[QUOTE=Eudoxia;29560301]Like Killswitch?
I suggest we make the creepypasta game real.[/QUOTE]
That would be interesting :v:
Variable speed of light.
[QUOTE=Dlaor-guy;29558936]Don't even know if I'm participating in the next competition. I seriously can't decide what game engine to use. SFML.NET is too unstable, [b]XNA is too bloated[/b], and OpenTK is too hard. And C++ is also too hard.
Wait... LÖVE perhaps...[/QUOTE]
......?
[QUOTE=efeX;29563147]......?[/QUOTE]
I mean, before I can start developing in it, I need to download this huge library, and everyone who wants to play it also needs to download some kind of XNA redistributable.
I intend to enter this contest.
[editline]2nd May 2011[/editline]
Should I write the game in Fructose, Kari or Assembly?
Theme: "controversial"
[QUOTE=Tangara;29567489]I intend to enter this contest.
[editline]2nd May 2011[/editline]
Should I write the game in Fructose, Kari or Assembly?[/QUOTE]
Uh, duh? Kari.
[QUOTE=ROBO_DONUT;29559733]Games using only procedurally generated content.[/QUOTE]
I [i]really[/i] like this idea. What about entering as a team? Even if we limit it to 2 people.
I already have an idea for the procedurally generated content thing. Please let it be that :D
I've already been working on a small system in Python for procedurally generation of levels for a game I might make sometime. Would LOVE to see that as a theme! Even though I'm not going to participate this time.
Would a music game be considered procedurally generated?
[QUOTE=Moustach3;29571307]Would a music game be considered procedurally generated?[/QUOTE]
Too vague to answer.
Audiosurf is.
Guitar hero isn't.
[QUOTE=Jallen;29571413]Too vague to answer.
Audiosurf is.
Guitar hero isn't.[/QUOTE]
Only if the music itself is procedurally generated.
[QUOTE=Jallen;29571413]Too vague to answer.
Audiosurf is.
Guitar hero isn't.[/QUOTE]
I don't think it's too ridiculous to assume that I meant procedurally generated based on the music.
Why not have a music based game, as in the music has to play a part in the actual gameplay
[QUOTE=Richy19;29571812]Why not have a music based game, as in the music has to play a part in the actual gameplay[/QUOTE]
More and more games has this, and it's an awesome thing.
What I'd like to see (with this specific thing) is a platformer-sidescrolling-Metal Slug kind of game, with procedurally generated shit!
[QUOTE=MGinshe;29567921]I [i]really[/i] like this idea. What about entering as a team? Even if we limit it to 2 people.[/QUOTE]
Does that mean I need to randomly generate all my textures? :P
I vote for the procedurally generated idea. :buddy:
I don't like the idea of everything being procedurally generated, I mean I don't want to write code to generate my font characters.
[QUOTE=Jallen;29572929]I don't like the idea of everything being procedurally generated, I mean I don't want to write code to generate my font characters.[/QUOTE]
Let's say that only graphics, sounds, music and levels have to be generated procedurally.
[QUOTE=Dlaor-guy;29572995]Let's say that only graphics, sounds, music and levels have to be generated procedurally.[/QUOTE]
How about the theme just be "procedurally generated" and leave it to people if they want to generate sounds, music, graphics and/or levels?
[QUOTE=T3hGamerDK;29573021]How about the theme just be "procedurally generated" and leave it to people if they want to generate sounds, music, graphics and/or levels?[/QUOTE]
I, uh, thought this was what you guys meant?
Having everything procedurally generated is silly.
[QUOTE=BlkDucky;29573273]I, uh, thought this was what you guys meant?
Having everything procedurally generated is silly.[/QUOTE]
didn't read lol
[QUOTE=ROBO_DONUT;29559733]Games using only procedurally generated content.[/QUOTE]
Ok then I could enter the competition with my 2d rpg, I would love to rewrite it from the start.
I'd be okay with the procedural content idea if there were also some gameplay restrictions. Like I said before, I really believe that's more in line with the spirit of these kinds of contests. I get the feeling that people are just picking things that they would like to see in a game.
[QUOTE=Ortzinator;29573705]I'd be okay with the procedural content idea if there were also some gameplay restrictions. Like I said before, I really believe that's more in line with the spirit of these kinds of contests. I get the feeling that people are just picking things that they would like to see in a game.[/QUOTE]
I do think it forces you to be a little creative about gameplay. A programmer [i]could[/i] still generate a big open-world RPG with bitmap sprites, but that would really be fighting the theme. I think procedural would be more conducive to abstract games.
I probably won't be participating (as I have another project planned), so those who [i]are[/i] planning to participate should have a greater say in the rules than myself.
Procedural game with extra points the more procedural content it has.
What about sidecrolling remakes?
[QUOTE=Richy19;29574210]Procedural game with extra points the more procedural content it has.[/QUOTE]
Maybe a multiplicative scoring system, rather than an additive.
Additive scoring presents problems, as a programmer could make a game with very little procedural content and still get a decent score from other criteria.
Use something like "(Gameplay + Artwork + Story) * (Percentage Procedural)" instead of "Gameplay + Artwork + Story + Procedural".
How about a 4 player co-op game of some sort?
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