[QUOTE=ace13;28928997][img_thumb]http://ace.haxalot.com/test.bmp[/img_thumb] (It's a C# quine)[/QUOTE]
Does it count if it reads the source from its source file?
Also (Im sure you've all had enough of this by now, so ill keep it short)
is this:
[IMG]http://i55.tinypic.com/2ywwkch.png[/IMG]
better or worse?
[QUOTE=Icedshot;28932230]Also (Im sure you've all had enough of this by now, so ill keep it short)
is this:
[img_thumb]http://i55.tinypic.com/2ywwkch.png[/img_thumb]
better or worse?[/QUOTE]
I don't like the blur, so i'll say worse.
It really all depends on what your end-goal is.
[QUOTE=CarlBooth;28932269]I don't like the blur, so i'll say worse.
It really all depends on what your end-goal is.[/QUOTE]
Basically just some form of antialiasing, it looked a little too much as well to me, was wondering what people thought though
ill come back when i have anything interesting :v:
Edit:
[QUOTE=Chris220;28932477]Looks more blurry than anti-aliased :P[/QUOTE]
Thats because its essentially a blur.. :P
Looks more blurry than anti-aliased :P
Am I the only one that's annoyed when people, instead of replying to a new post, edit their post that was BEFORE THE NEW POST?
Working on MeshView again, finally figured out the last bit of the file .msh format:
[img_thumb]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/MeshView/WeightReuse.png[/img_thumb]
The shaders apparently only support up 27 bones, so weightmaps are reduced to that number of bones and transformations are passed to the shader based on a lookup table for a range of triangles. I really should have seen this months ago.
Alright, so I finally completed & sent off my Steam submission a few days ago. Uni has been keeping me busy so it's taken a while but here's some stuff:
Demo of gameplay for the submission (8 minutes):
[hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd]
(if anyone has any tips on how to get decent quality in YT videos that'd be nice, mine never seem to come out very well)
and some pics (warning: big)
[media]http://filesmelt.com/dl/rotion10.jpg
[url]http://filesmelt.com/dl/rotion7.jpg[/url]
[url]http://filesmelt.com/dl/rotion8.jpg[/url]
[url]http://filesmelt.com/dl/rotion5.jpg[/url]
[url]http://filesmelt.com/dl/rotion3.jpg[/url]
[url]http://filesmelt.com/dl/rotion2.jpg[/url]
[url]http://filesmelt.com/dl/rotion6.jpg[/url]
[url]http://filesmelt.com/dl/rotion9.jpg[/url]
[url]http://filesmelt.com/dl/rotion0.jpg[/url]
[url]http://filesmelt.com/dl/rotion1.jpg[/url][/media]
Now that's out of the way I can clean up the code and work on more stuff for custom levels. It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities.
oh also I'll probably be looking for some testers soon. more on that later
Whoa, some rudimentary batching later:
[img]http://ace.haxalot.com/pictures/random/zscreen/GAME_D-2011-04-01_20.30.10.png[/img]
Haven't quite gotten caching done yet, but I'm getting there
[QUOTE=NovembrDobby;28932832]Alright, so I finally completed my Steam submission. Uni has been keeping me busy so it's taken a while but here's some stuff:
Demo of gameplay for the submission (8 minutes):
[hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd]
and some pics (warning: big)
[media]http://filesmelt.com/dl/rotion10.jpg
[url]http://filesmelt.com/dl/rotion7.jpg[/url]
[url]http://filesmelt.com/dl/rotion8.jpg[/url]
[url]http://filesmelt.com/dl/rotion5.jpg[/url]
[url]http://filesmelt.com/dl/rotion3.jpg[/url]
[url]http://filesmelt.com/dl/rotion2.jpg[/url]
[url]http://filesmelt.com/dl/rotion6.jpg[/url]
[url]http://filesmelt.com/dl/rotion9.jpg[/url]
[url]http://filesmelt.com/dl/rotion0.jpg[/url]
[url]http://filesmelt.com/dl/rotion1.jpg[/url][/media]
Now that's out of the way I can clean up the code and work on more stuff for custom levels. It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities.
oh also I'll probably be looking for some testers soon. more on that later[/QUOTE]
This looks amazing! You definitely deserve the Steam publish. Moreso than Joshyy. Good luck man!
Tadaaaaa:
This actually originated by a weird error, better or worse than not messing around with anything?
[IMG_thumb]http://i54.tinypic.com/14ik108.png[/IMG_thumb]
:v:
[QUOTE=Tamschi;28932773]Working on MeshView again, finally figured out the last bit of the file .msh format:
[img_thumb]http://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/MeshView/WeightReuse.png[/img_thumb]
The shaders apparently only support up 27 bones, so weightmaps are reduced to that number of bones and transformations are passed to the shader based on a lookup table for a range of triangles. I really should have seen this months ago.[/QUOTE]
What game is that from?
[QUOTE=NovembrDobby;28932832]
[hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd]
[/QUOTE]
Wow.. That looks so pretty and polished.
[QUOTE=layla;28933358]What game is that from?[/QUOTE]
-snip-
[QUOTE=Frugle;28933477]Wow.. That looks so pretty and polished.[/QUOTE]
I can only wish for ever finishing something with that polish.
