• What are you working on? v16
    5,004 replies, posted
[QUOTE=NovembrDobby;28938475]On the form I said ~£4[/QUOTE] much more worth it than arcadia (ugh)
Working on the TF2 RPG project with MechaBowser. [media]http://www.youtube.com/watch?v=orBuhVpU9fA[/media] (WATCH IN HD) I've been doing work on the variable system. That is, scripting variables--that you can access from ingame and modify and whatnot. All variable access will actually be done in keyvalues--For example, here's an example character file [code]"character" { //The character's name "name" "Scripting medic" //The character's actor "actor" "Medic" //The character's position and whatnot "position" "-50.7 10.5 745.0" "angles" "0.0 0.0 0.0" "map" "arena_watchtower" "spawn" "1" "speech" { //Condition for the character to say this. "line" "test==0" { "text" "You haven't started yet! Here you go." "setvariable" "test=1" } "line" "test<20&&test>0" { //Having more than one "text" will simply make it display the next one when you press E. "text" "Well, test isn't 20 yet!" "text" "Let me increase it for you." "incrementvariable" "test" } "line" "test=20" { "text" "Well, aren't you special? You set test to 20!" "text" "Have this reward!" "incrementvariable" "test" } } } [/code] Conditionals also fully work.
I've been working on a cross platform inventory editor for Minecraft; I just released the first version today: [IMG]http://filesmelt.com/dl/screen_inv.png[/IMG] [URL="http://www.minecraftforum.net/viewtopic.php?f=1022&t=257544"]Here's[/URL] a link to the MC forum thread, if you're interested.
Fuck yeah! Got my FAT driver working up to the point where it can navigate around the filesystem (no file reading or writing yet) [img]http://ahb.me/2nk1[/img] Here's the source to the 'Does /kernel.sys exist?' part: [img]http://ahb.me/2nkf[/img]
[img]http://www.1337upload.net/files/2translaatio.png[/img] Finally got the hang of OpenGL 3.x and well, translating objects in OpenGL 3.x. My next step will probably be to make a proper class for meshes and maybe even add deferred lighting.
[QUOTE=Tamschi;28937641]The third coord would compress details towards the edge, making it seem as if the planet was round.[/QUOTE] Ahh i see, i thought you meant something else Did the sea only lighting: [IMG]http://i52.tinypic.com/2zg6n1s.png[/IMG] As far as the shadows are concerned, i would fix them but that would require precise knowledge of how they are produced, and they were a bit of an accident :D
I'm really happy for Novembr, that's an amazing project and I'd happily buy it. Also Dloar as well, that game not only looks awesome but if you can get it as polished as it looks then I'd buy that as well.
Well, Novembr... Good luck bro. If you wouldn't mind, could you possibly share information on: - How you made it (The process of going to steam etc.) - Earnings (We'd all love to have our game sold on steam, but is it enough to make me never have to work again?)
[QUOTE=Shrapnel :3;28938493]Why are you ray tracing as opposed to just collision with a line?[/QUOTE] If I'd use collision lines, you'd also get killed by a laser beam even if it was blocked by another block (see the horizontal laser beam? You wouldn't be able to touch the green finish blocks if I used collision lines for it)
Balls... One of my screens has just stopped working :ohdear: - snip -
:ohdear:?
[QUOTE=Tangara;28943966]Fuck yeah! Got my FAT driver working up to the point where it can navigate around the filesystem (no file reading or writing yet) [img_thumb]http://ahb.me/2nk1[/img_thumb] Here's the source to the 'Does /kernel.sys exist?' part: [img_thumb]http://ahb.me/2nkf[/img_thumb][/QUOTE] This looks really cool. [editline]2nd April 2011[/editline] Are [img_thumb]s coming up blank for anyone else?
[QUOTE=CarlBooth;28945739]Are [img_thumb]s coming up blank for anyone else?[/QUOTE] Nope.
Monitor fixed... Dodgy Cables suck ass.
[QUOTE=Loli;28945881]Monitor fixed... Dodgy Cables suck ass.[/QUOTE] I came across the design pattern at a conference last year. I'm working on implementing it into C# but unfortunately it seems to work better with functional languages. I'd be interested to know how your implementation of Dodgy Cables is coded, as it seems it sucks ass. At the conference they showed it to be elegant but we are obviously facing the same problems with the implementation of this design pattern, maybe you could share your code and we could work together to find the solution to the Dodgy Cable Pattern problem.
