• What are you working on? v16
    5,004 replies, posted
[QUOTE=NovembrDobby;28932832]It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities.[/QUOTE] I doubt that. Downloading files over HTTP is really easy with .NET and that's practically everything you need.
Just started tinkering round in Cocos2d, going good so far. Maybe I'll actually have some content to post soon :dance:
[QUOTE=NovembrDobby;28932832]It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities.[/QUOTE] Add a way to report levels if you do this, you never know what people will do with a level editor in advance.
[media]http://www.youtube.com/watch?v=_yy2teEkTgA[/media] Made a video of the 3 things I've been working on over the past 2 days.
[QUOTE=DevBug;28934383]Real men learn from specifications. [url]http://www.open-std.org/JTC1/SC22/wg14/www/docs/n1124.pdf[/url][/QUOTE] I have a copy of the C# specification and it's an interesting read. I'm still around page 300 of ~800 though.
School assignment! A C++ application that uses Lua for behaviours. [media]http://img848.imageshack.us/img848/6052/80600998.jpg[/media] The characters on the screen displays a human being. It's supposed to be a corridor with six rooms. The only thing the lua scripts does is to calculate the behaviour. "Rendering" (if you can call it rendering), randomizing values and printing is done in C++.
[QUOTE=knighty;28935125][media]http://www.youtube.com/watch?v=_yy2teEkTgA[/media] Made a video of the 3 things I've been working on over the past 2 days.[/QUOTE] Now make [url=http://www.facepunch.com/threads/625672-The-video-game-I-will-make-some-day]Fuck Shit Up[/url] on that engine.
[IMG]http://i54.tinypic.com/14265py.png[/IMG] This time i really promise ill stop :v: Is pretty much finished from where i can see, so no more need to bandy it around here
[QUOTE=Icedshot;28935366][img_thumb]http://i54.tinypic.com/14265py.png[/img_thumb] This time i really promise ill stop :v: Is pretty much finished from where i can see, so no more need to bandy it around here[/QUOTE] I think blocking the view is NOT a good idea.
[QUOTE=Moustach3;28935386]I think blocking the view is NOT a good idea.[/QUOTE] The level of interaction with the planets im expecting is simply click on them and get planetary wide options, rather than exploring the surface or something. This would be a terrible, terrible idea otherwise :v:
[QUOTE=Icedshot;28935366][img_thumb]http://i54.tinypic.com/14265py.png[/img_thumb] This time i really promise ill stop :v: Is pretty much finished from where i can see, so no more need to bandy it around here[/QUOTE] You should add a third coordinate for the noise function to make it wrap around the edges. Maybe sqrt(x² + y²) or something similar. [editline]Black Magic Cake Ingredients 1 3/4 cups all-purpose flour 2 cups white sugar 3/4 cup unsweetened cocoa powder 2 teaspoons baking soda 1 teaspoon baking powder 1 teaspoon salt 2 eggs 1 cup strong brewed coffee 1 cup buttermilk 1/2 cup vegetable oil 1 teaspoon vanilla extract Directions Preheat oven to 350 degrees F (175 degrees C). Grease and flour two 9 inch round cake pans or one 9x13 inch pan. In large bowl combine flour, sugar, cocoa, baking soda, baking powder and salt. Make a well in the center. Add eggs, coffee, buttermilk, oil and vanilla. Beat for 2 minutes on medium speed. Batter will be thin. Pour into prepared pans. Bake at 350 degrees F (175 degrees C) for 30 to 40 minutes, or until toothpick inserted into center of cake comes out clean. Cool for 10 minutes, then remove from pans and finish cooling on a wire rack. Fill and frost as desired.[/editline] ...and the shadows need to face away from the sun.
[QUOTE=Icedshot;28935366][img_thumb]http://i54.tinypic.com/14265py.png[/img_thumb] This time i really promise ill stop :v: Is pretty much finished from where i can see, so no more need to bandy it around here[/QUOTE] You should make the highlight only appear on the water, because, well, you know... land is not really reflective.
[QUOTE=DevBug;28933972]Looks like World of Warcraft.[/QUOTE] Yeah I thought that at first but I've never heard of them file format names.
only the water should reflect sunlight.
I just realized I still had this GIF laying around which I made yesterday while I was on ban-vacation... [img]http://i.imgur.com/hFo71.gif[/img] Basically, I now have diagonal blocks, and the player can finally be killed by laser beams. (this is harder than you think: Farseer's raytraces are kinda complicated) Also, notice the little flickering effect, it's pretty neat if you ask me :buddy:
[QUOTE=Tamschi;28935512]You should add a third coordinate for the noise function to make it wrap around the edges. Maybe sqrt(x² + y²) or something similar.[/QUOTE] That is, if 0,0 if the middle.
