• Next Programming Competition
    217 replies, posted
[QUOTE=Darwin226;29652327]I think more people wanted 64k than procedural. Pretty sure you just came in with "So everyone wants procedural? Fine" without anything to go by. It's very likely I'm wrong so let's just have a vote. Agree for procedural, disagree for 64K.[/QUOTE] 7 agrees, 2 disagrees. Awesome. I'll probably participate if the theme is procedural. [editline]6th May 2011[/editline] And a late. Dunno what that's about. :v:
I wouldn't mind the 64k thing, but it would be really awkward. Textures, Code, Save Files etc.
[QUOTE=Loli;29653577]I wouldn't mind the 64k thing, but it would be really awkward. Textures, Code, Save Files etc.[/QUOTE] huh? also, 96k is norm for sizecoded games. [editline]6th May 2011[/editline] if anyone wants an example of 96k games, see .kkrieger and sumotori dreams.
Can you use your own engine in such a competition? Or does everything need to be coded from scratch?
[QUOTE=icantread49;29656624]Can you use your own engine in such a competition? Or does everything need to be coded from scratch?[/QUOTE] I guess if the whole engine is less than 64K or 96k then I dont see the issue.
[QUOTE=benjojo;29656771]I guess if the whole engine is less than 64K or 96k then I dont see the issue.[/QUOTE] But in most cases, it isn't. SFML's graphics DLL, for example, is like 1.1 MB.
[QUOTE=Dlaor-guy;29658386]But in most cases, it isn't. SFML's graphics DLL, for example, is like 1.1 MB.[/QUOTE] ... Then don't use SFML? I was thinking of using OpenGL's 2d functions, But personally I think that is too overkill. Anyone know of a 'cheap' (Space wise) way of drawing to the screen?
[QUOTE=benjojo;29656771]I guess if the whole engine is less than 64K or 96k then I dont see the issue.[/QUOTE] Wait what? Everyone agreed on procedural I'm just asking if using your engine is OK
[QUOTE=icantread49;29659203]Wait what? Everyone agreed on procedural I'm just asking if using your engine is OK[/QUOTE] Woops, getting mixed up in the wrong thread's. Sorry.
[QUOTE=icantread49;29659203]Wait what? Everyone agreed on procedural I'm just asking if using your engine is OK[/QUOTE] Well it would be kind of stupid if it wasn't allowed. If people can use SFML or even game engines that do 50% of the work for them then using an engine YOU made should be more than welcome. (saying engine a hundred times to make layla mad)
[QUOTE=Darwin226;29659981]Well it would be kind of stupid if it wasn't allowed. If people can use SFML or even game engines that do 50% of the work for them then using an engine YOU made should be more than welcome. (saying engine a hundred times to make layla mad)[/QUOTE] Engine engine OK I'm gonna use my engine :v:
Can I use my engine? It's a bit outdated, but I like it :) [media]http://www.portlandfiremuseum.com/images/steam_engine.jpg[/media]
[QUOTE=NorthernGate;29660820]Can I use my engine? It's a bit outdates, but I like it :) [media]http://www.portlandfiremuseum.com/images/steam_engine.jpg[/media][/QUOTE] But in that picture, you've already built something with the engine! Show us a picture of the engine only and then we'll talk.
[QUOTE=Dlaor-guy;29661067]But in that picture, you've already built something with the engine! Show us a picture of the engine only and then we'll talk.[/QUOTE] Here's a picture of it's design in Beta. It's not great, but its' served me through the years, needs a few bug fixes though. [media]http://www.antiqueengines.com.au/images/antique_engine_starter_example_side.jpg[/media]
First, I'm a noob. Hardcore noob. Why aren't I a noob at? Game maker. If we did the 64/96k thing, could the limit be put on the pre-compiled source? Game Maker tacks on an extra 1.5 MB at compile, so that would kind of put me out of the completion before it started. agree/disagree this post. [b]edit:[/b] you guys are mean. :saddowns:
[QUOTE=chimitos;29661533]First, I'm a noob. Hardcore noob. Why aren't I a noob at? Game maker. If we did the 64/96k thing, could the limit be put on the pre-compiled source? Game Maker tacks on an extra 1.5 MB at compile, so that would kind of put me out of the completion before it started. agree/disagree this post.[/QUOTE] That's basically the whole point. It would encourage people to try a new approach to things, or a different set of tools. Contests should challenge people, not just let them do the same stuff over and over.
[QUOTE=ROBO_DONUT;29661888]That's basically the whole point. It would encourage people to try a new approach to things, or a different set of tools. Contests should challenge people, not just let them do the same stuff over and over.[/QUOTE] It's not a new approach to things. It's not letting my use the tools I'm familiar with. "New rule: you need to learn a new language to participate." That just sounds silly. The [most] limiting factor with Game Maker is what you choose to do with it.
[QUOTE=chimitos;29662078]It's not a new approach to things. It's not letting my use the tools I'm familiar with. "New rule: you need to learn a new language to participate." That just sounds silly. The [most] limiting factor with Game Maker is what you choose to do with it.[/QUOTE] It's teaching you the vital life lesson that there isn't one particular tool that works in every situation. Nobody said "Game Maker isn't allowed". They just stated a simple requirement: 64k of total data. [i]You[/i] determined that Game Maker wasn't an option.
[QUOTE=ROBO_DONUT;29662371]It's teaching you the vital life lesson that there isn't one particular tool that works in every situation.[/QUOTE] Is it the answer's fault that the problem is broken?
[QUOTE=benjojo;29658556] Anyone know of a 'cheap' (Space wise) way of drawing to the screen?[/QUOTE] swap to mode 13h and write to 0xa0000
64kb will have flaws: Wouldn't the interpreter raise that size? :hurr.engage:
[QUOTE=chimitos;29662474]Is it the answer's fault that the problem is broken?[/QUOTE] The point of 64K is to make small, lightweight, heavily optimized programs that are able to display amazing visuals and sound. Using GameMaker against someone who is only using C with OpenGL is like saying it's ok to drive a car at a bicycle competition just because you don't know how to ride a bike.
[QUOTE=Tangara;29662616]swap to mode 13h and write to 0xa0000[/QUOTE] But isn't that real mode / v86 only?
[QUOTE=q3k;29669463]But isn't that real mode / v86 only?[/QUOTE] Not if he's already in mode 13h.
[QUOTE=Tangara;29669493]Not if he's already in mode 13h.[/QUOTE] ...what?
[QUOTE=q3k;29669509]...what?[/QUOTE] Windows 95'll let you change to mode 13h
[QUOTE=Darwin226;29669437] Using GameMaker against someone who is only using C with OpenGL is like saying it's ok to drive a car at a bicycle competition just because you don't know how to ride a bike.[/QUOTE] No it's not! It's more like having training wheels and a motor already attached to your bike.
Not really since in this case, a car is something you just don't have room for. You're forced to use bikes.
[QUOTE=Deco Da Man;29652651]Score = ([Gameplay] + [Story] + [Art]) * [Procedural Generation] [b]* 64/[Filesize in KB][/b] Perhaps?[/QUOTE] So if you submit an empty file the judges will start throwing exceptions?
[QUOTE=noctune9;29671874]So if you submit an empty file the judges will start throwing exceptions?[/QUOTE] Fix'd: Score = ([Gameplay] + [Story] + [Art]) * [Procedural Generation] * [b]65536/[Filesize in Bytes][/b]
Sorry, you need to Log In to post a reply to this thread.