[QUOTE=DarKSunrise;28945763]Nope.[/QUOTE] Must be Chrome beta :/
[QUOTE=CarlBooth;28946136]Must be Chrome beta :/[/QUOTE] Why would you use Chrome beta/dev channel as your primary browser?
[QUOTE=Tangara;28946174]Why would you use Chrome beta/dev channel as your primary browser?[/QUOTE] I do and don't have any problems with it.
This *really is* the last time i post this, i promise :v: [img]http://i51.tinypic.com/v58zuq.png[/img]
[QUOTE=Tangara;28946174]Why would you use Chrome beta/dev channel as your primary browser?[/QUOTE] Initially because I wanted password sync on windows, and I just never moved back to stable. Been using beta for ~1 year and never had any problems. [editline]2nd April 2011[/editline] I'm back on Windows now and its working. Must be a Chrome OS X bug.
[QUOTE=Loli;28945412]Well, Novembr... Good luck bro. If you wouldn't mind, could you possibly share information on: - How you made it (The process of going to steam etc.) - Earnings (We'd all love to have our game sold on steam, but is it enough to make me never have to work again?)[/QUOTE] Thanks. [url=http://www.steampowered.com/steamworks/FAQ.php]Here's[/url] all you need to know in advance. The rest all depends on getting accepted :v:
[QUOTE=Icedshot;28946361]This *really is* the last time i post this, i promise :v: [img_thumb]http://i51.tinypic.com/v58zuq.png[/img_thumb][/QUOTE] Check out this guys planet shader - [url]http://drdave.co.uk/blog/[/url] Edit - start of page 5 on his blog
Fixing thread... [highlight](User was banned for this post ("Don't do this" - Overv))[/highlight]
[QUOTE=Moustach3;28940613]Working on the TF2 RPG project with MechaBowser. [media]http://www.youtube.com/watch?v=orBuhVpU9fA[/media] (WATCH IN HD) I've been doing work on the variable system. That is, scripting variables--that you can access from ingame and modify and whatnot. All variable access will actually be done in keyvalues--For example, here's an example character file [code]"character" { //The character's name "name" "Scripting medic" //The character's actor "actor" "Medic" //The character's position and whatnot "position" "-50.7 10.5 745.0" "angles" "0.0 0.0 0.0" "map" "arena_watchtower" "spawn" "1" "speech" { //Condition for the character to say this. "line" "test==0" { "text" "You haven't started yet! Here you go." "setvariable" "test=1" } "line" "test<20&&test>0" { //Having more than one "text" will simply make it display the next one when you press E. "text" "Well, test isn't 20 yet!" "text" "Let me increase it for you." "incrementvariable" "test" } "line" "test=20" { "text" "Well, aren't you special? You set test to 20!" "text" "Have this reward!" "incrementvariable" "test" } } } [/code] Conditionals also fully work.[/QUOTE] Nobody ever takes notice when I post :saddowns:
It's because of the ignore list.
Working on my groups WP7 game again... Not got an actual phone with me so you'll have to make do with a shitty emulator shot :) [img] http://img846.imageshack.us/img846/6137/dave1.png[/img] Got quite a lot to do.
[QUOTE=Moustach3;28947843]Nobody ever takes notice when I post :saddowns:[/QUOTE] You should make it worthwhile first.
[QUOTE=Moustach3;28947843]Nobody ever takes notice when I post :saddowns:[/QUOTE] Your video really didn't show anything, and the rest of your post is just more stuff about reading some variables from a file. I swear you've posted similar things many times before. And there you go, I took notice when you posted.
[QUOTE=Moustach3;28947843]Nobody ever takes notice when I post :saddowns:[/QUOTE] To be honest, I ignored it because it wasn't very interesting. :v: As far as I can tell, you're just changing variables.
[QUOTE=Moustach3;28947843]Nobody ever takes notice when I post :saddowns:[/QUOTE] [url=http://www.facepunch.com/threads/1028402-What-are-you-working-on-V14?p=26324055&viewfull=1#post26324055]To be honest, I stopped paying attention to you when you posted this gem[/url]
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