[QUOTE=Dlaor-guy;28935835]You should make the highlight only appear on the water, because, well, you know... land is not really reflective.[/QUOTE] [url=http://29.media.tumblr.com/tumblr_lgn3kisBJd1qe9jgko1_400.jpg]In the future, it is.[/url] I suck at being funny :frown:
[QUOTE=NovembrDobby;28932832]Alright, so I finally completed & sent off my Steam submission a few days ago. Uni has been keeping me busy so it's taken a while but here's some stuff: Demo of gameplay for the submission (8 minutes): [hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd] (if anyone has any tips on how to get decent quality in YT videos that'd be nice, mine never seem to come out very well) and some pics (warning: big) [media]http://filesmelt.com/dl/rotion10.jpg [url]http://filesmelt.com/dl/rotion7.jpg[/url] [url]http://filesmelt.com/dl/rotion8.jpg[/url] [url]http://filesmelt.com/dl/rotion5.jpg[/url] [url]http://filesmelt.com/dl/rotion3.jpg[/url] [url]http://filesmelt.com/dl/rotion2.jpg[/url] [url]http://filesmelt.com/dl/rotion6.jpg[/url] [url]http://filesmelt.com/dl/rotion9.jpg[/url] [url]http://filesmelt.com/dl/rotion0.jpg[/url] [url]http://filesmelt.com/dl/rotion1.jpg[/url][/media] Now that's out of the way I can clean up the code and work on more stuff for custom levels. It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities. oh also I'll probably be looking for some testers soon. more on that later[/QUOTE] What language is that?
[QUOTE=Darwin226;28935975]That is, if 0,0 if the middle.[/QUOTE] What do you actually mean by wrap around? its a 2d representation of a 3d planet, so it would be odd if it went off the left and came back on the right
...no it woudn't?
[QUOTE=Mr.T;28936455]What language is that?[/QUOTE] AFAIK he's writing it in C# with XNA.
[QUOTE=Icedshot;28936593]What do you actually mean by wrap around? its a 2d representation of a 3d planet, so it would be odd if it went off the left and came back on the right[/QUOTE] The third coord would compress details towards the edge, making it seem as if the planet was round.
[QUOTE=NovembrDobby;28932832]Alright, so I finally completed & sent off my Steam submission a few days ago. Uni has been keeping me busy so it's taken a while but here's some stuff: Demo of gameplay for the submission (8 minutes): [hd]http://www.youtube.com/watch?v=L-Vp6pIQgsI[/hd] (if anyone has any tips on how to get decent quality in YT videos that'd be nice, mine never seem to come out very well) and some pics (warning: big) [media]http://filesmelt.com/dl/rotion10.jpg [url]http://filesmelt.com/dl/rotion7.jpg[/url] [url]http://filesmelt.com/dl/rotion8.jpg[/url] [url]http://filesmelt.com/dl/rotion5.jpg[/url] [url]http://filesmelt.com/dl/rotion3.jpg[/url] [url]http://filesmelt.com/dl/rotion2.jpg[/url] [url]http://filesmelt.com/dl/rotion6.jpg[/url] [url]http://filesmelt.com/dl/rotion9.jpg[/url] [url]http://filesmelt.com/dl/rotion0.jpg[/url] [url]http://filesmelt.com/dl/rotion1.jpg[/url][/media] Now that's out of the way I can clean up the code and work on more stuff for custom levels. It'd be cool to have a place where people could upload their levels and then the game would download them (+thumbnails) into the browser, but that's probably beyond my capabilities. oh also I'll probably be looking for some testers soon. more on that later[/QUOTE] If you get this onto steam, how much will it cost?
[QUOTE=Dj-J3;28938099]If you get this onto steam, how much will it cost?[/QUOTE] He said it'd be free.
[QUOTE=The Inzuki;28938368]He said it'd be free.[/QUOTE] Wait, seriously? I was ready to pay for it, too.
[QUOTE=The Inzuki;28938368]He said it'd be free.[/QUOTE] Yeeeahhhhh...maybe I said that at the start :P On the form I said ~£4
[QUOTE=Dlaor-guy;28935964]I just realized I still had this GIF laying around which I made yesterday while I was on ban-vacation... [img_thumb]http://i.imgur.com/hFo71.gif[/img_thumb] Basically, I now have diagonal blocks, and the player can finally be killed by laser beams. (this is harder than you think: Farseer's raytraces are kinda complicated) Also, notice the little flickering effect, it's pretty neat if you ask me :buddy:[/QUOTE] Why are you ray tracing as opposed to just collision with a line?
[QUOTE=NovembrDobby;28938475]Yeeeahhhhh...maybe I said that at the start :P On the form I said ~£4[/QUOTE] Definite buy then :buddy:
[QUOTE=NovembrDobby;28938475]Yeeeahhhhh...maybe I said that at the start :P On the form I said ~£4[/QUOTE] :v: That sounds fair enough, though, considering the effort you clearly put into this.
[QUOTE=Shrapnel :3;28938493]Why are you ray tracing as opposed to just collision with a line?[/QUOTE] Opens up for more realtime possibilities I guess.
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