• Next Programming Competition
    217 replies, posted
A [URL=http://en.wikipedia.org/wiki/Weird_fiction]weird fiction[/URL] game with an awesome storyline? I would love to see games with actual storylines. [editline]4th May 2011[/editline] But I guess making a 2D weird fiction would be difficult...
make a game about that "You are a Tiger" Thread.
[QUOTE=Woodcutter11;29610643]But I guess making a 2D weird fiction would be difficult...[/QUOTE] It seems perfect for a revival of the point-and-click adventure format.
[QUOTE=Jallen;29610397]The 64kb idea wouldn't work, FP's programmers are too high level. Procedural content is cooler anyway.[/QUOTE] This is true. The idea restricts the language to ASM/C/C++ and a very small subset of tools (crinkler, for example), and many programmers on FP wouldn't have a chance right from the start. Procedural content, on the other hand, can be done in any language with any tools, which makes the competition a lot more fair :)
[QUOTE=Jallen;29610397]The 64kb idea wouldn't work, FP's programmers are too high level. Procedural content is cooler anyway.[/QUOTE] This. The previous competition was very open and there was still only 2 entries. Let's not limit it any more.
Procedural content would be cool, as long as [i]everything[/i] doesn't have to be procedural.
I don't know enough about programming ([i]yet[/i] at least) to participate, but I really like the procedural content idea.
I'm for the 64kb contest. Low level programming isn't that hard, and it doesn't have to be game-related, either.
Why? Why do you guys want to make it so the fewest number of people possible will even attempt to enter?
If it's a 64k/96kb competition, I can't use C# :gonk:
Well, why not try to learn something new? Try C and see where you get.
[QUOTE=Dlaor-guy;29613304]If it's a 64k/96kb competition, I can't use C# :gonk:[/QUOTE] If it's a 64k/96k, there aren't many other languages than C/C++ that can be used (if any? ASM doesn't count!)
I think the reason there were so few entrants last time was that it was a huge project, not everybody wants to make an entire game for a competition, if it was much simpler, yet more complex and intellectually challenging there would be more response. Think about how many people take part in the code golf topics we had going. It shouldn't have to just be visually impressive!
A 64/96kb contest would let me brush up on my C, I would participate.
Aw, I was hoping to participate too :( I'd love to do procedural, but I would absolutely not do a size-limited game/program. /my2cents
It's sooooooo difficult to do anything useful in sixty-four [i]thousand[/i] bytes. I play around with MCUs that have 2kB or less of flash memory.
[QUOTE=ROBO_DONUT;29615161]I play around with MCUs that have 2kB or less of flash memory.[/QUOTE] Same here (ATMega's). And that's a RISC architecture, mind! Imagine what you can do with 64kB on an x86... People just seem to be afraid to leave their dearest SFML behind :P.
[QUOTE=q3k;29615192]Same here (ATMega's). And that's a RISC architecture, mind! Imagine what you can do with 64kB on an x86... People just seem to be afraid to leave their dearest SFML behind :P.[/QUOTE] What do you have against getting off easy? You bash .NET for hand holding. I'd say that's understandable but what's wrong if they try every possible way to use SFML? It makes stuff easy to do, WHY not use it?
[QUOTE=q3k;29615192]Same here (ATMega's). And that's a RISC architecture, mind! Imagine what you can do with 64kB on an x86... People just seem to be afraid to leave their dearest SFML behind :P.[/QUOTE] Not everyone cares enough about this to try and fit what they want to do in 64kb. I love the competitions, don't get me wrong, even if I haven't ever been in one. But they should be about fun and community, and shouldn't involve shunning people from the way they want to program.
People that want to do 64kb stuff, how would you feel about just having a 64kb demo thread instead of having a competition
[QUOTE=Darwin226;29615295]What do you have against getting off easy? You bash .NET for hand holding. I'd say that's understandable but what's wrong if they try every possible way to use SFML? It makes stuff easy to do, WHY not use it?[/QUOTE] To me, programming is important for its constant challenges. However corny that may sound, I'm a hacker - I code because I love problem solving, doing things in a way people never did before, or even never did at all. I enjoy being surprised and overcoming real obstacles. I breathe assembly and dream in C. Code is beautiful when you look at it in a certain way. To me, programming Yet Another SFML Game is nothing special, no achievement, well at least in terms of programming. I also have a huge distaste for Java, C# and the like for being mainly enterprise programming languages which try to contain you within a certain form, allowing for no creative expression when it comes to coding. Low-level programming allows me to do anything I want. I feel free, even if it comes with consequences (much long turnaround time in terms of code->perceived effects, "difficulty" of writing working code). But I can live with that, because I can hack away at pointers, write code that compresses piece of data directly to the screen buffer and look at how beautiful lzma really is. I can do whatever I want, how I want. I'm the master of my machine. I know how it works, and I can exploit that to my advantage. I do not disrespect others for their work. This is just why I do what I do.