[QUOTE=NovembrDobby;28932832]Alright, so I finally completed & sent off my Steam submission a few days ago. Uni has been keeping me busy so it's taken a while but here's some stuff:
Demo of gameplay for the submission (8 minutes):
[hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd]
(if anyone has any tips on how to get decent quality in YT videos that'd be nice, mine never seem to come out very well)
and some pics (warning: big)
[media]http://filesmelt.com/dl/rotion10.jpg
[url]http://filesmelt.com/dl/rotion7.jpg[/url]
[url]http://filesmelt.com/dl/rotion8.jpg[/url]
[url]http://filesmelt.com/dl/rotion5.jpg[/url]
[url]http://filesmelt.com/dl/rotion3.jpg[/url]
[url]http://filesmelt.com/dl/rotion2.jpg[/url]
[url]http://filesmelt.com/dl/rotion6.jpg[/url]
[url]http://filesmelt.com/dl/rotion9.jpg[/url]
[url]http://filesmelt.com/dl/rotion0.jpg[/url]
[url]http://filesmelt.com/dl/rotion1.jpg[/url][/media]
Now that's out of the way I can clean up the code and work on more stuff for custom levels. It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities.
oh also I'll probably be looking for some testers soon. more on that later[/QUOTE]
Did you make the music yourself? If not where did you get it that allows you to sell it?
[QUOTE=layla;28933358]What game is that from?[/QUOTE]
Titan Quest.
I've written a few other tools for it, but I think the mesh library was the most challenging. I learned a lot about 3D programming while working on it though.
Well, I got cached rendering working (Mostly)
Here's a bug I have right now, where the bottom right image is the render target saved to file
[img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-04-01_21.28.32.png[/img_thumb]
[img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-04-01_21.28.54.png[/img_thumb]
Here's how it looks with clipping disabled:
[img]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-04-01_21.48.15.png[/img]
[img]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-04-01_21.48.36.png[/img]
[QUOTE=Moustach3;28932974]This looks amazing! You definitely deserve the Steam publish. Moreso than Joshyy. Good luck man![/QUOTE]
Thanks :buddy:
[QUOTE=Overv;28933625]I can only wish for ever finishing something with that polish.[/QUOTE]
Optimism! I'm sure you can, all it takes is time.
[QUOTE=DeadKiller987;28933670]Did you make the music yourself? If not where did you get it that allows you to sell it?[/QUOTE]
I did not make it. I'm in contact with two composers who offered their services around the time I posted the project on ModDB. I need to get back in contact with one of them...
[QUOTE=NovembrDobby;28933849]I did not make it. I'm in contact with two composers who offered their services around the time I posted the project on ModDB. I need to get back in contact with one of them...[/QUOTE]
Do you have to pay for it?
[QUOTE=layla;28933358]What game is that from?[/QUOTE]
Looks like World of Warcraft.
Anyhow, my C++ studies have been going slooow.
I've been learning namespaces :buddy:
[cpp]#include <iostream>
namespace stuff {
char str[] = "Testing namespaces.\n";
}
int main()
{
namespace s = std;
using s::cout;
using s::cin;
using s::endl;
char str[] = "Not in a namespace.";
cout << stuff::str << str << endl;
cin.get();
return 0;
}[/cpp]
[QUOTE=DeadKiller987;28933898]Do you have to pay for it?[/QUOTE]
Nope
[QUOTE=DeadKiller987;28934023]Anyhow, my C++ studies have been going slooow.
I've been learning namespaces :buddy:
[cpp]#include <iostream>
namespace stuff {
char str[] = "Testing namespaces.\n";
}
int main()
{
namespace s = std;
using s::cout;
using s::cin;
using s::endl;
char str[] = "Not in a namespace.";
cout << stuff::str << str << endl;
cin.get();
return 0;
}[/cpp][/QUOTE]
Having never really done C++ extensively, this is all guesswork, but wouldn't [code]namespace s = std;[/code] remove any memory advantages you're trying to gain by only using certain aspects of std, since you've copied the entire namespace to a variable?
[QUOTE=Moustach3;28934073]Having never really done C++ extensively, this is all guesswork, but wouldn't [code]namespace s = std;[/code] remove any memory advantages you're trying to gain by only using certain aspects of std, since you've copied the entire namespace to a variable?[/QUOTE]
I've only learned that you can reduce the size of a name of a namespace like that. That's what I did, I have no idea about memory. I wouldn't do that while working on anything real though.
[editline]1st April 2011[/editline]
[QUOTE=NovembrDobby;28934056]Nope[/QUOTE]
That's awesome. I wish I knew someone that would just give me music and art for games. I have to learn programming first though.
[QUOTE=Moustach3;28934073]Having never really done C++ extensively, this is all guesswork, but wouldn't [code]namespace s = std;[/code] remove any memory advantages you're trying to gain by only using certain aspects of std, since you've copied the entire namespace to a variable?[/QUOTE]
I don't think namespaces are a variable type in C++. It just tells the compiler how to interpret s.
XoaX.net is so much better than thenewboston. XoaX explains everything and, by the looks of it, correctly. Thenewboston neither explained everything, nor did he do things correctly.
Real men learn from specifications.
[url]http://www.open-std.org/JTC1/SC22/wg14/www/docs/n1124.pdf[/url]
[QUOTE=DevBug;28934383]Real men learn from specifications.
[url]http://www.open-std.org/JTC1/SC22/wg14/www/docs/n1124.pdf[/url][/QUOTE]
Sorry, I don't want to get an STD.
v:v:v
[QUOTE=Moustach3;28934410]Sorry, I don't want to get an STD.
v:v:v[/QUOTE]
thank you geel9 for that very funny programming joke!
[QUOTE=ghettochip;28934461]thank you geel9 for that very funny programming joke![/QUOTE]
thank you deloc for...
well, shit!
Sorry, you need to Log In to post a reply to this thread.