Really? In that case it looks like I won't be getting a free Playbook...
:(
[QUOTE=Irtimid;28900987]Really? In that case it looks like I won't be getting a free Playbook...
:([/QUOTE]
Aww :( That was my biggest worry too, I just got my account today. If you've already applied, you still have a chance though, they've been working really fast today: a bunch of my friends got accepted too, in the past few hours.
Hella sweet, I got collision detection for TopWise done in like 5 seconds using Point In Polygon :downs:
[QUOTE=knighty;28890840][img_thumb]http://i.imgur.com/2wTjE.png[/img_thumb]
Again, having played Crysis 2, I decided to poke around at my SSAO a bit. I'd always been more of a fan of keeping the AO the same size in world space. Which means it doesn't fluctuate based on distance, but you either lose high frequency AO or the low frequency AO. Also, the performance goes up and down based on distance. Crysis 1, and 2 both using a purely screen space solution, which I've changed mine to. It's hard to make out whats in the picture, but up close you can see high frequency AO on the chair legs and very low frequency AO behind the toilets. This does mean the AO changes size when you move towards it, but I don't think it's too bad. My general rule: If it's good enough for Crysis, it's damn well good enough for me.
[img_thumb]http://i.imgur.com/aGA2m.jpg[/img_thumb]
Thought I'd run some of my old stuff through my engine with its new improvements. I think the new SSAO is much better especially for stuff like this. Also through down several bounce lights which I didn't have before, and the temporal AA cleans it up a bit.[/QUOTE]
Offtopic but is that Halo's ivory tower, or whatever the newest iteration of that map is?
Working on my controls library for Sidelined still, and mainly the level editor. Added a FolderNav control which is demonstrated by the texture selector on the bottom right (that cream-ish colored box above the texture icon is a tooltip).
Also added a SimpleMenu control which you can see demonstrated in the top right corner.
[URL=http://i.imgur.com/0Lf6X.png][IMG]http://i.imgur.com/0Lf6Xl.jpg[/IMG][/URL]
[URL=http://i.imgur.com/zLVrA.png][IMG]http://i.imgur.com/zLVrAl.jpg[/IMG][/URL]
My school proxy filter sucks, whenever I try to look something up but it contains "ga mes" (as in the word, without the space), it immediately blocks the site. How am I supposed to work like that?
I have the same problem, and it seems that every query I have is solved at gamedev.net :sigh:
[QUOTE=DrLuke;28906575]My school proxy filter sucks, whenever I try to look something up but it contains "ga mes" (as in the word, without the space), it immediately blocks the site. How am I supposed to work like that?[/QUOTE]
Hi, please see if this works for you:
[url]http://kurozael.com/drluke/[/url]
Too late. Robert wrote "GAMEdev" and now he probably can't access Facepunch anymore.
[QUOTE=somescripter;28907111]Hi, please see if this works for you:
[url]http://kurozael.com/drluke/[/url][/QUOTE]
Thanks bro, I will try it out later when I'm back in school!
[QUOTE=Darwin226;28907190]Too late. Robert wrote "GAMEdev" and now he probably can't access Facepunch anymore.[/QUOTE]
only works with "game S" as in the plural of game.
[QUOTE=Sean C;28902841]Offtopic but is that Halo's ivory tower, or whatever the newest iteration of that map is?[/QUOTE]
Yeah. I was working on making it a while back but didn't finish it completely. That version just has a hacked shader that colours everything green.
[QUOTE=DrLuke;28906575]My school proxy filter sucks, whenever I try to look something up but it contains "ga mes" (as in the word, without the space), it immediately blocks the site. How am I supposed to work like that?[/QUOTE]
games
[QUOTE=DrLuke;28906575]My school proxy filter sucks, whenever I try to look something up but it contains "ga mes" (as in the word, without the space), it immediately blocks the site. How am I supposed to work like that?[/QUOTE]
It took me way to long to figure out that spelt games.
I just persuaded the owner of my remote shell host to run SSH on port 443. I then proceed to use it as a SOCKS proxy over the school HTTP proxy.
[editline]31st March 2011[/editline]
Works wonders, really. The initial connection takes time but after that all traffic is tunneled through the SSH connection.
[QUOTE=esalaka;28908321]I just persuaded the owner of my remote shell host to run SSH on port 443. I then proceed to use it as a SOCKS proxy over the school HTTP proxy.
[editline]31st March 2011[/editline]
Works wonders, really. The initial connection takes time but after that all traffic is tunneled through the SSH connection.[/QUOTE]
What's the point? Get around blocks?
[QUOTE=Jallen;28908570]What's the point? Get around blocks?[/QUOTE]
That, and not having to use IE6.
[editline]31st March 2011[/editline]
Also liblzma seems easy enough to use, I could make a proper compressing GCAT encoder.
libgcat, anyone? :3:
[editline]31st March 2011[/editline]
[code] /*
* MSVC has no C99 support, and thus it cannot be used to
* compile liblzma. The liblzma API has to still be usable
* from MSVC, so we need to define the required standard
* integer types here.
*/
[/code]
From lzma.h
Well, it's C so mingw binaries will work.
[editline]31st March 2011[/editline]
And there's probably a binary distro for windows regardless.
I just remembered that there were Facepunch Code Golf Competitions a while ago. I wish they continued...
[QUOTE=Chryseus;28895362][img_thumb]http://i.cubeupload.com/0SkoVT.png[/img_thumb]
My first serious attempt at using Java AWT/Swing.
