• Next Programming Competition
    217 replies, posted
[QUOTE=chimitos;29676005]Fix'd: Score = ([Gameplay] + [Story] + [Art]) * [Procedural Generation] * [b]65536/[Filesize in Bytes][/b][/QUOTE] And then what happens if the filesize in bytes is 0?
[QUOTE=chimitos;29676005]Fix'd: Score = ([Gameplay] + [Story] + [Art]) * [Procedural Generation] * [b]65536/[Filesize in Bytes][/b][/QUOTE] How does this help?
[QUOTE=chimitos;29676005]Fix'd: Score = ([Gameplay] + [Story] + [Art]) * [Procedural Generation] * [b]65536/[Filesize in Bytes + 1][/b][/QUOTE] Double fixed.
[QUOTE=chimitos;29676005]Fix'd: Score = (([Gameplay] + [Story] + [Art]) * [Procedural Generation] * [b]65536/[Filesize in Bytes + 1]) - 1[/b][/QUOTE] Triple fixed Edit: Fine...
Personally I think (Filesize == 0 ? 0 : 64/Filesize) is clearer. :v:
([Gameplay] + [Story] + [Art]) * [Procedural Generation] * (Filesize == 0 ? 0 : 64/Filesize) Can this actually be done? or does the (Filesize == 0 ? 0 : 64/Filesize) have to be on its own line?
Enough with the(EDIT) fail (/EDIT) formulas, just go with something simple like: Gameplay: 0-5 Art: 0-5 Procedural Generation: 0-10
[QUOTE=Richy19;29677630]([Gameplay] + [Story] + [Art]) * [Procedural Generation] * (Filesize == 0 ? 0 : 64/Filesize) Can this actually be done? or does the (Filesize == 0 ? 0 : 64/Filesize) have to be on its own line?[/QUOTE] The point of the ? operator is it's inline.
[QUOTE=Richy19;29677630]([Gameplay] + [Story] + [Art]) * [Procedural Generation] * (Filesize == 0 ? 0 : 64/Filesize) Can this actually be done? or does the (Filesize == 0 ? 0 : 64/Filesize) have to be on its own line?[/QUOTE] It's an expression, why would it have to be on its own line?
Why not just make a programming competition on making the most fun game that Facepunch can shit out possible without any restrictions in a month? Ditch the ratings, just make a poll asking people what game they liked the most. Rating systems just seem like a shallow way to review a game.
I liked procedural generation though...
Well, with Cookieeater's idea you can still do that.
[QUOTE=Cookieeater;29692223]Why not just make a programming competition on making the most fun game that Facepunch can shit out possible without any restrictions in a month? Ditch the ratings, just make a poll asking people what game they liked the most. Rating systems just seem like a shallow way to review a game.[/QUOTE] No. The idea of these competitions is to work within limitations and seeing what people can do with them. Limitations inspire creativity etc. etc.
[QUOTE=BlkDucky;29695226]No. The idea of these competitions is to work within limitations and seeing what people can do with them. Limitations inspire creativity etc. etc.[/QUOTE] Yeah but last time all we saw were two games out there. When have you guys made a competition without restrictions?
[QUOTE=Cookieeater;29702580]Yeah but last time all we saw were two games out there. When have you guys made a competition without restrictions?[/QUOTE] A competition without restrictions? So basically WAYWO.
[QUOTE=Cookieeater;29702580]Yeah but last time all we saw were two games out there. When have you guys made a competition without restrictions?[/QUOTE] The reason there was only two entries last time is because not everyone could get their game out in time, and a lot of people had other stuff going on (like graduating). It had almost nothing to do with the restriction.
[QUOTE=BlkDucky;29695226]No. The idea of these competitions is to work within limitations and seeing what people can do with them. Limitations inspire creativity etc. etc.[/QUOTE] Requiring procedurally generated content is a restriction. My whole thoughts on the competition is this: If we want it to be a [i]programming[/i] competition, then the entries would be judged on how well they are programmed. In this case, the size limit would require people to try and right better code, which is what the competition would judge. It would be a true programming feat to create something awesome that is under 96/64kb. If we want a [i]game[/i] competition, then the entires would be judged by how they function, if they are fun, what have you. This is where the procedural content requirement would work, as it would force people to think of new and creative game mechanics, as well as how to do the actual programming. The feat would be the idea and the method. I just think people have different ideas on what they want the competition to be about. Perhaps we could do two competitions, or maybe a 2 in 1 competition, kind of like how Ludum Dare has two competitions with different rules (though the themes is the same, obviously).
[QUOTE=Ltp0wer;29705631]Perhaps we could do two competitions, or maybe a 2 in 1 competition, kind of like how Ludum Dare has two competitions with different rules (though the themes is the same, obviously).[/QUOTE] Realistically there aren't enough of us to run two separate competitions at the same time and expect enough people to enter each (assuming each person enters either one or the other). Again, last time only 2 peoples submissions were completed. I understand it was mostly the timing of the thing, but still; 2 entries.
Are there any restrictions as to what platform it can be on?
[QUOTE=Downsider;29706639]Are there any restrictions as to what platform it can be on?[/QUOTE] No, but as the judges are other facepunch'ers, they need to play it to be able to vote for it.
[QUOTE=Richy19;29706882]No, but as the judges are other facepunch'ers, they need to play it to be able to vote for it.[/QUOTE] An emulator doesn't contribute to the file size, right?
[QUOTE=Downsider;29706979]An emulator doesn't contribute to the file size, right?[/QUOTE] I ont think were doing the 64kb comp anymore
[QUOTE=BlkDucky;29706040]Realistically there aren't enough of us to run two separate competitions at the same time and expect enough people to enter each (assuming each person enters either one or the other). Again, last time only 2 peoples submissions were completed. I understand it was mostly the timing of the thing, but still; 2 entries.[/QUOTE] Yeah, you're right. Well, what kind of competition does Programming want? Personally, I'd like a procedurally generated game comp, because I'd probably enter that. I am trying hard enough with c++ and sfml to go low-level enough for a size restriction comp.
[QUOTE=Richy19;29706993]I ont think were doing the 64kb comp anymore[/QUOTE] :( That's the only one I wanted to do.
-snip for stupidity- Yeah, I think a lot of people have exams at the end of the month so this could probably be end-of-summer.
I wouldn't mind entering if this started after the 20th, finals have me pinned down until then.
[QUOTE=Richy19;29706882]No, but as the judges are other facepunch'ers, they need to play it to be able to vote for it.[/QUOTE] So, windows.
[QUOTE=likesoursugar;29759051]So, windows.[/QUOTE] Well, he could make it for GameBoy and allow users to use an emulator as these are easy to get. But i think he wants to make it for PSP which is harder to get
PSP emulators do exist. I've yet to find one which is actually [b]good[/b] though. I think most of us in the programming section have a hacked PSP anyway. If not, you really should get one.
Nah, not PSP or GameBoy. [editline]12th May 2011[/editline] We should do the size one, though, it'd be interesting to see what Facepunchers can create. I like the idea of 16KB.
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