES?
[url=http://msdn.microsoft.com/en-us/library/6ztex2dc.aspx]Type.GetFields[/url] [quote]The GetFields method does not return fields in a particular order, such as alphabetical or declaration order. Your code must not depend on the order in which fields are returned, because that order varies.[/quote] Microsoft I am disappoint :(
[QUOTE=Chris220;28874508]Lens flare in games never made sense to me... While I'm walking around outside on a sunny day, I'm fairly sure there's no LENS flare on my EYES?[/QUOTE] They make sense in non first person games.
[QUOTE=Chris220;28874508]Lens flare in games never made sense to me... While I'm walking around outside on a sunny day, I'm fairly sure there's no LENS flare on my EYES?[/QUOTE] You got that from Yahtzee didn't you?
[QUOTE=high;28874537][url=http://msdn.microsoft.com/en-us/library/6ztex2dc.aspx]Type.GetFields[/url] Microsoft I am disappoint :([/QUOTE] On a semi-related note. There isn't a reflection method that return a list of types that derive from a specified type... You have to loop through them all and filter them out.
[QUOTE=Darwin226;28874571]On a semi-related note. There isn't a reflection method that return a list of types that derive from a specified type... You have to loop through them all and filter them out.[/QUOTE] Well of course. Because if there was a method that did that it would do exactly that. It would search through all the types and find out what ones inherit it.
[QUOTE=Chris220;28874508]Lens flare in games never made sense to me... While I'm walking around outside on a sunny day, I'm fairly sure there's no LENS flare on my EYES?[/QUOTE] Luckily you can still fine-tune the graphic settings on most games, so if you don't like it, turn it off. I find the effect pretty and leave it turned on.
[QUOTE=high;28874537][url=http://msdn.microsoft.com/en-us/library/6ztex2dc.aspx]Type.GetFields[/url] Microsoft I am disappoint :([/QUOTE] Sort the return by MetadataToken (member of FieldInfo), should make the return be in declaration order on all platforms.
[QUOTE=raBBish;28874728]Sort the return by MetadataToken (member of FieldInfo), should make the return be in declaration order on all platforms.[/QUOTE] That is actually an interesting idea. Just wonder if there is any chance of it completely messing up.
[QUOTE=high;28874619]Well of course. Because if there was a method that did that it would do exactly that. It would search through all the types and find out what ones inherit it.[/QUOTE] Well, isn't it the same thing with types not being alphabetically sorted? That would also need to be done afterwards.
[QUOTE=Darwin226;28874963]Well, isn't it the same thing with types not being alphabetically sorted? That would also need to be done afterwards.[/QUOTE] I was talking about the declaration order part.
[QUOTE=high;28874923]That is actually an interesting idea. Just wonder if there is any chance of it completely messing up.[/QUOTE] Well, I don't really know. I was looking into the same problem with GetProperties, found [url=http://social.msdn.microsoft.com/Forums/en-US/clr/thread/7c3bb8e9-8058-4104-a162-608959450453/]someone suggesting[/url] sorting by MetadataToken. I tested it on my own machine, didn't break anything so I assumed it worked v:v:v
So as it turns out, not rendering my scene twice does in fact increase it's frames per second! Interesting! [editline]29th March 2011[/editline] My goodness, I love it when your project's directory starts being more than just an exe and some dlls, and actually starts gaining folder structure, map files, images, etc. <3
Anybody know where to start on programming circuit simulation software?
[QUOTE=Loli;28876726]Anybody know where to start on programming circuit simulation software?[/QUOTE] The poles.
Swapped the heatmap data source over from logaddress_add sending data, now sourcemod handles it. [media]http://dl.dropbox.com/u/1032139/db.jpg[/media] pow
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