• Next Programming Competition
    217 replies, posted
16KB? It keeps getting smaller and smaller! Soon it'll have to be 256 Bytes!
[QUOTE=yumi_cheese;29772296]16KB? It keeps getting smaller and smaller! Soon it'll have to be 256 Bytes![/QUOTE] I'm working on something in 512 bytes
[QUOTE=yumi_cheese;29772296]16KB? It keeps getting smaller and smaller! Soon it'll have to be 256 Bytes![/QUOTE] I'd be happy with 1KB. The whole idea is to adopt lower level forms of programming, not to hack low filesizes into games made in high-level programing languages.
[QUOTE=Downsider;29782565]I'd be happy with 1KB. The whole idea is to adopt lower level forms of programming, not to hack low filesizes into games made in high-level programing languages.[/QUOTE] I'm probably not competing anyway, but personally I'd rather stab myself in the face than try to write x86 assembly. Maybe if this was an ARM competition or something... Also a good C compiler usually gets damn close to the instruction count you would get writing it by hand. Most of the filesize is probably from boilerplate cruft.
[QUOTE=ROBO_DONUT;29782892]I'm probably not competing anyway, but personally I'd rather stab myself in the face than try to write x86 assembly. Maybe if this was an ARM competition or something... Also a good C compiler usually gets damn close to the instruction count you would get writing it by hand. Most of the filesize is probably from boilerplate cruft.[/QUOTE] x86 ASM is scary. How the hell is it possible to do something useful with it, such as generating a random number?
[QUOTE=userman122;29797332]x86 ASM is scary. How the hell is it possible to do something useful with it, such as generating a random number?[/QUOTE] haahaha hahhahahaHAHAHaHAHAhAHahahAFHSDHSHYRETMYHVBOERPYWMRQTRholy fuck
What? Just dumb me down. Maybe I am a bit stupid.
sandbox game :P
Sorry, you need to Log In to post a reply to this thread.