[QUOTE=ZeekyHBomb;28874632]Luckily you can still fine-tune the graphic settings on most games, so if you don't like it, turn it off.
I find the effect pretty and leave it turned on.[/QUOTE]
Fair enough. It looks nice if done well I guess, but a lot of games (generally older ones, granted) seem to overdo it and it's really in-your-face and annoying.
[QUOTE=Ortzinator;28874567]You got that from Yahtzee didn't you?[/QUOTE]
Did I? I didn't mean to (I don't actually remember him saying that) but maybe I did subconsciously :P
[QUOTE=Darwin226;28874546]They make sense in non first person games.[/QUOTE]
Especially if the game frequently breaks the fourth wall. Or at least leans on it, like the MGS series.
[QUOTE=Chris220;28874508]Lens flare in games never made sense to me... While I'm walking around outside on a sunny day, I'm fairly sure there's no LENS flare on my EYES?[/QUOTE]
Because you're not wearing a visor. In Crysis 2, for example, you are.
[QUOTE=Xera;28878933]Because you're not wearing a visor. In Crysis 2, for example, you are.[/QUOTE]
A futuristic scifi visor...prone to lens flares.
I've been working on this for a while now.
The features are displayed in the video.
[media]http://www.youtube.com/watch?v=g7lnZ9W6pUY[/media]
I've "overused" some effects on purpose just so you would notice them (such as the bloom effect).
The bloom effect and the SSAO isn't blurred when I show the separate layers in the video but they are blurred in the final result.
I'm still not satisfied with the result of the SSAO.
I've gone through so many code examples/tutorials but they all miss something.
Not describing important variables, if they work in world space or in view space and such things.
Sure, the theory behind it is very simple but getting the desired result is not.
Will probably continue working on the project, maybe make it a separate 3D engine.
Hey guys, today I modded a coin to have 2 holes in it:
[img]http://gyazo.com/aab7d468bd43658aa741042f0b901a58.png[/img]
I used electricity++:
[img]http://gyazo.com/e04f19f696491f82567e74a758592bc4.png[/img]
(pic of IDE)
[QUOTE=DrLuke;28879476]Hey guys, today I modded a coin to have 2 holes in it:
[img_thumb]http://gyazo.com/aab7d468bd43658aa741042f0b901a58.png[/img_thumb]
I used electricity++:
[img_thumb]http://gyazo.com/e04f19f696491f82567e74a758592bc4.png[/img_thumb]
(pic of IDE)[/QUOTE]
Destroying the governments property could get you in trouble, even if it's a penny.
Plus, that's not programming?
it's probably as illegal as tossing the coin to a random fountain
After what i can only call F11 day (seeing as i have sent most of the day pressing F11 in Visual studio)
The editor can now load maps.
Found a couple of bug along the way but im happy with it for now
[QUOTE=Rohans;28879639]
Plus, that's not programming?[/QUOTE]
You dummy, I said I used electricity++! But I forgive you.
Been working on the level editor for my game now, I've also implemented Box2D into it.
[img]http://img683.imageshack.us/img683/7490/b92f1798ea874f84992bc61.png[/img]
[img]http://img683.imageshack.us/img683/2452/e6e97d6527a5406090b5a89.png[/img]
[url]http://dl.dropbox.com/u/8617556/Distro.rar[/url]
[QUOTE=somescripter;28880421]Been working on the level editor for my game now, I've also implemented Box2D into it.
[/QUOTE]
Who's alt are you?
[QUOTE=Richy19;28880462]Who's alt are you?[/QUOTE]
Well d'uh, it's mine you silly.
In fact they're all my alts, it's just you and me on this forum.
[QUOTE=Richy19;28880462]Who's alt are you?[/QUOTE]
You don't know him
[QUOTE=Richy19;28880462]Who's alt are you?[/QUOTE]
Conna/kuromeku/********. Unless my memory failed me horribly, as it has done lately.
[QUOTE=raBBish;28880741]Conna/kuromeku/********. Unless my memory failed me horribly, as it has done lately.[/QUOTE]
Made blindingly obvious by the URL of the custom title, as well as the website link icons below my avatar.
it's so ugly
[img]http://img577.imageshack.us/img577/4070/uglyj.png[/img]
snip double post
[QUOTE=somescripter;28880421]Been working on the level editor for my game now, I've also implemented Box2D into it.
