[QUOTE=DarKSunrise;46742291]i think it's hilarious[/QUOTE]
Anyone who has a sense of humor does. But apparently people like to focus so much on the outside details and not on the content of an engine's character. It's sad to see the world has so many people this shallow. This is actually racism in its purest form.
[url=http://worms2d.info/LeetF*ck]Reminds me of this one popular utility for Worms Armageddon[/url]
It's one thing to make a cool thing, it's another thing to make it so anyone wants to use it. Having a stupid name is probably the #1 way to get people to ignore your cool thing
Also, look at all the people angry at Manhood- Even if they were idiots, it resulted in the awesome name of Rant
[QUOTE=adnzzzzZ;46742316]Anyone who has a sense of humor does. But apparently people like to focus so much on the outside details and not on the content of an engine's character. It's sad to see the world has so many people this shallow. This is actually racism in its purest form.[/QUOTE]
if you have to comment your code, then you have bad code. if you have to explain your name, then you have a bad name
no matter how much effort you put into explaining your name, its still gonna sound hilarious and that gdx doesnt make it any more professional either
[QUOTE=elevate;46742432]if you have to comment your code, then you have bad code.[/QUOTE]
I agree with the rest of your post but what? I revisit a lot of my old projects and half the time I can't figure out my train of thought. Code that isn't commented isn't inherently good and vice versa, and more importantly I am used to doing it because if I don't do it in the codebase at work, people have no idea what the hell my code is doing, especially with larger projects like when I completely overhauled the memory caching in our desktop application.
[QUOTE=Protocol7;46742486]I agree with the rest of your post but what? I revisit a lot of my old projects and half the time I can't figure out my train of thought. Code that isn't commented isn't inherently good and vice versa, and more importantly I am used to doing it because if I don't do it in the codebase at work, people have no idea what the hell my code is doing, especially with larger projects like when I completely overhauled the memory caching in our desktop application.[/QUOTE]
i knew i shouldve clarified that but i just wanted to make a point
comments are alright if you need them but prefer self documenting code
Yeah, that's totally true. I've seen too much "var x = GetNewVariable(); x.DoStuff();" shit in our code to really be anything but angry.
[QUOTE=Trumple;46737909]Basically it's optimizing the copying from one place to another. We could copy stuff like this:
[code]
int n = 1000;
while(n > 0)
*to = *from++; n--;
[/code][/QUOTE]
This is why you use curly braces, even with one-liners.
[QUOTE=proboardslol;46739267]Do goto statements work that way?[/QUOTE]
Computed gotos are a thing in some languages. GCC provides them as an extension to C.
[url]https://gcc.gnu.org/onlinedocs/gcc-3.1/gcc/Labels-as-Values.html[/url]
That's why I said semi-hypothetical.
[QUOTE=Greenen72;46742421]It's one thing to make a cool thing, it's another thing to make it so anyone wants to use it. Having a stupid name is probably the #1 way to get people to ignore your cool thing
Also, look at all the people angry at Manhood- Even if they were idiots, it resulted in the awesome name of Rant[/QUOTE]
A lot of the libraries for Love2D pretty lewdly-named, it's kinda a community thing.
[url]https://love2d.org/wiki/Category:Libraries[/url]
Still, fuccboiGDX is a little on the nose.
[QUOTE=Darwin226;46741468]You can explain all you want, still not gonna help with branding.[/QUOTE]
-ninja'd-
[IMG]http://i.imgur.com/Ac6xDMk.png[/IMG]
An arduino phone.
I plan on making a teensy phone some day
[QUOTE=ThePuska;46742926]This is why you use curly braces, even with one-liners.
[/QUOTE]
Oops...
I'm a big fan of omitting curly braces for one liners, but I never normally omit a newline between lines - I only used it here to save scrolling on FP (though it ended up at the bottom anyway)
Great idea: let's print the debug log in world space so I know what's going on when I'm in my Rift.
Problem: have to lean back very far to read exception messages.
[t]http://i.imgur.com/Axvo7ai.png[/t]
Let's write a web app in MVC and write all of the Javascript to work in Chrome. Then when we're finished and happy with how well it works, lets get it to work in IE because it also has to do that. Or how I spent the last 5 hours trying to figure out that
[code]
// In Chrome
image.hidden = true;
image.width = 1644;
image.naturalWidth = 1644;
// In IE9
image.hidden = true;
image.width = 0;
image.naturalWidth = 1644;
[/code]
because you know, returning 0 makes perfect sense for a hidden image. What's a null? Javascript only has like, 5 different types of them anyway...
[QUOTE=elevate;46742432]if you have to comment your code, then you have bad code. if you have to explain your name, then you have a bad name
no matter how much effort you put into explaining your name, its still gonna sound hilarious and that gdx doesnt make it any more professional either[/QUOTE]
[IMG]http://puu.sh/dAc65/50c7fb14ea.png[/IMG]
[QUOTE=adnzzzzZ;46741423]It actually doesn't sound anything like "fuck boy". I answered this in the FAQ:[/QUOTE]
Can I name my engine "DilldoSuccerGDX" and get it promoted by Microsoft
[QUOTE=Trumple;46743930]Oops...
I'm a big fan of omitting curly braces for one liners, but I never normally omit a newline between lines - I only used it here to save scrolling on FP (though it ended up at the bottom anyway)[/QUOTE]
I always do
[code]if (whatever)
{ doSomething(); }[/code]
Just because I hate ommiting them. Plus if I add to it it's quicker to reformat into a multi line if statement.