[url=http://solidfiles.com/d/50b94/]Download[/url][/QUOTE]
[code]
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception e) {
System.out.println("Error setting native LAF: " + e);
}
[/code]
[QUOTE=Nigey Nige;28908994][code]
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception e) {
System.out.println("Error setting native LAF: " + e);
}
[/code][/QUOTE]
This. Using the native LAF makes sense in most situations.
[QUOTE=AtomiC0l;28907440]games[/QUOTE]
You bastard! Thanks to you facepunch is now blocked on my school :saddowns:
Luckily that proxy works though, and it's rather fast, too! Thanks somescripter, you have all my hearts!
[editline]31st March 2011[/editline]
It broke :saddowns:
[editline]31st March 2011[/editline]
[QUOTE=esalaka;28908321]I just persuaded the owner of my remote shell host to run SSH on port 443. I then proceed to use it as a SOCKS proxy over the school HTTP proxy.
[editline]31st March 2011[/editline]
Works wonders, really. The initial connection takes time but after that all traffic is tunneled through the SSH connection.[/QUOTE]
Can you tell me how to do that? Or what to google for?
[QUOTE=esalaka;28908321]I just persuaded the owner of my remote shell host to run SSH on port 443. I then proceed to use it as a SOCKS proxy over the school HTTP proxy.
[editline]31st March 2011[/editline]
Works wonders, really. The initial connection takes time but after that all traffic is tunneled through the SSH connection.[/QUOTE]
I do something like this, but I use my router with dd-wrt instead (using dyndns so I always can find my dynamic ip). Works great for me.
It also allows me to do other cool stuff like boot my computer from anywhere, but I mostly just use that for showing off. :v:
[QUOTE=DrLuke;28909223]You bastard! Thanks to you facepunch is now blocked on my school :saddowns:
Luckily that proxy works though, and it's rather fast, too! Thanks somescripter, you have all my hearts!
[editline]31st March 2011[/editline]
It broke :saddowns:
[editline]31st March 2011[/editline]
Can you tell me how to do that? Or what to google for?[/QUOTE]
If having a page with the word "games" on it really blacklists it from your school proxy, then what are you doing not exploiting the hell out of that, loading up pages from reputable websites with the word "games" in them just for the hell of it.
[QUOTE=takua;28909933]If having a page with the word "games" on it really blacklists it from your school proxy, then what are you doing not exploiting the hell out of that, loading up pages from reputable websites with the word "games" in them just for the hell of it.[/QUOTE]
I don't think it blacklists a site if it contains "games" in it, more like it just blocks the page if it does. Otherwise he wouldn't be able to enter Facepunch at all, since there's "General Games Discussion" on the front page.
I've been working on something for the past couple days and thought some of you might like it.
I basically coded a program that allows you to use steam chat from your phone via text messages. It uses Google Voice that acts as a relay to send the messages between your phone and steam chat.
[img_thumb]http://img690.imageshack.us/img690/2346/img0009jm.jpg[/img_thumb]
[img_thumb]http://img43.imageshack.us/img43/7743/img0007efs.jpg[/img_thumb]
[img_thumb]http://img840.imageshack.us/img840/9169/img0006gq.jpg[/img_thumb]
[img_thumb]http://img710.imageshack.us/img710/2079/img0005yi.jpg[/img_thumb]
I coded it in C++ with the boost, jsoncpp, curl, tinyxml, and Open Steamworks libraries, plus my own Google Voice library. This was my first time actually compiling and making my own libraries so learned a lot and I'm happy with the results. All you need is a Google Voice account (which is free) and a cell phone with text messaging.
Right now I have it reading the account info and the cell phone number you want to use it with from a simple text file. I'm still testing it and I plan on releasing it soon.
Man I really want to make a game. Too bad I suck at programming.
Anyone knows any good books? or online tutorials, perhaps? I would like to work with Java.
[QUOTE=Staneh;28911243]Man I really want to make a game. Too bad I suck at programming.
Anyone knows any good books? or online tutorials, perhaps? I would like to work with Java.[/QUOTE]
The problem with learning to make games is there are a bunch of tutorials on graphic libraries and there are a bunch of tutorials on making basic games. But really there is nothing that goes into what people really want to know, and that is coding the interesting stuff and the mechanics of games. The reason for that is because games are coded in a variety of ways, there is no best way or worst way. Game creation isn't an exact science and really you just need to experiment with the ways you can use input to interact with your game. The hardest part is knowing how you want something to work, but really you just need to code something and see if it works - then if need be rewrite in a new and better way. Most people learn to make games through experimentation.
In any case this gives me an excuse to post about how I made SourceImage (that program that turns source code into an image I made ages ago) faster. To test it I ran the Lugaru GameDraw.cpp file through it, by the way the code is horrible. Linked for size.
[URL="http://imgur.com/j71YI"]http://imgur.com/j71YI.png[/URL]
Yeah but I need some explanation how some things work in Java, I can't just start making a game when I know not much about it.
[QUOTE=Staneh;28911243]Man I really want to make a game. Too bad I suck at programming.
Anyone knows any good books? or online tutorials, perhaps? I would like to work with Java.[/QUOTE]
You could try taking a look here: [url]http://www.java-gaming.org/index.php/topic,23958.0.html[/url]
[QUOTE=Staneh;28911559]Yeah but I need some explanation how some things work in Java, I can't just start making a game when I know not much about it.[/QUOTE]
Just start and spam the hell out of the "What do you need help with" thread every time you get stuck with something. It works!
[QUOTE=CarlBooth;28892964]I finally convinced my boss to let me re-write all our shitty VB apps in C# in the next round of upgrades.[/QUOTE]
VB6 or VB.Net?
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