[img_thumb]http://img683.imageshack.us/img683/7490/b92f1798ea874f84992bc61.png[/img_thumb]
[img_thumb]http://img683.imageshack.us/img683/2452/e6e97d6527a5406090b5a89.png[/img_thumb]
[url]http://dl.dropbox.com/u/8617556/Distro.rar[/url][/QUOTE]
does it send thousands of usermessages and run at 1fps ingame?
[QUOTE=ghettochip;28881224]does it send thousands of usermessages and run at 1fps ingame?[/QUOTE]
There's no networking at the moment, and the FPS is displayed at the top of the screenshot (sorry, I should have added braille).
[code]fakt = function ("num") {
if ( num == 1 ) {
return 1
}
return num * fakt(num - 1)
}
ConsoleOutput(fakt(100))[/code]
[code]9,33262154439441E+157[/code]
Well... recursion works.
Took about 10 ms.
[QUOTE=somescripter;28881273]There's no networking at the moment, and the FPS is displayed at the top of the screenshot (sorry, I should have added braille).[/QUOTE]
maybe i should have wrote "ingame" in braille.
[highlight](User was banned for this post ("Trolling" - Overv))[/highlight]
The Canadian Computing Contest was marked. I got ~18th, and was 1 point away from being invited to the week-long seminar they have for the winners. Apparently they need to invite someone from each region of Canada, so a few people who weren't in the top twenty get an invite. One typo cost me 12 marks on a question :(
[url]http://cemc.math.uwaterloo.ca/contests/computing/2011/stage1/2011.result.pdf[/url]
Did anyone else here write it?
[QUOTE=Shanethe13;28881680]:(
The Canadian Computing Contest was marked. I got ~18th, and was 1 point away from being invited to the week-long seminar they have for the winners. Apparently they need to invite someone from each region of Canada, so a few people who weren't in the top twenty get an invite. One typo cost me 12 marks on a question :(
[url]http://cemc.math.uwaterloo.ca/contests/computing/2011/stage1/2011.result.pdf[/url]
Did anyone else here write it?[/QUOTE]
No, but I might be doing [url=http://ecoo.org/index.php?option=com_content&task=view&id=26&Itemid=101]this[/url].
[QUOTE=Rohans;28882049]No, but I might be doing [url=http://ecoo.org/index.php?option=com_content&task=view&id=26&Itemid=101]this[/url].[/QUOTE]
Oh awesome! What region are you in? April 4th is the preliminary round for my town, so if I can get a teacher sponsor I'll be trying out for the Waterloo team.
[QUOTE=Shanethe13;28882123]Oh awesome! What region are you in? April 4th is the preliminary round for my town, so if I can get a teacher sponsor I'll be trying out for the Waterloo team.[/QUOTE]
I hardly know anything about this, I haven't met up with anyone yet. I'm in Toronto, though.
[QUOTE=Rohans;28882197]I hardly know anything about this, I haven't met up with anyone yet. I'm in Toronto, though.[/QUOTE]
If you need information, you can try asking here: [url]http://compsci.ca/v3/index.php?pf=14&h=1&start=0[/url]
It's pretty much the go-to place for all things contest-related in Canada for computer science.
I've been working on a game in XNA since late December, although I haven't worked on it since the end of February.
It has a number of, fully customizable, items including deadly objects, falling objects, death walls, laser grids, death squares (seeing a trend?), among others.
It still has a lot of work to go, but I hope to have it done by the end of the year...
[media]http://www.youtube.com/watch?v=1Je03S5kWzI[/media]
This is just a few quick screens I whipped together.
[QUOTE=NotoriousSpy;28882566]I've been working on a game in XNA since late December, although I haven't worked on it since the end of February.[/QUOTE]
That's odd. From the save-file select screen, to the difficulty select, all the way to the game itself, I could almost swear I've played this game before :v:
Random map appears in-game
[img]http://img856.imageshack.us/img856/6876/40334732.jpg[/img]
[editline]30th March 2011[/editline]
[QUOTE=Shanethe13;28882655]That's odd. From the save-file select screen, to the difficulty select, all the way to the game itself, I could almost swear I've played this game before :v:[/QUOTE]
I wanna be that guy
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