[QUOTE=Dr. Evilcop;46744421]Can I name my engine "DilldoSuccerGDX" and get it promoted by Microsoft[/QUOTE]
If you want your engine to get promoted by Microsoft then probably not.
[QUOTE=cra0kalo;46739219]is the bone data stored in the chunks? or are you modifying this during runtime?
-edit-
working on my bmdconvert thing lets you convert OBJ/SMD to my BMD format
Currently writting code to parse SMDs
[IMG]http://puu.sh/dymZY.png[/IMG][/QUOTE]
Runtime. fb class that has override vector for scale, rotation and offset for every bone. Couldn't get the FBX working, rotations aren't correct for all of the bones and offsets are not local to the parent bone.
[QUOTE=Matthew0505;46744282]Why are you dividing and moduloing by powers of 2 if you're that obsessed with execution time, wouldn't >>3 and &7 make more sense[/QUOTE]
I'm not doing any of that hideousness - it just came up in a test.
[QUOTE=adnzzzzZ;46742316]Anyone who has a sense of humor does. But apparently people like to focus so much on the outside details and not on the content of an engine's character. It's sad to see the world has so many people this shallow. This is actually racism in its purest form.[/QUOTE]
Having been through the whole naming shitstorm myself, I agree with everyone else. I can't take a project seriously with a name like that. I'm sure you put a lot of work into your engine, but the name is the first thing anyone sees, and is therefore the first thing they judge it by. I highly recommend you reconsider it.
[QUOTE=adnzzzzZ;46742316]Anyone who has a sense of humor does.[/QUOTE]
I think most people recognize that it's trying to be a joke, but they also recognize that it's the sort of cargo-cult 'humour' that you usually only find in grade school and 4chan. So the first thing people see in your library is an embarrassing failed joke – it's not their responsibility to see past that, it's your responsibility to present your creation in a way that will make people interested.
[QUOTE=slime73;46745081]it's your responsibility to present your creation in a way that will make people interested.[/QUOTE]
Why? I don't wanna maximize my profits.
[QUOTE=cra0kalo;46739219]is the bone data stored in the chunks? or are you modifying this during runtime?
-edit-
working on my bmdconvert thing lets you convert OBJ/SMD to my BMD format
Currently writting code to parse SMDs
[IMG]http://puu.sh/dymZY.png[/IMG][/QUOTE]
Got any documentation on the BMD format? I'm interested in using that in a game but the [URL="http://rel.cra0kalo.com"]blog post link on your releases page[/URL] does not seem to work.
Just keep it the way it is, I think it's hilarious.
I still use config files suffixed with .xxxnastyporn
I'm like 12
If your codebase is great at least give it the proper decency of a good name. You may not care, but a lot of other people will not be bothered to even read past the name, because they won't take your software seriously.
[QUOTE=adnzzzzZ;46745166]Why? I don't wanna maximize my profits.[/QUOTE]
You've advertised your library and argued about its name in several places over the past couple days, but now you're feigning indifference. It seems to me that you either want people to be interested in the library or you want people to laugh at your attempt at a joke. The latter isn't going so well, but you can pretty easily fix the former.
I mentioned responsibility because many of your responses to people's criticisms of the name seemed to try to make them feel bad for looking at the name (seemingly in another attempt to make a joke.) It isn't working.
[QUOTE=slime73;46745295]It isn't working.[/QUOTE]
fuck man, I give up and I agree. No one's laughing. I just tried so hard to be a comedian all my life but it never works out. This one time I tried to be a standup comedian and I got invited to open for some other guy... It was horrible. I started with a "two guys walk into a bar joke" and someone threw a bottle at me and it hit my head. Everyone laughed pretty hard and it kinda hurt a little but I continued: "t-two guys walk into..." and someone boos me pretty hard. I just ignore it because that's how it goes right? But then everyone starts booing me and I can't even speak. I started crying right there in front of everyone and they started laughing and I ran away. As I was running away from the stage I tripped and fell down and everyone laughed even harder and people threw more bottles at me when I was on the ground. Crying, being thrown bottles at, booed, being laughed at, I just couldn't handle it and I pissed myself on the floor. At this point people went insane and I'm pretty sure someone had a heart attack because of how hard they laughed because when I talked to the bartender a few months after he told me the ambulance had to go over and get some guy who had a problem after I left. Anyways, I pissed myself in front of everyone and I tried to get up but I feel again. At this point people didn't even laugh harder because they couldn't, so I just got up again and finally left. I went home and just felt pretty terrible for a lot of time but I said to myself that I wouldn't give up on my dream, at least I made them laugh really hard, right? That's all that matters. And so since then I've been trying to improve my comedian skills in all ways I can, but I got a job as a programmer instead by accident and made a lot of money with it so I just became a really frustrated comedian with no time for doing what I really love. This engine was just an attempt at that but now I must face the reality: this was just another failed show where I pissed myself, all over again.
Thanks everyone, and especially you, slime, you've convinced me to change the name of my engine because this just isn't working. I hope one day I'm as mature as everyone else in the world... I need to work on that too on top of being a comedian. It's just a lot of stuff sometimes it feels overwhelming, you know?
*throws bottle*
[QUOTE=adnzzzzZ;46745437][I]inane rambling[/I][/QUOTE]
I liked it better when you just posted interesting stuff from your engine and not the ramblings of an insane person
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