[QUOTE=q3k;29615625]To me, programming is important for its constant challenges. However corny that may sound, I'm a hacker - I code because I love problem solving, doing things in a way people never did before, or even never did at all. I enjoy being surprised and overcoming real obstacles. I breathe assembly and dream in C. Code is beautiful when you look at it in a certain way. To me, programming Yet Another SFML Game is nothing special, no achievement, well at least in terms of programming. I also have a huge distaste for Java, C# and the like for being mainly enterprise programming languages which try to contain you within a certain form, allowing for no creative expression when it comes to coding. Low-level programming allows me to do anything I want. I feel free, even if it comes with consequences (much long turnaround time in terms of code->perceived effects, "difficulty" of writing working code). But I can live with that, because I can hack away at pointers, write code that compresses piece of data directly to the screen buffer and look at how beautiful lzma really is. I can do whatever I want, how I want. I'm the master of my machine. I know how it works, and I can exploit that to my advantage. I do not disrespect others for their work. This is just why I do what I do.[/QUOTE] I'm pretty sure everyone here can respect that. What the issue is, is the condescending: "People just seem to afraid to leave their dearest SFML behind :P." No matter your intent, it comes off really arrogant and condescending and quickly raises some flags with some people.
[QUOTE=NorthernGate;29615699]No matter your intent, it comes off really arrogant and condescending and quickly raises some flags with some people.[/QUOTE] To be brutally honest, I couldn't care less. Call me arrogant - I just like to speak my mind.
[QUOTE=q3k;29615746]To be brutally honest, I couldn't care less. Call me arrogant - I just like to speak my mind.[/QUOTE] To be brutally honest, I couldn't care less. It doesn't matter to me if you're an arrogant person, but you ruin the spirit of competition and community by treating others this way, and at least in my opinion, that kind of mentality doesn't deserve any respect. But to each his own I guess. Apparently you find some aspect of this to be dumb :downs:
[QUOTE=q3k;29615625]To me, programming is important for its constant challenges. However corny that may sound, I'm a hacker - I code because I love problem solving, doing things in a way people never did before, or even never did at all. I enjoy being surprised and overcoming real obstacles. I breathe assembly and dream in C. Code is beautiful when you look at it in a certain way. To me, programming Yet Another SFML Game is nothing special, no achievement, well at least in terms of programming. I also have a huge distaste for Java, C# and the like for being mainly enterprise programming languages which try to contain you within a certain form, allowing for no creative expression when it comes to coding. Low-level programming allows me to do anything I want. I feel free, even if it comes with consequences (much long turnaround time in terms of code->perceived effects, "difficulty" of writing working code). But I can live with that, because I can hack away at pointers, write code that compresses piece of data directly to the screen buffer and look at how beautiful lzma really is. I can do whatever I want, how I want. I'm the master of my machine. I know how it works, and I can exploit that to my advantage. I do not disrespect others for their work. This is just why I do what I do.[/QUOTE] Well said. Though I do thing that saying C give you more liberty than, say, C# is a bit paranoid I can see what you're saying. But. I don't think you're seeing the other side of it. Someone who sees beauty in well written and structured object oriented code will care much more for that aspect of coding than the fact that you don't manage memory manually. Similarly someone who's interested in physics related programming is much more interested writing physics code with visible results, rather than writing 200 lines of code that holds no real "beauty" for them just because they must do stuff on their own. I really don't mean to sound aggressive. I thought you were just being extremely ignorant and sometimes a jerk. You've convinced me otherwise.
TI series calculator games
Because we all own TI calculators.
Can't we just have a generic game programming competition? If it doesn't have a theme or any rules I think more people would enter.
I personally like the 96kb Idea, Would it be a utility or a game though?
People are way too quick to call others arrogant these days.
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